Andrew Hurley
Technical Designer at Zapper Games- Claim this Profile
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Bio
Credentials
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Simulation and Game Development Certificate: Quality Assurance
Wake Technical Community CollegeJul, 2014- Nov, 2024 -
Simulation and Game Development: Business Certificate
Wake Technical Community CollegeJul, 2014- Nov, 2024 -
Simulation and Game Development: Fundamentals I & II Certificate
Wake Technical Community CollegeJul, 2014- Nov, 2024 -
Simulation and Game Development: Modeling and Animation Certificate
Wake Technical Community CollegeJul, 2014- Nov, 2024
Experience
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Zapper Games
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United States
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Computer Games
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1 - 100 Employee
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Technical Designer
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Sep 2021 - Present
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Shiver Entertainment
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Entertainment Providers
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1 - 100 Employee
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Lighting & Rendering Optimization
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Mar 2021 - Aug 2021
Implemented and provided rendering optimization solutions for projects. Implemented and provided rendering optimization solutions for projects.
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Teravision Games
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Computer Games
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1 - 100 Employee
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Virtual Reality Optimization
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Feb 2021 - Jun 2021
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Labrodex Studios
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United States
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Entertainment Providers
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1 - 100 Employee
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Senior Level Designer & Project Manager
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Sep 2017 - Mar 2020
Shipped Titles: - Scraper: Gauntlet (VR) for PCVR - Scraper: First Strike (VR) for PSVR and PCVR - Dex's Day Out (Mobile VR) for Vive Focus and Oculus Go - Dex; Your AR Dog Companion (AR) for iOS and Android - Humans 101 (VR) for Steam VR Shipped Titles: - Scraper: Gauntlet (VR) for PCVR - Scraper: First Strike (VR) for PSVR and PCVR - Dex's Day Out (Mobile VR) for Vive Focus and Oculus Go - Dex; Your AR Dog Companion (AR) for iOS and Android - Humans 101 (VR) for Steam VR
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Epic Games
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United States
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Computer Games
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700 & Above Employee
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Unreal Engine Support Technician
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Sep 2014 - Jul 2017
Assist licensed AAA companies and public users troubleshoot, report, and answer questions pertaining to Unreal Engine 4. Rendering support technician responsible for managing various rendering issues on multiple platforms (Mobile, Console, PC, VR), and providing quality support to some of the top game companies/developers in the world. Tasks: - Communicated with internal engineers and assisted licensed AAA companies troubleshoot their technical issues. - Accurate reporting and verifying any new features, tools, or bug fixes for the engine. - Authored educational and technical content for a wide area of rendering and editor knowledge. - Playtested and provided feedback for Fortnite, Paragon, Unreal Tournament, and Robo Recall. My livestreams at Epic Games were a great way to help the community better understand certain tools and rendering techniques used in the engine. Check out some of the videos below if you'd like to watch any of them! Show less
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Education
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Wake Technical Community College
Associate of Science (A.S.), Simulation and Game Development