Isaac Dayton
Software Engineer II at Mojang Studios- Claim this Profile
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Bio
William Harmon
I have had the privilege of working with Isaac first hand on multiple projects where he has contributed a series of unique abilities to each team we've been a part of. First and foremost among his noteworthy traits is a propensity towards creative problem solving. Not only is he an excellent technical programmer, but he possess a natural drive to solve problems in the most elegant way possible. His drive to identify not only a problem's ideal solution, but to understand why that solution was most optimal, led to a series of innovations that increased the quality of our final products in significant ways.
William Harmon
I have had the privilege of working with Isaac first hand on multiple projects where he has contributed a series of unique abilities to each team we've been a part of. First and foremost among his noteworthy traits is a propensity towards creative problem solving. Not only is he an excellent technical programmer, but he possess a natural drive to solve problems in the most elegant way possible. His drive to identify not only a problem's ideal solution, but to understand why that solution was most optimal, led to a series of innovations that increased the quality of our final products in significant ways.
William Harmon
I have had the privilege of working with Isaac first hand on multiple projects where he has contributed a series of unique abilities to each team we've been a part of. First and foremost among his noteworthy traits is a propensity towards creative problem solving. Not only is he an excellent technical programmer, but he possess a natural drive to solve problems in the most elegant way possible. His drive to identify not only a problem's ideal solution, but to understand why that solution was most optimal, led to a series of innovations that increased the quality of our final products in significant ways.
William Harmon
I have had the privilege of working with Isaac first hand on multiple projects where he has contributed a series of unique abilities to each team we've been a part of. First and foremost among his noteworthy traits is a propensity towards creative problem solving. Not only is he an excellent technical programmer, but he possess a natural drive to solve problems in the most elegant way possible. His drive to identify not only a problem's ideal solution, but to understand why that solution was most optimal, led to a series of innovations that increased the quality of our final products in significant ways.
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Experience
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Mojang Studios
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Sweden
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Computer Games
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400 - 500 Employee
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Software Engineer II
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Sep 2021 - Present
I currently work as a software developer on Minecraft Legends where I design and implement engine and gameplay features in C++
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Software Engineer
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Feb 2020 - Aug 2021
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Software Design Engineer
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Jun 2018 - Dec 2019
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Gameplay Programmer
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Jan 2018 - Jun 2018
I was part of the DigiPen team, Josh's Farm, working on Lamb Planet. Lamb Planet is a 3D sailing game where players sail from island to island delivering mail to the cute animal inhabitants. The game focuses on catharsis and the theme of community, as players come to understand the island dwellers and help them solve their problems. My duties included: + Implementing gameplay components in C++ + Developing core engine components for use by designers + Collaborating with designers to iteratively incorporate playtest data and changes into the gameplay behaviors Tools and Languages used: + C++ + Visual Studio 2017 + YTE (custom engine) + Git with GitKraken + Perforce + CMake + Vulkan + Slack Show less
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Nintendo
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United States
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Computer Games
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700 & Above Employee
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Associate Software Engineer
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Jul 2017 - Sep 2017
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Interaction Designer / Programmer
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Jan 2017 - Jul 2017
I worked as an interaction designer/programmer for a games-adjacent series of art installations that utilize custom construction and hardware. The installations serve as the Thesis project for a Master of Fine Arts teammate. My duties included: + Scripting interactive installation pieces using C# and Unity + Writing custom input code to work with various Arduino sensors + Integrating art assets through Unity's animation editor + Physically constructing custom interfaces to house the Arduino-based input systems + Working with a non-technical Creative Director to explore and implement novel ways to interact with the installation pieces Tools and Languages used: + C# + C++ + Unity + Arduino Leonardo HID Board + Makey Makey Input Board + Visual Studio + Arduino IDE + Trello + Git Show less
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Education
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DigiPen Institute of Technology
Bachelor of Science - BS, Computer Science in Real-Time Interactive Simulation