Innokentiy Sedov
Sound Designer at Dynamedion- Claim this Profile
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Russian Native or bilingual proficiency
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English Full professional proficiency
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Bio
Vladimir Gorbunov
Worked with Innokenty on the Caliber project at 1C Game Studios. His responsibilities included the full cycle of audio content production from sound creation to its implementation in the WWISE audio engine. Innokenty has established himself as a very good employee. Very responsible and professional approach to the implementation of tasks, pays great attention to even the smallest details. Innokenty does not stand still, he is always developing and learning something new about sound in games and sound design in general, which, in my opinion, is one of the main qualities of a modern sound designer.
Vladimir Gorbunov
Worked with Innokenty on the Caliber project at 1C Game Studios. His responsibilities included the full cycle of audio content production from sound creation to its implementation in the WWISE audio engine. Innokenty has established himself as a very good employee. Very responsible and professional approach to the implementation of tasks, pays great attention to even the smallest details. Innokenty does not stand still, he is always developing and learning something new about sound in games and sound design in general, which, in my opinion, is one of the main qualities of a modern sound designer.
Vladimir Gorbunov
Worked with Innokenty on the Caliber project at 1C Game Studios. His responsibilities included the full cycle of audio content production from sound creation to its implementation in the WWISE audio engine. Innokenty has established himself as a very good employee. Very responsible and professional approach to the implementation of tasks, pays great attention to even the smallest details. Innokenty does not stand still, he is always developing and learning something new about sound in games and sound design in general, which, in my opinion, is one of the main qualities of a modern sound designer.
Vladimir Gorbunov
Worked with Innokenty on the Caliber project at 1C Game Studios. His responsibilities included the full cycle of audio content production from sound creation to its implementation in the WWISE audio engine. Innokenty has established himself as a very good employee. Very responsible and professional approach to the implementation of tasks, pays great attention to even the smallest details. Innokenty does not stand still, he is always developing and learning something new about sound in games and sound design in general, which, in my opinion, is one of the main qualities of a modern sound designer.
Experience
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Dynamedion
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Computer Games
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1 - 100 Employee
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Sound Designer
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Jul 2022 - Present
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Sound Designer
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Jun 2022 - Present
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1C Game Studios
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Russian Federation
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Entertainment Providers
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1 - 100 Employee
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Audio Designer
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Sep 2020 - Jun 2022
Sound design, sound effects editing, VO editing, field recording Sound design, sound effects editing, VO editing, field recording
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Freelance
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Moscow, Russian Federation
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Sound Editor and Sound Designer
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Apr 2015 - Jun 2022
Sound editing, sound design and mixing for animation series, addvertisment, promos, and trailers. Sound editing, sound design and mixing for animation series, addvertisment, promos, and trailers.
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Parovoz animation studio
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Moscow City, Russia
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Sound Engineer
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Apr 2015 - Aug 2020
Dialogue recording, dialogue editing, sound effects editing, sound design, mixing, mastering for TV and internet specifications. Dialogue recording, dialogue editing, sound effects editing, sound design, mixing, mastering for TV and internet specifications.
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Education
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Moscow Film School
Sound designer for linear media, Audio engineering and sound design -
North Greenville University
Bachelor of Arts (B.A.), Broadcast Media: Audio and Video production -
University of North Carolina at Asheville
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North Greenville University
Bachelor of Arts - BA, Broadcast Media