Hunter Walkow

3D Modeler at Motion Logic Studios
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Location
Bellevue, Washington, United States, US

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5.0

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Todd Widup

I worked with Hunter at HTC and he always performed amazingly. His hard surface modeling is great with a great eye for detail

Andrew Champlin

Hunter will make a great addition to your team. His broad command of 3D modeling will of course fit your needs and workflow; particularly for our projects, he balanced hard-surface, product design, and photogrammetry modeling with absolute dexterity, with a team that bridged several disciplines and two countries. But it was his disarming demeanor and calm bearing that ultimately made him a fixture of our office and a joy to work with. Sadly for us, his HTC internship is in the rearview – but I would recommend him for any game or interactive position in need of strong 3D fundamentals and a winning attitude.

Vic DeLeon

Hunter is a highly skilled and hard-working 3D artist with an ever-growing set of hard-surface modeling and material skills. Hunter learns eagerly and delivers quickly, and thoughtfully. He’s passionate about his craft and is dedicated to his process even when he’s under pressure to deliver quickly. He’s also the kindest and most thoughtful co-worker you’ll ever have, I’m not exaggerating. I sincerely hope to work with him again very soon.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D Modeler
      • Sep 2020 - Present

      Create 3D props for clients such as TTK. Create 3D props for clients such as TTK.

    • Vietnam
    • Legal Services
    • 3D Artist Intern
      • Jan 2019 - Jul 2019

      I Worked on extremely high quality assets for VR experiences and prototypes. Retopologized and optimized dozens of high-resolution models, as well as sculpted a library of custom clothing for avatars. I was also tasked with designing attachments/accessories to assets under tight deadlines. I Worked on extremely high quality assets for VR experiences and prototypes. Retopologized and optimized dozens of high-resolution models, as well as sculpted a library of custom clothing for avatars. I was also tasked with designing attachments/accessories to assets under tight deadlines.

    • United States
    • Professional Training and Coaching
    • 1 - 100 Employee
    • 3D Artist- Intern
      • Jun 2018 - Jul 2018

      Created multiple high and low-res 3D assets for VR training in high-end industrial/construction crane simulations. Created multiple high and low-res 3D assets for VR training in high-end industrial/construction crane simulations.

Education

  • The DAVE School
    Bachelors Game Art & Design, Game Art and Design
    2017 - 2017

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