Tanner Hartman

Outsource Supervisor, 3D Weapons and Gear at Blizzard Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Austin, Texas Metropolitan Area, US
Languages
  • English Native or bilingual proficiency

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Bio

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5.0

/5.0
/ Based on 2 ratings
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Michael Listo

During our time at SCAD, Tanner and I did not have any classes together, but ended up working on the same game project. For the length of the project, Tanner showed an outstanding ability for creative artistic decisions to push the entire game towards one with its own unique visual identity. He also repeatedly showed that he has a true drive outside of assigned tasks, using his spare time to create even more awesome and highly detailed assets, as well as furthering his knowledge and skills beyond the bare minimum. He is someone that always gets excited for the project he is working on, and will throw his entire creative weight behind making the greatest work possible.

Quinn Weston

Tanner is a talented, hard working artist, and an all around cool guy. He has a real knack for creating stylish, render friendly, 3D art with a keen attention to detail. When we were studying together he would learn new programs and skills at a crazy pace, and at the same time, apply what he learned to his projects. Tanner has a impressive passion for his craft and the focused drive to push that passion further.

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Experience

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Outsource Supervisor, 3D Weapons and Gear
      • Jun 2022 - Present

    • Canada
    • Computer Games
    • 200 - 300 Employee
    • Prop Artist I
      • Jun 2021 - Jun 2022

    • Associate Prop Artist
      • Feb 2020 - Jun 2021

    • Prop Artist
      • Feb 2019 - Feb 2020

      - Developed unique concepts inspired by the Star Wars universe- Modeled weapons, vehicles, and props from concept- Optimized models, UV’s, and textures for in-game use- Animated models using an in-engine effects editor- Created and implemented visual effects for various items and in-engine cinematics- Created and animated 2D player portraits for in-game customization

    • United States
    • Defense and Space Manufacturing
    • 300 - 400 Employee
    • Graphics Specialist II
      • Nov 2016 - Jan 2019

      - Created and edited 3D models and 2D graphics to be used as training visuals for project vehicle- Found resources for underdeveloped portions of models- Responsible for all weapon models pertaining to the project- Created Flash animations to depict vehicle procedures and maintenance - Created and edited 3D models and 2D graphics to be used as training visuals for project vehicle- Found resources for underdeveloped portions of models- Responsible for all weapon models pertaining to the project- Created Flash animations to depict vehicle procedures and maintenance

Education

  • Savannah College of Art and Design
    Bachelor's Degree, Interactive Design and Game Development
    2013 - 2016

Community

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