Hiroyuki Aga
Software Architect at Sony | R&D- Claim this Profile
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Bio
Experience
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Sony | R&D
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Japan
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Research
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1 - 100 Employee
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Software Architect
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Apr 2022 - Present
Working as software architect for several software development teams (each team has 3-4 people) in AR/VR related technology development project in R&D department. My main focus is designing the whole software stack for prototyping and its optimization especially related to its throughput and latency. The key technologies are: - Graphics (DirectX12/Vulkan) - Computer visions (depth sensing, VSLAM) - Game engines (Unreal Engine 5) - Distributed and Parallel programing on PC(Windows) and on Cloud(Linux with GPU) Show less
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Software Architect
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Mar 2019 - Mar 2022
Working as software architect for several software development teams (each team has 3-4 people) who involved in the 4K VR-HMD prototype development project in R&D department. Some outcomes from this project was exhibited to public in the attached video:My main focus was to design the whole system software stack and help its implementation in detail to work the pipeline from sensors-to-display with maximum throughput and minimum latency. The key technologies are: - 3D Graphics (DirectX12) - Computer visions (VSLAM, depth sensing) - Game engines (Unreal Engine 4) - Windows system programming (including kernel-mode dervers for FPGAs) Show less
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Software Architect
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Dec 2013 - May 2019
Worked as software architect for the optical-see through head mounted display (OST-HMD) development project in R&D department, and mainly led following two sub teams (each team has 4-5 people): - Developing the motion-to-photon latency compensation technique called as "time warp" (for more detail, please read the paper https://onlinelibrary.wiley.com/doi/abs/10.1002/sdtp.12923) - Porting and optimization of the game engine The key technologies are: - Graphics (OpenGL/OpenGLES/DirectX) - Computer visions (depth sensing, VSLAM) - Game engines (Unreal Engine 4) - Networking (for Linux and Windows cross platform development) - Embedded Linux (for prototype evaluation boards) Show less
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Sony
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Entertainment Providers
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700 & Above Employee
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Senior Software Engineer
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Mar 2013 - Mar 2014
Leading the software development team (3-5 people) in R&D division. Its main focus is on establishing application platform for new category devices, based on the experience of web browser development. The key technologies are:* Scripting (esp. JavaScript JIT and GC)* Graphics (OpenGL/OpenGLES/WebGL, HTML Canvas, layout with DOM&CSS)* Media processing (HTML5 video/audio, WebRTC)* Networking (HTTP/SPDY, WebRTC)* User interactions (including NUI)* Sandboxing
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Technical Lead
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Feb 2012 - Mar 2014
Led the software development team (2people in Tokyo and 6people in Bangalore) in R&D division.Its main focus is on creating web application runtime for android devices, to run web apps tightly integrated with Sony’s cloud services.
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Senior Software Engineer
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Nov 2011 - Mar 2012
Enabled GPU optimization in WebKIt-based EPub3 renderer on Android tablets.Its essential part was:* Optimization for mobile GPU via OpenGLES2
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Technical Lead
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Oct 2008 - Nov 2011
Led the software development team, to bring WebKit and its surrounding software stacks to game consoles.
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Technical Lead
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Jan 2004 - Oct 2008
Led the software development team to develop the proprietary web browser engine and apply it to Sony produces, including digital TVs and the game console.
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Technical Lead
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Dec 2001 - Dec 2003
Led the software development team in Sony, and work together with the other company of joint project, to develop new small-footprint web browser engine.
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Software Engineer
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Feb 1997 - Nov 2001
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NEC Corporation
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Japan
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Information Technology & Services
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700 & Above Employee
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Software Engineer
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Apr 1993 - Jan 1997
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Education
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大阪大学