Indigo Doyle

Creative Director at Pushing Vertices Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
CA
Languages
  • English Native or bilingual proficiency

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Bio

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5.0

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LinkedIn User

Indigo’s level design, communication skills, and professionalism has brought joy even to the busiest times at our studio. Indigo worked on building the majority of a virtual booth for Vivid Foundry’s attendance at Indie Arena Booth at Gamescom in 2020. She worked in a proprietary level builder and her design sense is refined, detail-oriented, and nuanced, and she is adept on building a polished booth level based on existing greyboxing. She is quick to make great suggestions and communicate about bugs, and has time management down to a T! With her quick adaptation to new tools and clear communication to any design discussion, I look forward to the opportunity to work with her again.

Yifat Shaik

I commissioned Indigo a 3D model of one of my original characters. Her work was precise, clean and was done quickly and efficiently. I am very happy with the result and will happy to recommend her for any 3D modelling position

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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Creative Director
      • Feb 2022 - Present

      As founder and creative director of Pushing Vertices I have been focusing on the development of our debut title RollerGirl. Currently, I am managing a small team of contractors as well as maintaining social media accounts and marketing for RollerGirl. As founder and creative director of Pushing Vertices I have been focusing on the development of our debut title RollerGirl. Currently, I am managing a small team of contractors as well as maintaining social media accounts and marketing for RollerGirl.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Freelance 3D Artist
      • Sep 2019 - Present

      Modeling props & characters to be used across multiple Hyper-Casual mobile games Working 1-on-1 with developers to maintain a consistent visual style Utilizing multiple software packages to accelerate asset completion Modeling props & characters to be used across multiple Hyper-Casual mobile games Working 1-on-1 with developers to maintain a consistent visual style Utilizing multiple software packages to accelerate asset completion

    • United States
    • Non-profit Organizations
    • 1 - 100 Employee
    • Founder
      • Jul 2018 - Present

      The Mix is a organization that primarily hosts The Indie Mixer - A speed networking event for Indie Game Developers to connect. The Mix is a organization that primarily hosts The Indie Mixer - A speed networking event for Indie Game Developers to connect.

    • Canada
    • Retail
    • 700 & Above Employee
    • Cosmetic Merchendiser
      • Nov 2017 - Apr 2020

      - Managing inventory and ensuring proper documentation of the receiving and return of goods - Assisting customers with questions and concerns regarding products available in store and online - Completing planograms with a strong attention to detail - Managing inventory and ensuring proper documentation of the receiving and return of goods - Assisting customers with questions and concerns regarding products available in store and online - Completing planograms with a strong attention to detail

    • 3D Artist
      • May 2018 - Feb 2020

      - Created concepts for characters and environments - Modeled characters and environment assets - Created the art direction for the project - Collaborated with remote team members - Created concepts for characters and environments - Modeled characters and environment assets - Created the art direction for the project - Collaborated with remote team members

    • Canada
    • Higher Education
    • 700 & Above Employee
    • Graphic Designer/Event Assistant
      • Jan 2019 - May 2019

      - Graphic Design for promotional materials. - Maintaining website organization and design consistency. - On site event setup and teardown. - Graphic Design for promotional materials. - Maintaining website organization and design consistency. - On site event setup and teardown.

    • Story Designer
      • Apr 2016 - Apr 2018

      - Designed story trees and character biographies - Contributed designs to overall game narrative - Coordinated with Environment Artists to create a seamless player experience - Collaborated with remote team members across the world. - Designed story trees and character biographies - Contributed designs to overall game narrative - Coordinated with Environment Artists to create a seamless player experience - Collaborated with remote team members across the world.

    • United States
    • Advertising Services
    • 200 - 300 Employee
    • Independent Merchendising Contractor
      • Feb 2016 - Nov 2017

      - Coordinated with store managers to set up in-store merchandising visits - Completed cosmetic relines in store by executing planograms - Administered product audits, ensuring correct on hands and product placement - Frequently adjusted merchandise placement and ensured display quality - Implemented seasonal adjustments including but not limited to installing new fixtures, stocking new product and installing visual materials - Coordinated with store managers to set up in-store merchandising visits - Completed cosmetic relines in store by executing planograms - Administered product audits, ensuring correct on hands and product placement - Frequently adjusted merchandise placement and ensured display quality - Implemented seasonal adjustments including but not limited to installing new fixtures, stocking new product and installing visual materials

    • Cast member
      • Oct 2010 - Jun 2016

      - Team work in a fast paced environment - Working with POS systems - Customer service and food prep - Team work in a fast paced environment - Working with POS systems - Customer service and food prep

    • Lead 3D Artist
      • Jan 2015 - Dec 2015

      - Responsible for all environmental assets and props. - Organized UV layouts to implement the use of texture atlases. - Ensured that all assets were exported correctly for use in Unity 3D. - Responsible for all environmental assets and props. - Organized UV layouts to implement the use of texture atlases. - Ensured that all assets were exported correctly for use in Unity 3D.

    • 3D Props and Environment Artist
      • Jul 2014 - Mar 2015

      - Modeled the majority of environment assets - Created textures for environment assets - Designed SFX for weapons - Modeled the majority of environment assets - Created textures for environment assets - Designed SFX for weapons

Education

  • Toronto Film School
    Video Game Design and Animation, Game and Interactive Media Design
    2013 - 2015

Community

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