Denis Ilyutin

AI/Gameplay Programmer at Starbreeze Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Stockholm, Stockholm County, Sweden, SE

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Bio

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Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • AI/Gameplay Programmer
      • Aug 2023 - Present

    • Cyprus
    • Computer Games
    • 1 - 100 Employee
    • Game Programmer
      • Mar 2022 - Aug 2023

      Gameplay Code Development with UE4, C++; Game Code Architecture; Core features. Gameplay Code Development with UE4, C++; Game Code Architecture; Core features.

    • Bulgaria
    • Entertainment
    • 1 - 100 Employee
    • Lead Programmer
      • Mar 2021 - Mar 2022

      Management of the programmer team, problem statement, code review, implementation of the low-level and crucial tasks. Whole team collaboration to make the development process convenient and effective. Perform preproduction and features prototyping.

    • Game Programmer
      • Mar 2019 - Mar 2021

      Classic Isometric RPG. Heavy developing for Internal Systems, Core Features, and Designer Tools. The main responsibility is for Dialog System and AI. In collaboration with other developers make RPG Core systems like Character Stats and Abilities. A huge contribution to the Combat System.

  • Unfrozen
    • St Petersburg, St Petersburg City, Russia
    • Game Programmer
      • Dec 2017 - Mar 2019

      Rogue-like 2D Tactic Game. Create map generator, resource management, craft system, and so on. Make convenient tools for designers. Strong collaboration with the whole small indie team. Rogue-like 2D Tactic Game. Create map generator, resource management, craft system, and so on. Make convenient tools for designers. Strong collaboration with the whole small indie team.

  • Nerd Commando
    • Russian Federation
    • Junior Unity Programmer
      • Oct 2016 - Mar 2018

      Space Invaders with complex RPG Core. Making and maintaining the whole project's code, creating gameplay features and tools for the game designer. Space Invaders with complex RPG Core. Making and maintaining the whole project's code, creating gameplay features and tools for the game designer.

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