Brooke Hodgman

Technical Director at GOATi Outsourcing
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Melbourne Area

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5.0

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Myles Abbott

I was a interview panelist for Brooke, and as part of our interview process, I administer a programming test. Brooke was off the chart, possibly the best I've ever seen, and needless to say we hired him. Now a year and a half later, I can tell you Brooke has not only lived up to our expectations, but truly exceeded them. Brooke is a very bright spark, with a good eye for graphics programming. I expect to see his name on great games in the future.

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Experience

    • Australia
    • Entertainment Providers
    • 1 - 100 Employee
    • Technical Director
      • Jul 2021 - Present

    • Australia
    • Computer Games
    • 1 - 100 Employee
    • Technology Director
      • Mar 2012 - Present

      Direction of game engine development, vehicle simulation, real-time graphics, gameplay programming, build-tools, server / back-end / web services, web front-ends, network architecture, technical documentation, blockchain smart contracts. Direction of game engine development, vehicle simulation, real-time graphics, gameplay programming, build-tools, server / back-end / web services, web front-ends, network architecture, technical documentation, blockchain smart contracts.

    • Australia
    • Computer Games
    • 1 - 100 Employee
    • Technology Consultant
      • Mar 2012 - Mar 2020

      Custom game engine development and maintenance for Windows PC, Xbox One, Xbox 360, PS4, PS3, Android and Nintendo Switch.

    • Graphics / Engine Programmer
      • Nov 2010 - Mar 2012

      Graphics engine, low-level systems and special effects implementation for PC, 360 and PS3.

    • Computer Games
    • 1 - 100 Employee
    • Game (Effects) Programmer
      • May 2009 - Oct 2010

      Graphics programming (C++, HLSL, Cg, DX9/11, GX) for material and lighting systems, post-processing, cut-scenes and special effects. Graphics programming (C++, HLSL, Cg, DX9/11, GX) for material and lighting systems, post-processing, cut-scenes and special effects.

    • Australia
    • Gambling Facilities and Casinos
    • 700 & Above Employee
    • Graphics Engine Engineer
      • Jan 2007 - Dec 2008

      C++, 3D Graphics and Shader programming, API design, Tools development, Real-time CORBA, Audio/Video and 3D rendering middleware (RAD Game Tools, Gamebryo).

    • Games Systems and Integration Engineer
      • Feb 2006 - Jan 2007

      Tools development and miscellaneous integration duties, such as:Photoshop editing and automation, PHP programming, Content build systems, Source Control integration (VSS, SVN, AlienBrain), Web Development (XHTML/CSS/JS).

    • Programmer
      • 2005 - 2006

      C++ / UnrealScript game-play programming. C++ / UnrealScript game-play programming.

Education

  • Charles Sturt University
    Bachelor of Information Technology, Software Engineering
    2003 - 2007

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