Hunter Bridges

Chief Technology Officer at Evening Star
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Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles, California, United States, US

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Chief Technology Officer
      • Jun 2022 - Present

    • Technical and Audio Director
      • Nov 2018 - Jun 2022

    • United States
    • Software Development
    • 1 - 100 Employee
    • Game Developer
      • Dec 2017 - May 2018

      Programmer, Sound Designer, and Additional Music on Sonic Mania Plus (2018). This role was performed in a contract, non-employee capacity. - Designed and implemented UI system - Managed First Party platform implementations on PlayStation 4, Steam, and Xbox One - Designed and implemented sound effects for the title - Produced additional music for the title - Prepared title deployment for physical release Programmer, Sound Designer, and Additional Music on Sonic Mania Plus (2018). This role was performed in a contract, non-employee capacity. - Designed and implemented UI system - Managed First Party platform implementations on PlayStation 4, Steam, and Xbox One - Designed and implemented sound effects for the title - Produced additional music for the title - Prepared title deployment for physical release

    • Computer Games
    • 1 - 100 Employee
    • Game Developer
      • Aug 2016 - Aug 2017

      Programmer, Sound Designer, and Project Manager on Sonic Mania (2017). This role was performed in a contract, non-employee capacity. - Implemented core stage gameplay - Designed and implemented UI system - Managed First Party platform implementations on PlayStation 4, Steam, and Xbox One - Created tools and workflow automation for team members - Designed and implemented sound effects for the title - Managed expectations with publisher for a coordinated international launch Programmer, Sound Designer, and Project Manager on Sonic Mania (2017). This role was performed in a contract, non-employee capacity. - Implemented core stage gameplay - Designed and implemented UI system - Managed First Party platform implementations on PlayStation 4, Steam, and Xbox One - Created tools and workflow automation for team members - Designed and implemented sound effects for the title - Managed expectations with publisher for a coordinated international launch

    • United States
    • Venture Capital & Private Equity
    • 1 - 100 Employee
    • Automation and Intelligence Consultant
      • Apr 2015 - Mar 2017

      Implemented tools to assist in managing a Venture Capital fund focused on AngelList Syndicate deals. Highlights: - Built an intelligence engine to synthesize data from disparate data sources - Built automation tools to produce alert emails and Slack notifications for business events - Built an internal dashboard for visualizing and managing business intelligence data - Carried out domain research to contextualize work on venture deal intelligence Implemented tools to assist in managing a Venture Capital fund focused on AngelList Syndicate deals. Highlights: - Built an intelligence engine to synthesize data from disparate data sources - Built automation tools to produce alert emails and Slack notifications for business events - Built an internal dashboard for visualizing and managing business intelligence data - Carried out domain research to contextualize work on venture deal intelligence

    • Wellness and Fitness Services
    • 1 - 100 Employee
    • Research and Development Engineer
      • Apr 2013 - Mar 2015

      Highlights: - Worked with CoreBluetooth and other proprietary Jawbone technologies to construct an architecture for managing multiple Bluetooth devices in one app - Accounted for internationalization and localization during application development - Worked in the context of the coordinated, international launch of MiniJambox - Was a developer on DROP by Jawbone™, a social music sharing app, which was launched at the Twitter Flight conference in October 2014 - Drew upon game development experience to build custom physics-based UIs and audio streaming runtimes - Collaborated with DSP, Device Software, and Hardware Prototyping teams to research and iterate future Jawbone products - Represented Jawbone by speaking at UT Austin's uMAD student developer conference. Core Utilizations: - Objective C (Mac, iOS) - Python - OpenAL (Hired as Sr. iOS Engineer, converted to Research and Development Engineer in April 2014) Show less

    • United States
    • Retail
    • 1 - 100 Employee
    • Sr. Software Engineer
      • Oct 2011 - Jan 2013

      Highlights: - Rebuilt the core conversion flow of the website - Major role in architecting new client authentication scheme in Wantful's Ruby on Rails app - Rebuilt product recommendations engine in Ruby, learned machine learning is hard - Established conventions for Wantful's front-end web development workflow - Managed and developed an iPad app from conception to delivery in 4 months - Built client-server API for the iPad app, featuring session management and secure signed requests - Set up a Jenkins continuous integration system that built iOS betas for TestFlight and reported test results for iOS and Rails apps Core Utilizations: - HTML5, CSS3 - Ruby (on Rails) - Javascript (Backbone, Mustache, Underscore, jQuery) - Objective-C (Cocoa Touch) Show less

Education

  • Belmont University
    Bachelor of Music (B.M.), Commercial Music
    2007 - 2011

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