Hunter Bridges
Chief Technology Officer at Evening Star- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
Evening Star
-
United States
-
Entertainment Providers
-
1 - 100 Employee
-
Chief Technology Officer
-
Jun 2022 - Present
-
-
Technical and Audio Director
-
Nov 2018 - Jun 2022
-
-
-
Hyperkinetic Studios LLC
-
United States
-
Software Development
-
1 - 100 Employee
-
Game Developer
-
Dec 2017 - May 2018
Programmer, Sound Designer, and Additional Music on Sonic Mania Plus (2018). This role was performed in a contract, non-employee capacity. - Designed and implemented UI system - Managed First Party platform implementations on PlayStation 4, Steam, and Xbox One - Designed and implemented sound effects for the title - Produced additional music for the title - Prepared title deployment for physical release Programmer, Sound Designer, and Additional Music on Sonic Mania Plus (2018). This role was performed in a contract, non-employee capacity. - Designed and implemented UI system - Managed First Party platform implementations on PlayStation 4, Steam, and Xbox One - Designed and implemented sound effects for the title - Produced additional music for the title - Prepared title deployment for physical release
-
-
-
PagodaWest Games LLC
-
Computer Games
-
1 - 100 Employee
-
Game Developer
-
Aug 2016 - Aug 2017
Programmer, Sound Designer, and Project Manager on Sonic Mania (2017). This role was performed in a contract, non-employee capacity. - Implemented core stage gameplay - Designed and implemented UI system - Managed First Party platform implementations on PlayStation 4, Steam, and Xbox One - Created tools and workflow automation for team members - Designed and implemented sound effects for the title - Managed expectations with publisher for a coordinated international launch Programmer, Sound Designer, and Project Manager on Sonic Mania (2017). This role was performed in a contract, non-employee capacity. - Implemented core stage gameplay - Designed and implemented UI system - Managed First Party platform implementations on PlayStation 4, Steam, and Xbox One - Created tools and workflow automation for team members - Designed and implemented sound effects for the title - Managed expectations with publisher for a coordinated international launch
-
-
-
Maiden Lane
-
United States
-
Venture Capital & Private Equity
-
1 - 100 Employee
-
Automation and Intelligence Consultant
-
Apr 2015 - Mar 2017
Implemented tools to assist in managing a Venture Capital fund focused on AngelList Syndicate deals. Highlights: - Built an intelligence engine to synthesize data from disparate data sources - Built automation tools to produce alert emails and Slack notifications for business events - Built an internal dashboard for visualizing and managing business intelligence data - Carried out domain research to contextualize work on venture deal intelligence Implemented tools to assist in managing a Venture Capital fund focused on AngelList Syndicate deals. Highlights: - Built an intelligence engine to synthesize data from disparate data sources - Built automation tools to produce alert emails and Slack notifications for business events - Built an internal dashboard for visualizing and managing business intelligence data - Carried out domain research to contextualize work on venture deal intelligence
-
-
-
Jawbone
-
Wellness and Fitness Services
-
1 - 100 Employee
-
Research and Development Engineer
-
Apr 2013 - Mar 2015
Highlights: - Worked with CoreBluetooth and other proprietary Jawbone technologies to construct an architecture for managing multiple Bluetooth devices in one app - Accounted for internationalization and localization during application development - Worked in the context of the coordinated, international launch of MiniJambox - Was a developer on DROP by Jawbone™, a social music sharing app, which was launched at the Twitter Flight conference in October 2014 - Drew upon game development experience to build custom physics-based UIs and audio streaming runtimes - Collaborated with DSP, Device Software, and Hardware Prototyping teams to research and iterate future Jawbone products - Represented Jawbone by speaking at UT Austin's uMAD student developer conference. Core Utilizations: - Objective C (Mac, iOS) - Python - OpenAL (Hired as Sr. iOS Engineer, converted to Research and Development Engineer in April 2014) Show less
-
-
-
Wantful
-
United States
-
Retail
-
1 - 100 Employee
-
Sr. Software Engineer
-
Oct 2011 - Jan 2013
Highlights: - Rebuilt the core conversion flow of the website - Major role in architecting new client authentication scheme in Wantful's Ruby on Rails app - Rebuilt product recommendations engine in Ruby, learned machine learning is hard - Established conventions for Wantful's front-end web development workflow - Managed and developed an iPad app from conception to delivery in 4 months - Built client-server API for the iPad app, featuring session management and secure signed requests - Set up a Jenkins continuous integration system that built iOS betas for TestFlight and reported test results for iOS and Rails apps Core Utilizations: - HTML5, CSS3 - Ruby (on Rails) - Javascript (Backbone, Mustache, Underscore, jQuery) - Objective-C (Cocoa Touch) Show less
-
-
Education
-
Belmont University
Bachelor of Music (B.M.), Commercial Music