Indigo Doyle
Creative Director at Pushing Vertices Inc.- Claim this Profile
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English Native or bilingual proficiency
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Bio
LinkedIn User
Indigo’s level design, communication skills, and professionalism has brought joy even to the busiest times at our studio. Indigo worked on building the majority of a virtual booth for Vivid Foundry’s attendance at Indie Arena Booth at Gamescom in 2020. She worked in a proprietary level builder and her design sense is refined, detail-oriented, and nuanced, and she is adept on building a polished booth level based on existing greyboxing. She is quick to make great suggestions and communicate about bugs, and has time management down to a T! With her quick adaptation to new tools and clear communication to any design discussion, I look forward to the opportunity to work with her again.
Yifat Shaik
I commissioned Indigo a 3D model of one of my original characters. Her work was precise, clean and was done quickly and efficiently. I am very happy with the result and will happy to recommend her for any 3D modelling position
LinkedIn User
Indigo’s level design, communication skills, and professionalism has brought joy even to the busiest times at our studio. Indigo worked on building the majority of a virtual booth for Vivid Foundry’s attendance at Indie Arena Booth at Gamescom in 2020. She worked in a proprietary level builder and her design sense is refined, detail-oriented, and nuanced, and she is adept on building a polished booth level based on existing greyboxing. She is quick to make great suggestions and communicate about bugs, and has time management down to a T! With her quick adaptation to new tools and clear communication to any design discussion, I look forward to the opportunity to work with her again.
Yifat Shaik
I commissioned Indigo a 3D model of one of my original characters. Her work was precise, clean and was done quickly and efficiently. I am very happy with the result and will happy to recommend her for any 3D modelling position
LinkedIn User
Indigo’s level design, communication skills, and professionalism has brought joy even to the busiest times at our studio. Indigo worked on building the majority of a virtual booth for Vivid Foundry’s attendance at Indie Arena Booth at Gamescom in 2020. She worked in a proprietary level builder and her design sense is refined, detail-oriented, and nuanced, and she is adept on building a polished booth level based on existing greyboxing. She is quick to make great suggestions and communicate about bugs, and has time management down to a T! With her quick adaptation to new tools and clear communication to any design discussion, I look forward to the opportunity to work with her again.
Yifat Shaik
I commissioned Indigo a 3D model of one of my original characters. Her work was precise, clean and was done quickly and efficiently. I am very happy with the result and will happy to recommend her for any 3D modelling position
LinkedIn User
Indigo’s level design, communication skills, and professionalism has brought joy even to the busiest times at our studio. Indigo worked on building the majority of a virtual booth for Vivid Foundry’s attendance at Indie Arena Booth at Gamescom in 2020. She worked in a proprietary level builder and her design sense is refined, detail-oriented, and nuanced, and she is adept on building a polished booth level based on existing greyboxing. She is quick to make great suggestions and communicate about bugs, and has time management down to a T! With her quick adaptation to new tools and clear communication to any design discussion, I look forward to the opportunity to work with her again.
Yifat Shaik
I commissioned Indigo a 3D model of one of my original characters. Her work was precise, clean and was done quickly and efficiently. I am very happy with the result and will happy to recommend her for any 3D modelling position
Experience
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Pushing Vertices Inc.
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Canada
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Computer Games
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1 - 100 Employee
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Creative Director
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Feb 2022 - Present
As founder and creative director of Pushing Vertices I have been focusing on the development of our debut title RollerGirl. Currently, I am managing a small team of contractors as well as maintaining social media accounts and marketing for RollerGirl. As founder and creative director of Pushing Vertices I have been focusing on the development of our debut title RollerGirl. Currently, I am managing a small team of contractors as well as maintaining social media accounts and marketing for RollerGirl.
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Freelance
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Egypt
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Human Resources
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1 - 100 Employee
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Freelance 3D Artist
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Sep 2019 - Present
Modeling props & characters to be used across multiple Hyper-Casual mobile games Working 1-on-1 with developers to maintain a consistent visual style Utilizing multiple software packages to accelerate asset completion Modeling props & characters to be used across multiple Hyper-Casual mobile games Working 1-on-1 with developers to maintain a consistent visual style Utilizing multiple software packages to accelerate asset completion
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The Mix
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United States
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Non-profit Organizations
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1 - 100 Employee
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Founder
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Jul 2018 - Present
The Mix is a organization that primarily hosts The Indie Mixer - A speed networking event for Indie Game Developers to connect. The Mix is a organization that primarily hosts The Indie Mixer - A speed networking event for Indie Game Developers to connect.
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Shoppers Drug Mart
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Canada
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Retail
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700 & Above Employee
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Cosmetic Merchendiser
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Nov 2017 - Apr 2020
- Managing inventory and ensuring proper documentation of the receiving and return of goods - Assisting customers with questions and concerns regarding products available in store and online - Completing planograms with a strong attention to detail - Managing inventory and ensuring proper documentation of the receiving and return of goods - Assisting customers with questions and concerns regarding products available in store and online - Completing planograms with a strong attention to detail
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3D Artist
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May 2018 - Feb 2020
- Created concepts for characters and environments - Modeled characters and environment assets - Created the art direction for the project - Collaborated with remote team members - Created concepts for characters and environments - Modeled characters and environment assets - Created the art direction for the project - Collaborated with remote team members
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George Brown College
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Canada
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Higher Education
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700 & Above Employee
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Graphic Designer/Event Assistant
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Jan 2019 - May 2019
- Graphic Design for promotional materials. - Maintaining website organization and design consistency. - On site event setup and teardown. - Graphic Design for promotional materials. - Maintaining website organization and design consistency. - On site event setup and teardown.
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Story Designer
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Apr 2016 - Apr 2018
- Designed story trees and character biographies - Contributed designs to overall game narrative - Coordinated with Environment Artists to create a seamless player experience - Collaborated with remote team members across the world. - Designed story trees and character biographies - Contributed designs to overall game narrative - Coordinated with Environment Artists to create a seamless player experience - Collaborated with remote team members across the world.
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Match Marketing Group
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United States
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Advertising Services
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200 - 300 Employee
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Independent Merchendising Contractor
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Feb 2016 - Nov 2017
- Coordinated with store managers to set up in-store merchandising visits - Completed cosmetic relines in store by executing planograms - Administered product audits, ensuring correct on hands and product placement - Frequently adjusted merchandise placement and ensured display quality - Implemented seasonal adjustments including but not limited to installing new fixtures, stocking new product and installing visual materials - Coordinated with store managers to set up in-store merchandising visits - Completed cosmetic relines in store by executing planograms - Administered product audits, ensuring correct on hands and product placement - Frequently adjusted merchandise placement and ensured display quality - Implemented seasonal adjustments including but not limited to installing new fixtures, stocking new product and installing visual materials
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Cineplex Entertainment
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United States
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Cast member
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Oct 2010 - Jun 2016
- Team work in a fast paced environment - Working with POS systems - Customer service and food prep - Team work in a fast paced environment - Working with POS systems - Customer service and food prep
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Lead 3D Artist
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Jan 2015 - Dec 2015
- Responsible for all environmental assets and props. - Organized UV layouts to implement the use of texture atlases. - Ensured that all assets were exported correctly for use in Unity 3D. - Responsible for all environmental assets and props. - Organized UV layouts to implement the use of texture atlases. - Ensured that all assets were exported correctly for use in Unity 3D.
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3D Props and Environment Artist
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Jul 2014 - Mar 2015
- Modeled the majority of environment assets - Created textures for environment assets - Designed SFX for weapons - Modeled the majority of environment assets - Created textures for environment assets - Designed SFX for weapons
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Education
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Toronto Film School
Video Game Design and Animation, Game and Interactive Media Design