Isabella J.

Student at School For Poetic Computation
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Contact Information
us****@****om
(386) 825-5501
Location
United States, US
Languages
  • English Native or bilingual proficiency
  • French Limited working proficiency

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Bio

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Experience

    • Software Development
    • 1 - 100 Employee
    • Student
      • Mar 2023 - Present

      participant in SFPC's 2023 Musical Web class. explorations in sound design, digital synthesis, and field recordings in pursuit of generative, interactive, digital experiences. https://sfpc.study/sessions/spring-23/musical-web participant in SFPC's 2023 Musical Web class. explorations in sound design, digital synthesis, and field recordings in pursuit of generative, interactive, digital experiences. https://sfpc.study/sessions/spring-23/musical-web

    • United States
    • Software Development
    • 700 & Above Employee
    • Senior Software Engineer
      • Dec 2022 - Feb 2023

      Sermo: A language learning game designed to increase fluency and confidence though open ended conversation with LLM-powered characters. Sunset due to the death of Area120 at Google. * Proposed & prototyped architecture for embedding a unity experience into a multiplatform (web, iOS, Android) app with 1P authentication. Sermo: A language learning game designed to increase fluency and confidence though open ended conversation with LLM-powered characters. Sunset due to the death of Area120 at Google. * Proposed & prototyped architecture for embedding a unity experience into a multiplatform (web, iOS, Android) app with 1P authentication.

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Software Engineer
      • Feb 2022 - Sep 2022

      Contributed to the direction and development of a collaborative, voxel-based sandbox including: character state machine & physics, input handling, UI, player settings, and texture generation. Contributed to the direction and development of a collaborative, voxel-based sandbox including: character state machine & physics, input handling, UI, player settings, and texture generation.

    • United States
    • Software Development
    • 700 & Above Employee
    • Senior Software Engineer
      • Jul 2020 - Feb 2022

      Joined the Conversational Framework team in Assistant NLP. Led 2 engineers as part of a cross-organizational effort to design and land features related to governance, circulation, and provisioning of contextual data through the framework. Onboarded 20+ features in a span of 6 months. Joined the Conversational Framework team in Assistant NLP. Led 2 engineers as part of a cross-organizational effort to design and land features related to governance, circulation, and provisioning of contextual data through the framework. Onboarded 20+ features in a span of 6 months.

    • United States
    • Software Development
    • 700 & Above Employee
    • Senior Software Engineer, Frontend/Mobile Tech Lead
      • Oct 2018 - May 2020

      Shoelace was a full-stack, cross-platform app intended to encourage meaningful in-person connections and combat social isolation. Sunset due to COVID-19. * Implemented real-time chat, on-boarding, scheduling, analytics and user profiles. Led a visual rebrand of the app. * Designed and implemented a stand-alone admin site for managing UGC, sending notifications, and creating events. * Owned mobile release process, authoring release playbook and build process. Shoelace was a full-stack, cross-platform app intended to encourage meaningful in-person connections and combat social isolation. Sunset due to COVID-19. * Implemented real-time chat, on-boarding, scheduling, analytics and user profiles. Led a visual rebrand of the app. * Designed and implemented a stand-alone admin site for managing UGC, sending notifications, and creating events. * Owned mobile release process, authoring release playbook and build process.

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineer
      • Jul 2016 - Apr 2018

      exploring virtual reality with Daydream NYC poly.google.com & edu.google.com/expeditions & tour creator exploring virtual reality with Daydream NYC poly.google.com & edu.google.com/expeditions & tour creator

    • United States
    • Higher Education
    • 500 - 600 Employee
    • Software Design Studio Intern
      • Dec 2014 - May 2016

      I was one of nine interns in the inaugural cohort of the SDS, which develops programming skills through experiential learning and close mentorship. Over the summer of 2015, I worked with another intern to develop and release a submission interface with capabilities to automatically run and assess user-uploaded code. This service allows students to receive feedback on their code in a timely manner and has reduced the need for graders. The project is used by all students in introductory computer science classes at Reed College. Show less

    • Strategic Partnerships Intern
      • Oct 2013 - May 2016

      As a strategic partnerships intern I worked with the Center for Life Beyond Reed to create opportunities for students. I was a member of a team that works with the Assistant Director to provide services that prepare current students for internships, externships, and jobs. My focus was on creating opportunities for students though developing relationships with companies, alumni, and Friends of Reed in the tech sector. I also acted as a liaison between tech-related initiatives in the Center for Life Beyond Reed and the Software Design Studio. Show less

    • SIN Webmaster
      • Dec 2014 - Mar 2016

      I worked alongside another webmaster to manage SIN, the Student Information Network for Reed College. SIN hosts elections and funding polls; provides an interface to manage student organizations and grant opportunities, and provides other relevant documentation for students. The website is written with Django, and we developed features as requested by the Student Senate.

  • GraphAlchemist
    • Portland, Oregon
    • Engineer
      • Dec 2013 - Aug 2014

      As an engineer at GraphAlchemist, I was a core contributor to Alchemy.js, an open-source data visualization app built on top of D3.js. I designed and implemented features for Alchemy.js in addition to designing the project logos and site. During the release process, I worked with the team to organize a complete refactor of the codebase which served two functions: the abstraction the data elements from the manipulation and visualization of those elements; and the development of API endpoints. I also performed various front-end tasks, including the redesign of GraphAlchemist's company blog, a Django-based site. Show less

  • MiMedia
    • Brooklyn, NY
    • Product Management and Development Intern
      • Jul 2013 - Sep 2013

      I was an intern at MiMedia from early July to late August of 2013. I worked closely with the product and project managers to develop new features and then to break them down into deliverables for the user. I also worked with a designer to determine user flow and user experience. I then wrote user stories to aid in the iterative implementation process. In my spare time, I did small tasks involving HTML and CSS. I was an intern at MiMedia from early July to late August of 2013. I worked closely with the product and project managers to develop new features and then to break them down into deliverables for the user. I also worked with a designer to determine user flow and user experience. I then wrote user stories to aid in the iterative implementation process. In my spare time, I did small tasks involving HTML and CSS.

Education

  • Reed College
    Bachelor of Arts (BA), math-cs
  • Riverdale Country School

Community

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