Andrew Hurley

Technical Designer at Zapper Games
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Contact Information
us****@****om
(386) 825-5501
Location
Raleigh, North Carolina, United States, US
Languages
  • Spanish -
  • English -

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Credentials

  • Simulation and Game Development Certificate: Quality Assurance
    Wake Technical Community College
    Jul, 2014
    - Nov, 2024
  • Simulation and Game Development: Business Certificate
    Wake Technical Community College
    Jul, 2014
    - Nov, 2024
  • Simulation and Game Development: Fundamentals I & II Certificate
    Wake Technical Community College
    Jul, 2014
    - Nov, 2024
  • Simulation and Game Development: Modeling and Animation Certificate
    Wake Technical Community College
    Jul, 2014
    - Nov, 2024

Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Technical Designer
      • Sep 2021 - Present

    • Entertainment Providers
    • 1 - 100 Employee
    • Lighting & Rendering Optimization
      • Mar 2021 - Aug 2021

      Implemented and provided rendering optimization solutions for projects. Implemented and provided rendering optimization solutions for projects.

    • Computer Games
    • 1 - 100 Employee
    • Virtual Reality Optimization
      • Feb 2021 - Jun 2021

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Senior Level Designer & Project Manager
      • Sep 2017 - Mar 2020

      Shipped Titles: - Scraper: Gauntlet (VR) for PCVR - Scraper: First Strike (VR) for PSVR and PCVR - Dex's Day Out (Mobile VR) for Vive Focus and Oculus Go - Dex; Your AR Dog Companion (AR) for iOS and Android - Humans 101 (VR) for Steam VR Shipped Titles: - Scraper: Gauntlet (VR) for PCVR - Scraper: First Strike (VR) for PSVR and PCVR - Dex's Day Out (Mobile VR) for Vive Focus and Oculus Go - Dex; Your AR Dog Companion (AR) for iOS and Android - Humans 101 (VR) for Steam VR

    • United States
    • Computer Games
    • 700 & Above Employee
    • Unreal Engine Support Technician
      • Sep 2014 - Jul 2017

      Assist licensed AAA companies and public users troubleshoot, report, and answer questions pertaining to Unreal Engine 4. Rendering support technician responsible for managing various rendering issues on multiple platforms (Mobile, Console, PC, VR), and providing quality support to some of the top game companies/developers in the world. Tasks: - Communicated with internal engineers and assisted licensed AAA companies troubleshoot their technical issues. - Accurate reporting and verifying any new features, tools, or bug fixes for the engine. - Authored educational and technical content for a wide area of rendering and editor knowledge. - Playtested and provided feedback for Fortnite, Paragon, Unreal Tournament, and Robo Recall. My livestreams at Epic Games were a great way to help the community better understand certain tools and rendering techniques used in the engine. Check out some of the videos below if you'd like to watch any of them! Show less

Education

  • Wake Technical Community College
    Associate of Science (A.S.), Simulation and Game Development
    2011 - 2014

Community

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