Iman Mostafavi

Principal Software Engineer at Overmatch, Inc.
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Location
San Jose, California, United States, US

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Experience

    • Software Development
    • 1 - 100 Employee
    • Principal Software Engineer
      • Mar 2022 - Present

      Spearheading software development of the company's industry leading augmented reality training solution.

    • Senior Software Engineer
      • Aug 2021 - Feb 2022

      Developed proof-of-concept applications for a Fortune 100 client as an embedded engineer within Unity’s Accelerate Solutions group.

    • United States
    • Software Development
    • Founder
      • Jan 2019 - Feb 2022

      Provided game and interactive software development services with a focus on projects made with Unity. Clients included Overmatch, Inc. and PixelCube Studios, Inc. Shipped Cookies TD, a highly rated idle tower defense game with over 500,000 downloads across Android & iOS. Provided game and interactive software development services with a focus on projects made with Unity. Clients included Overmatch, Inc. and PixelCube Studios, Inc. Shipped Cookies TD, a highly rated idle tower defense game with over 500,000 downloads across Android & iOS.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Staff Product Manager
      • May 2018 - Nov 2018

      First and only PM for the launch of the company’s web-based, cross-platform, markerless mobile AR solution. Contributed to the development of the interactive demo experience at launch. Integrated company's C++ SDK into the Android mobile game Zombie Gunship Revenant, enabling 4X daily organic installs and was invited to present my findings at XRDC 2018. First and only PM for the launch of the company’s web-based, cross-platform, markerless mobile AR solution. Contributed to the development of the interactive demo experience at launch. Integrated company's C++ SDK into the Android mobile game Zombie Gunship Revenant, enabling 4X daily organic installs and was invited to present my findings at XRDC 2018.

    • Computer Games
    • 1 - 100 Employee
    • Co-Founder & COO/CFO
      • Sep 2008 - May 2018

      Co-founded the studio responsible for numerous App Store and Google Play chart-topping original mobile games. Franchises include Zombie Gunship (Achieved #1 Top Grossing Game overall on the App Store in 2011) and TowerMadness (Achieved #1 Top Free Strategy Game in 2010). Limbic's games were heavily featured by Apple and Google (Editor’s Choice for Zombie Gunship Survival), with mentions in Time, Wired, The New York Times, Forbes, the Wall Street Journal, and many more top tier publications… Show more Co-founded the studio responsible for numerous App Store and Google Play chart-topping original mobile games. Franchises include Zombie Gunship (Achieved #1 Top Grossing Game overall on the App Store in 2011) and TowerMadness (Achieved #1 Top Free Strategy Game in 2010). Limbic's games were heavily featured by Apple and Google (Editor’s Choice for Zombie Gunship Survival), with mentions in Time, Wired, The New York Times, Forbes, the Wall Street Journal, and many more top tier publications with over 100 million downloads across the company's game portfolio. I was responsible for operations, finance, and HR. Established and managed daily operations at Limbic’s San Francisco office and grew the company from a three person founding team to a distributed team of over 50 employees and contractors across the United States, Germany, and China. I also supported my co-founders in managing relationships with advertising networks, publishers, and other important partners. Show less Co-founded the studio responsible for numerous App Store and Google Play chart-topping original mobile games. Franchises include Zombie Gunship (Achieved #1 Top Grossing Game overall on the App Store in 2011) and TowerMadness (Achieved #1 Top Free Strategy Game in 2010). Limbic's games were heavily featured by Apple and Google (Editor’s Choice for Zombie Gunship Survival), with mentions in Time, Wired, The New York Times, Forbes, the Wall Street Journal, and many more top tier publications… Show more Co-founded the studio responsible for numerous App Store and Google Play chart-topping original mobile games. Franchises include Zombie Gunship (Achieved #1 Top Grossing Game overall on the App Store in 2011) and TowerMadness (Achieved #1 Top Free Strategy Game in 2010). Limbic's games were heavily featured by Apple and Google (Editor’s Choice for Zombie Gunship Survival), with mentions in Time, Wired, The New York Times, Forbes, the Wall Street Journal, and many more top tier publications with over 100 million downloads across the company's game portfolio. I was responsible for operations, finance, and HR. Established and managed daily operations at Limbic’s San Francisco office and grew the company from a three person founding team to a distributed team of over 50 employees and contractors across the United States, Germany, and China. I also supported my co-founders in managing relationships with advertising networks, publishers, and other important partners. Show less

    • United States
    • Hospitals and Health Care
    • 1 - 100 Employee
    • Graduate Student Researcher
      • Jul 2006 - Jul 2010

      Lead developer for NSF grant funded ATLAS in silico project, a dynamic interactive virtual reality art and science installation exhibited at SIGGRAPH and several other art festivals with over 100,000 lifetime visitors. Lead developer for NSF grant funded ATLAS in silico project, a dynamic interactive virtual reality art and science installation exhibited at SIGGRAPH and several other art festivals with over 100,000 lifetime visitors.

    • United States
    • Medical Practices
    • Staff Research Associate I
      • Aug 2004 - Aug 2005

      Managed the neuroimaging lab and analyzed brain images for autism research which was published in the Journal of Neuroscience. Managed the neuroimaging lab and analyzed brain images for autism research which was published in the Journal of Neuroscience.

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