Ira Owens

Cinematographer at Sucker Punch Productions
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Greater Seattle Area

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Daniel Zizmor

Ira is an enthusiastic individual who takes great pride in working with a team. He constantly seeks out ways to improve the collective body of work, and I look forward to an opportunity to work with him again.

Roland Yepez

I have had the pleasure of working with Ira Owens on the Clone Wars series at Lucasfilm Animation. Ira is not only hard working but would make sure that our story team had a welcoming environment. He would help those new to the team and selflessly share his knowledge with others so that everyone benefited. Thus, helping our story team be stronger as a whole. Ira is very talented, inquisitive, and always strives for efficiency and pushes creativity. In addition to being a highly skilled story artist, Ira is someone you can count on and would be a wonderful addition to any company.

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Cinematographer
      • Feb 2019 - Present
    • United States
    • Higher Education
    • 100 - 200 Employee
    • Adjunct Professor | Visual Storytelling
      • Jan 2016 - Aug 2019

      Visual Storytelling for Game: This course focused on sequential storytelling. Students learned the relationship between character and story development and how to compose images and to arrange them in sequence in order to present a coherent and emotionally effective story. Visual Storytelling for Game: This course focused on sequential storytelling. Students learned the relationship between character and story development and how to compose images and to arrange them in sequence in order to present a coherent and emotionally effective story.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Senior Gameplay Capture Artist | Destiny 2
      • Jul 2017 - Jan 2019

      Directed Capture and applied traditional filming techniques to create visually inspiring content for the Destiny universe. Produced visuals utilizing composition, lighting and directing action. Applied film knowledge to cinematic filming techniques to improve overall quality of game capture. Managed a Capture team while striving for constant improvement and growth with-in an interactive filming process. Delegated work while giving creative direction and follow through to task completion. Operated and leverage test tools in-game to enable new filming techniques. Show less

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Senior Layout Artist Cinematics | Shadow of War
      • Nov 2015 - Nov 2016

      Created in-game cinematics. Establish character blocking, camera positioning and animated camera movement. Provide technical set-up of shots, characters, etc for downstream production departments. QA work in-engine to ensure content is working effectively. Participate in department meetings to share personal ideas and collect feedback. Used Motion Builder to integrate and edit motion-capture performances as well as giving direction for motion-capture shoots, camera set-up, character and prop placement, and editing; adding audio and VFX. Show less

    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Previs Layout Artist | Kubo & the Two Strings
      • Oct 2013 - Jul 2015

      Lead a small Previs team to utilize cinematic principles (storytelling, camera direction, editing, lensing, etc.) to map out sequences/shots for physical camera staging plans and scale reference. Works alongside Production to schedule and meet the Previs needs of the Visual Development, Art and Story Departments. Collaborates closely with the the Director, Director of Photography, Supervising Production Designer, Story Supervisor, Art Directors and VFX Team to determine how Previs can best serve each department. Works closely with the Director of Production Technology and Lead Technical Director to further develop the Previs production pipeline, protocol, and tools. Oversees temporary Previs asset creation (based on approved Art Department set build), Visual Development model reference and scale reference. Show less

    • Animation and Post-production
    • 700 & Above Employee
    • Layout Artist | The Good Dinosaur
      • Sep 2013 - Sep 2013

      The Good Dinosaur - Project Postponed The Good Dinosaur - Project Postponed

    • Spain
    • Advertising Services
    • 1 - 100 Employee
    • Previs Layout Artist | The Boxtrolls
      • Feb 2013 - Jul 2013

      • Team Purpose: Worked alongside Directors, Previs Supervisor, Art Department, Lighting & Camera team to create and translate 3D previsualisation into live-action cameras. • Skills: Developed a 3D Layout/Previs representation of storyboards using knowledge of cinematography working in Maya—adding 3D camera placement, lensing, rough animation for timing, and building rough edits for review with the Directors. • Team Purpose: Worked alongside Directors, Previs Supervisor, Art Department, Lighting & Camera team to create and translate 3D previsualisation into live-action cameras. • Skills: Developed a 3D Layout/Previs representation of storyboards using knowledge of cinematography working in Maya—adding 3D camera placement, lensing, rough animation for timing, and building rough edits for review with the Directors.

    • United States
    • 1 - 100 Employee
    • Cinematic Camera & Layout Artist | Knack
      • Dec 2012 - Jan 2013

      • Team Purpose: Worked alongside a cinematics team to provide staging/blocking that would be used throughout an in-game cinematic cut-scene. • Skills: Used Motion Builder, the integration of motion-capture performances, camera set-up, character and prop placement, and editing; adding audio and VFX. • Team Purpose: Worked alongside a cinematics team to provide staging/blocking that would be used throughout an in-game cinematic cut-scene. • Skills: Used Motion Builder, the integration of motion-capture performances, camera set-up, character and prop placement, and editing; adding audio and VFX.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Cinematic Artist | HALO 4
      • Aug 2011 - May 2012

      • Team Purpose: Worked closely with the Cinematics Director and Cinematics Producer to translate the script directly into 3D staging and cameras for compelling cut-scenes. • Skills: Provided scene layout, camera staging, rough animation and editing. Added scratch dialogue and temp sound to set the tone and pace. • Additional Experience: Worked remotely (from home), and kept in dialogue with Director and Producer regarding assigned sequences and reviews. • Team Purpose: Worked closely with the Cinematics Director and Cinematics Producer to translate the script directly into 3D staging and cameras for compelling cut-scenes. • Skills: Provided scene layout, camera staging, rough animation and editing. Added scratch dialogue and temp sound to set the tone and pace. • Additional Experience: Worked remotely (from home), and kept in dialogue with Director and Producer regarding assigned sequences and reviews.

    • Netherlands
    • Investment Banking
    • 1 - 100 Employee
    • 3D Story Artist | The Clone Wars
      • Jan 2008 - May 2011

      • Team Purpose: Worked closely with Episodic Directors to complete sequences using both storyboards, and working directly in 3D from the script to set-up character staging/blocking. • Skills: Provided blocking/staging, camera placement and animation, developed shot and lens choices. Adjusted staging, shot and edited work for review. • Additional Experience: Worked alongside a volunteer team annually to produce a benefit art show. • Team Purpose: Worked closely with Episodic Directors to complete sequences using both storyboards, and working directly in 3D from the script to set-up character staging/blocking. • Skills: Provided blocking/staging, camera placement and animation, developed shot and lens choices. Adjusted staging, shot and edited work for review. • Additional Experience: Worked alongside a volunteer team annually to produce a benefit art show.

    • 3D Layout Artist | Back at the Barnyard
      • Sep 2006 - Jan 2008

      • Team Purpose: Worked alongside the layout team to match given storyboards. • Skills: Set up and animated cameras for best composition, and provided character blocking. • Additional Experience: Storyboard Artist, Storyboard Revisionist • Team Purpose: Worked alongside the layout team to match given storyboards. • Skills: Set up and animated cameras for best composition, and provided character blocking. • Additional Experience: Storyboard Artist, Storyboard Revisionist

    • Compositor | The Barnyard
      • Mar 2006 - Jun 2006

      • Composite, color-correct and adjust 3D renders to create the final high-resolution production stills.

    • 3D Character Finaler | The Barnyard
      • Jan 2006 - Mar 2006

      • Responsible for handling character corrections before final renders can occur; Geometry corrections, intersections, fur/feather interactions and deformations, simulations and dynamics, and all around character problems. • Character Finalers are also responsible for troubleshooting technical issues relating to the scene.• Skills gained: A developed system for troubleshooting and correcting a shot in preparation for final output.

    • 3D Layout Artist | The Barnyard
      • Sep 2004 - Jan 2006

      • Team Purpose: Worked alongside the layout team to match given storyboards.• Skills: Set up and animated cameras for best composition, and provided character blocking. • Additional Experience: Storyboard Artist, Storyboard Revisionist, Compositor

    • Animation Production Assistant | The Barnyard
      • Apr 2004 - Sep 2004

      Assisted the Animation Department.

Education

  • Laguna College of Art and Design
    BA, Animation
    1999 - 2003
  • Mt. Hood Community College
    AA, Graphic Design
    1997 - 1999

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