Hugo Gallée

Project Manager - Software Developer at Polymorph Software
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Location
Brittany, France, FR
Languages
  • French -
  • English -

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Experience

    • United States
    • Software Development
    • Project Manager - Software Developer
      • Feb 2018 - Present

      Game of Karts (12 months) Interactive go-kart game for SodiKart. Multidisciplinary project, binomial project management. Feasibility study and R&D. Game play design, light interface (DMX) and dashboard (Android) development. Unity, C#, Cg language, Visual Studio, Java, Android Studio, C/C++ SplashVR (48+ months) VR in a real aquatic slide. Project manager, multidisciplinary. Labelled twice as a regional innovative project. VR headset prototype production. R&D for real-time localization in an aquatic slide. Turkish and Malaysian on site installation. Google Cardboard, Unity, C#, Cg language, Visual Studio, Java, Android Studio, NodeJS, SQL, Python, C, Arduino Les Voyageurs du Virtuel (9 months) Virtual time travelling, interactive and cooperative experience about Charente river for Grand Cognac agglomeration community. Highly constrained game play design and development. Oculus Quest, Vive Focus Plus, Unreal Engine Dimensions (9 months) VR experience based on an abstract painting. Project management, concepts definition and development. European project in association with various actors from Thessaloniki (Greece). Fully procedural animated materials. Vive Pro, Rift S, Unreal Engine INERIS (4 months) VR visit with mediation of a quarry from real data captation. Unreal Engine ANDRA (2 months) Interactive 3D map on tactile table for ANDRA. Display of ground and underground installations with added mediation. Unreal Engine Grand Aquarium de Saint-Malo - Underwater Cave (2 months) Underwater scene, seen from below. Scattered on 5 large screens. Continuity between videos and coherent POV for the visitors. Tools and production pipeline. On site installation with some hardware. Unreal Engine Carhaix - Escape game: Vorgium's mission (3 months) Cooperative escape game in VR. Fictitious in a historically accurate environment. VR gameplay inherent problem solving. On site installation with hardware. Vive Focus 3, Unreal Engine Show less

    • France
    • Movies, Videos, and Sound
    • Computer Programmer
      • Jan 2014 - Dec 2016

      Develop from scratch and maintain a hair manipulation mobile application for hairdressers and hairdresser apprentices: Hair Teach 3D. Technological scanning on the subject of hair simulation. Unity, C#, Cg language, MonoDevelop, SVN, Java, Eclipse, Android Studio, Blender, Maya. Develop from scratch and maintain a hair manipulation mobile application for hairdressers and hairdresser apprentices: Hair Teach 3D. Technological scanning on the subject of hair simulation. Unity, C#, Cg language, MonoDevelop, SVN, Java, Eclipse, Android Studio, Blender, Maya.

    • France
    • Software Development
    • 700 & Above Employee
    • Intern
      • Apr 2013 - Sep 2013

      R&D department Implementation of fusion and solidification on their own particle based physic simulation (SPH) engine C/C++, OpenGL, GLSL, OpenCL, VisualStudio, Lua R&D department Implementation of fusion and solidification on their own particle based physic simulation (SPH) engine C/C++, OpenGL, GLSL, OpenCL, VisualStudio, Lua

    • United Kingdom
    • Research Services
    • 100 - 200 Employee
    • Intern
      • Mar 2010 - May 2010

      Statistic comparison and production of scientific material (videos, animations, graphs). R, Batch, Unix, SVN, KML. Statistic comparison and production of scientific material (videos, animations, graphs). R, Batch, Unix, SVN, KML.

Education

  • Université Montpellier II
    Master of Science (MSc), Computing
    2011 - 2013
  • Institute of Technology, Tralee
    Bachelor of Science (B.Sc.), Computing & Video Games
    2010 - 2011
  • Institut universitaire de technologie de Lannion
    University Degree of Technology (IUT), Computing
    2008 - 2010

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