Brooke Hodgman
Technical Director at GOATi Outsourcing- Claim this Profile
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Bio
Myles Abbott
I was a interview panelist for Brooke, and as part of our interview process, I administer a programming test. Brooke was off the chart, possibly the best I've ever seen, and needless to say we hired him. Now a year and a half later, I can tell you Brooke has not only lived up to our expectations, but truly exceeded them. Brooke is a very bright spark, with a good eye for graphics programming. I expect to see his name on great games in the future.
Myles Abbott
I was a interview panelist for Brooke, and as part of our interview process, I administer a programming test. Brooke was off the chart, possibly the best I've ever seen, and needless to say we hired him. Now a year and a half later, I can tell you Brooke has not only lived up to our expectations, but truly exceeded them. Brooke is a very bright spark, with a good eye for graphics programming. I expect to see his name on great games in the future.
Myles Abbott
I was a interview panelist for Brooke, and as part of our interview process, I administer a programming test. Brooke was off the chart, possibly the best I've ever seen, and needless to say we hired him. Now a year and a half later, I can tell you Brooke has not only lived up to our expectations, but truly exceeded them. Brooke is a very bright spark, with a good eye for graphics programming. I expect to see his name on great games in the future.
Myles Abbott
I was a interview panelist for Brooke, and as part of our interview process, I administer a programming test. Brooke was off the chart, possibly the best I've ever seen, and needless to say we hired him. Now a year and a half later, I can tell you Brooke has not only lived up to our expectations, but truly exceeded them. Brooke is a very bright spark, with a good eye for graphics programming. I expect to see his name on great games in the future.
Experience
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GOATi Outsourcing
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Australia
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Entertainment Providers
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1 - 100 Employee
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Technical Director
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Jul 2021 - Present
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GOATi Entertainment
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Australia
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Computer Games
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1 - 100 Employee
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Technology Director
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Mar 2012 - Present
Direction of game engine development, vehicle simulation, real-time graphics, gameplay programming, build-tools, server / back-end / web services, web front-ends, network architecture, technical documentation, blockchain smart contracts. Direction of game engine development, vehicle simulation, real-time graphics, gameplay programming, build-tools, server / back-end / web services, web front-ends, network architecture, technical documentation, blockchain smart contracts.
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Big Ant Studios
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Australia
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Computer Games
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1 - 100 Employee
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Technology Consultant
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Mar 2012 - Mar 2020
Custom game engine development and maintenance for Windows PC, Xbox One, Xbox 360, PS4, PS3, Android and Nintendo Switch.
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Graphics / Engine Programmer
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Nov 2010 - Mar 2012
Graphics engine, low-level systems and special effects implementation for PC, 360 and PS3.
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Krome Studios
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Computer Games
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1 - 100 Employee
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Game (Effects) Programmer
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May 2009 - Oct 2010
Graphics programming (C++, HLSL, Cg, DX9/11, GX) for material and lighting systems, post-processing, cut-scenes and special effects. Graphics programming (C++, HLSL, Cg, DX9/11, GX) for material and lighting systems, post-processing, cut-scenes and special effects.
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Aristocrat
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Australia
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Gambling Facilities and Casinos
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700 & Above Employee
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Graphics Engine Engineer
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Jan 2007 - Dec 2008
C++, 3D Graphics and Shader programming, API design, Tools development, Real-time CORBA, Audio/Video and 3D rendering middleware (RAD Game Tools, Gamebryo).
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Games Systems and Integration Engineer
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Feb 2006 - Jan 2007
Tools development and miscellaneous integration duties, such as:Photoshop editing and automation, PHP programming, Content build systems, Source Control integration (VSS, SVN, AlienBrain), Web Development (XHTML/CSS/JS).
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Programmer
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2005 - 2006
C++ / UnrealScript game-play programming. C++ / UnrealScript game-play programming.
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Education
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Charles Sturt University
Bachelor of Information Technology, Software Engineering