Giri Putra
Game Programmer at Pikselnesia Atma Fantasi- Claim this Profile
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Indonesian Native or bilingual proficiency
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English Professional working proficiency
Topline Score
Bio
Experience
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Pikselnesia Atma Fantasi
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Indonesia
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Computer Games
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1 - 100 Employee
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Game Programmer
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2020 - Present
- Develop a base system for narrative games utilizing Unity and Yarn Spinner - Develop a base system for narrative games utilizing Unity and Yarn Spinner
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Assemblr
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Indonesia
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Technology, Information and Media
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1 - 100 Employee
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Unity Developer
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Jun 2018 - Feb 2022
- Implemented various user inputs and gizmos for augmented reality editor tools on mobile and desktop app (Assemblr Studio) - Developed UI widget system for easier component reuse across scenes - Develop file structures and programmable custom interactions for Assemblr's base project - Implemented various user inputs and gizmos for augmented reality editor tools on mobile and desktop app (Assemblr Studio) - Developed UI widget system for easier component reuse across scenes - Develop file structures and programmable custom interactions for Assemblr's base project
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Maleo
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Retail
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Game Programmer
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Apr 2017 - Oct 2018
- Develop and maintain a simulation mobile game played by more than 1 million players monthly - Manage data on client and server logic using PlayFab's cloudscript - Implemented multiplayer gameplay using Photon - Develop and maintain a simulation mobile game played by more than 1 million players monthly - Manage data on client and server logic using PlayFab's cloudscript - Implemented multiplayer gameplay using Photon
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Tinker Games
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Computer Games
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1 - 100 Employee
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Game Programmer
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Apr 2015 - Apr 2017
- Developed unreleased PC platformer-combat game. Created custom engines and tools for various system such as mission system, save system "Cinematic, Cutscene, and VN", "NPC cinematic action", etc - Developed B2B mobile games and programmed UI animation and their interactions - Developed unreleased PC platformer-combat game. Created custom engines and tools for various system such as mission system, save system "Cinematic, Cutscene, and VN", "NPC cinematic action", etc - Developed B2B mobile games and programmed UI animation and their interactions
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Visionesia Studio
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Design Services
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Game Programmer Freelancer
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Sep 2016 - Feb 2017
Develop and work collaboratively various mobile game genre Develop and work collaboratively various mobile game genre
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Game Programmer
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Apr 2015 - Sep 2015
Developed gameplay, UI/UX interaction Created level editor to make the artist easier to design the game Developed gameplay, UI/UX interaction Created level editor to make the artist easier to design the game
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Game Programmer Intern
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Feb 2014 - Apr 2014
Develop a whole game development cycle from designing, documenting, and code. Develop a whole game development cycle from designing, documenting, and code.
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UNIVERSITAS PENDIDIKAN INDONESIA
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Indonesia
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Higher Education
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500 - 600 Employee
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Programming Lecturer Assistant
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2011 - 2012
Teach and mentor students hands-on lab work in these courses: - Algorithm and Programming Course - Data Structure Course - Object Oriented Programming Course Teach and mentor students hands-on lab work in these courses: - Algorithm and Programming Course - Data Structure Course - Object Oriented Programming Course
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Education
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Universitas Pendidikan Indonesia
Bachelor of Computer Science, Computer Science