Yash Jain (he/him)

Unity Developer at Yousician
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Contact Information
us****@****om
(386) 825-5501
Location
Helsinki, FI

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Experience

    • E-Learning Providers
    • 100 - 200 Employee
    • Unity Developer
      • Oct 2021 - Present

      Helsinki, Southern Finland, Finland Yousician is a revolutionary music platform for anyone to learn, play, create and teach music, with 2 major products, Yousician and GuitarTuna, it serves 20M+ monthly active users. - Worked with the monetisation team for discount campaigns and conversion screen experiments driving up the conversion rate by 30% annually. - Implemented GoogleAdMobs in GuitarTuna. - Optimised initialisation and login flow of the app to reduce startup time by 40%. - Built a unity plugin for android… Show more Yousician is a revolutionary music platform for anyone to learn, play, create and teach music, with 2 major products, Yousician and GuitarTuna, it serves 20M+ monthly active users. - Worked with the monetisation team for discount campaigns and conversion screen experiments driving up the conversion rate by 30% annually. - Implemented GoogleAdMobs in GuitarTuna. - Optimised initialisation and login flow of the app to reduce startup time by 40%. - Built a unity plugin for android and iOS to determine the credibility of the app. - Wrote extensive unit tests and integration tests for the product to raise the code coverage to 80%. - Investigated Unity IAP alternatives implementing Storekit 2 and Google play billing v4. - Implemented dev tools to facilitate QA and in-house product usage. Show less

    • India
    • Computer Games
    • 1 - 100 Employee
    • Senior Software Engineer
      • Jun 2020 - Aug 2021

      Bangalore Urban, Karnataka, India

    • Software Engineer
      • Jun 2018 - May 2020

      Bengaluru, Karnataka, India Worked on multiple in-house IPs and partner projects on PC, iOS, and Android platforms. Responsible for maintaining performance, optimizing memory, and leading architectural discussions. Mentored peers and conducted regular code reviews. ● Hikeland / Hikeland Ludo & Hikeland Carrom Partnered with Hike Messenger to create a virtual space to hang out with friends and integrated a Ludo game. Also worked on real money gaming app called rush app for the carrom/pool game - Maintained… Show more Worked on multiple in-house IPs and partner projects on PC, iOS, and Android platforms. Responsible for maintaining performance, optimizing memory, and leading architectural discussions. Mentored peers and conducted regular code reviews. ● Hikeland / Hikeland Ludo & Hikeland Carrom Partnered with Hike Messenger to create a virtual space to hang out with friends and integrated a Ludo game. Also worked on real money gaming app called rush app for the carrom/pool game - Maintained load time and memory usage metrics and worked on improving it by 10-13% on new features before release sign-off. - Implemented unity addressable and designed pipeline for loading contents on the fly resulting in a reduction in app size by 30%. - Implemented scalable authoritative game server using Smartfox SFS2X for Ludo Game. - Worked on deterministic lockstep physics implementation for carrom/pool game on client-side. ● MPL Drift Race & MPL War Tanks Worked on a multiplayer racing game and a real-time battleship game for a real money gaming app. - Implemented scalable authoritative game server using Smartfox SFS2X for War Tanks and Drift Racer. - Added client-side lag compensation. - Worked on bot-system in conjunction with the game for extensive stress testing. - Implemented MPL API to integrate games in the MPL app. ● Winter Tune & Summer Of Joy Narrative rhythm-based game framework build atop unity powering two games under development at Hypernova Interactive - Designed framework to read MIDI files and generate level data which are then parsed to provide the first iteration of the game level. Thus, automated the process of manually identifying the pattern using actual audio. - Automated the process of making animation clips from metadata sheets, thus reducing the overhead of manually making the clips and generating animation graphs in unity. - Bundled multiple such tools to form a strong framework built atop Unity for internal IPs.

    • India
    • Computer Games
    • 1 - 100 Employee
    • Game Programmer
      • Nov 2017 - Jun 2018

      Hyderabad, Telangana, India Worked on porting Asura Vengeance for Nintendo Switch. Contributed to the groundwork of Yodha. ● Asura Switch Nintendo Switch version of the Nasscom Game Of The Year Title “Asura”, an action rogue-like game based on Indian Mythology, developed at Ogre Head Studio - Reduced frequent peaks/freezes encountered on the switch to 40% of the original without condensing assets by preemptive loading while maintaining the quality of the game. ​This was coupled with the use of analogous… Show more Worked on porting Asura Vengeance for Nintendo Switch. Contributed to the groundwork of Yodha. ● Asura Switch Nintendo Switch version of the Nasscom Game Of The Year Title “Asura”, an action rogue-like game based on Indian Mythology, developed at Ogre Head Studio - Reduced frequent peaks/freezes encountered on the switch to 40% of the original without condensing assets by preemptive loading while maintaining the quality of the game. ​This was coupled with the use of analogous unity logic which performs better on the switch than on PC. - Improved switch version FPS from original 4 (from the first build of the game) to 30 (capped) by identifying computation-intensive hotspots and spreading calculations across the game. ● Yodha Turn-based RPG based on Indian Mythology, under development at Ogre Head Studio - Worked on pre-production and prototyping of the game. - Implemented various gameplay features like reward chest, ability system, inventory, and turn-based gameplay, save, and load system. - Worked on various editor tools to provide a tweakable interface for the Game Designer. Show less

    • Game Developer
      • Jun 2017 - Oct 2017

      Worked in a team of 2 for a tic tac toe and a trivia game.

    • India
    • Software Development
    • 1 - 100 Employee
    • Game Developer Intern
      • Jan 2017 - Mar 2017

      Worked on gameplay features like sniper scoping, minimap, hunger system in Unreal Engine 4 using Blueprints and C++ for various client projects.

Education

  • Shri Sant Gajanan Maharaj Engineering College, Shegaon.
    Bachelor of Engineering - BE, Computer Science
    2013 - 2017

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