Henry Reister
Engineer at Tangible Play- Claim this Profile
Online Presence
Contact Information
us****@****om
(386) 825-5501
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Location
San Francisco Bay Area, US
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Experience
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Engineer
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Jan 2014 - Present
makes things work.
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Breaktime Studios
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United States
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Lead Game Engineer
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May 2011 - Oct 2013
gameplay engineering (c++/objective-c), general architecture, project leadershipprojects: Pocket Potions, Dream Dresses, Dragon Skies, Paper Streets
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Game Engineer
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Jan 2006 - Jan 2013
gameplay engineering (actionscript/java), general architecture, cloud app management (amazon), mySQL database administration, gameplay programming, game designprojects: skyrates
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Electronic Arts
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Brazil
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Software Development
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Game Engineer
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Sep 2010 - May 2011
platform developement (java), maintain build server/scripts, gameplay engineering (actionscript)projects: unannounced facebook RTS, endless runner, dragon age legends
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Schell Games
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United States
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Computer Games
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100 - 200 Employee
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Game Engineer
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Dec 2008 - Aug 2010
gameplay engineering (c++/nintendo)
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Disney Interactive
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United States
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Book and Periodical Publishing
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1 - 100 Employee
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Game Engineer
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Jun 2007 - Dec 2008
gameplay engineering (python), game designprojects: Pirates Online, Toontown
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Education
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Carnegie Mellon University
Master's degree, Entertainment Technology -
The Johns Hopkins University
BS, Computer Science
Community
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