Sean Higginbottom

Senior Character Technical Director at Wildseed Games
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Contact Information
us****@****om
(386) 825-5501
Location
San Francisco, California, United States, US

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5.0

/5.0
/ Based on 2 ratings
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Jack Mamais

Sean is an excellent student and game developer. He is very passionate about animation and an extremely hard worker. He excelled at all aspects of the technical as well as the creative side of developing compelling animations that fit perfectly into the project's setting. As a team member, he was second to none, he always worked well with other members and was always driven to succeed. It was my pleasure to teach Sean and I happily recommend him for a position as an animator.

Taylor Mills

I recommended Sean as a Character TD not to long ago. After witnessing his skills as an animator I am shocked to say he is great at that as well! I watched his film "State of Dismay" and his demo reel and became shocked to find out that he animated all of that. It's rare to find a package talent like Sean. I wish him the best success in the industry. -TM

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Character Technical Director
      • Nov 2021 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Character Technical Director
      • Sep 2019 - Nov 2021

    • Software Development
    • Technical Art Director
      • Jul 2018 - Sep 2019

  • Seasun Games
    • San Francisco Bay Area
    • Senior Technical Artist
      • Jul 2015 - Jul 2018

      *Create animation and rigging tools *Setup all characters, objects, and environments for animation *Export/Import animations and update character prefabs *Construct animation and character modeling pipeline *Create animation and rigging tools *Setup all characters, objects, and environments for animation *Export/Import animations and update character prefabs *Construct animation and character modeling pipeline

    • United States
    • Computer Games
    • 700 & Above Employee
    • Senior Technical Artist
      • Sep 2013 - Aug 2015

      *Manage art pipeline*Setup all characters, objects, and environments for animation*Export/Import animations and update character prefabs*Construct Animation and character modeling pipeline

    • Character Technical Director
      • Sep 2012 - Sep 2013

      *Setup all characters, objects, and environments for animation*Export/Import animations and update character prefabs*Construct Animation and character modeling pipeline

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Character Technical Director
      • Jan 2012 - Sep 2012

      Setup all characters, objects, and environments for animation Construct Animation pipeline for the most efficient work flow Export characters out of Maya and into Unity Setup all characters, objects, and environments for animation Construct Animation pipeline for the most efficient work flow Export characters out of Maya and into Unity

  • Panda Panther
    • New York, NY
    • Character Technical Director (Contract)
      • Nov 2011 - Mar 2012

      *Design, create, test and maintain character set ups *Collaborate with animators to design motion controls *Develop new techniques and processes to solve character production challenges *Work with PE and/or Dept TDs to integrate and maintain setups *Write utility scripts and programs to streamline the setup process *Design, create, test and maintain character set ups *Collaborate with animators to design motion controls *Develop new techniques and processes to solve character production challenges *Work with PE and/or Dept TDs to integrate and maintain setups *Write utility scripts and programs to streamline the setup process

    • Software Development
    • Character Technical Director
      • Aug 2011 - Dec 2011

      *Rig/setup various characters and environmental assets *Animate characters and proof test rigs *Program characters and/or import them into game engines (ie: Game Maker, UDK, UNITY, cryEngine, etc) *Rig/setup various characters and environmental assets *Animate characters and proof test rigs *Program characters and/or import them into game engines (ie: Game Maker, UDK, UNITY, cryEngine, etc)

  • MT Studios
    • Savannah GA
    • Online Character TD Consultant
      • Apr 2011 - Aug 2011

      *Train team of 3Ds Max users how to rig in Maya *Teach the Maya interface and the different naming conventions *Provide examples and strategies as to how to work in both Maya and 3DsMax in the most time efficient manner *Train team of 3Ds Max users how to rig in Maya *Teach the Maya interface and the different naming conventions *Provide examples and strategies as to how to work in both Maya and 3DsMax in the most time efficient manner

    • Producer
      • May 2010 - Sep 2010

      * Model and texture the company plane and environment * Rig the plane’s wheel and wing functionality * Animate the plane and set scene shots * Model and texture the company plane and environment * Rig the plane’s wheel and wing functionality * Animate the plane and set scene shots

Education

  • Savannah College of Art and Design
    BFA, Game Design and Animation
    2007 - 2011

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