Henry Reister

Engineer at Tangible Play
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Location
San Francisco Bay Area, US

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Experience

    • Engineer
      • Jan 2014 - Present

      makes things work.

    • Lead Game Engineer
      • May 2011 - Oct 2013

      gameplay engineering (c++/objective-c), general architecture, project leadershipprojects: Pocket Potions, Dream Dresses, Dragon Skies, Paper Streets

    • Game Engineer
      • Jan 2006 - Jan 2013

      gameplay engineering (actionscript/java), general architecture, cloud app management (amazon), mySQL database administration, gameplay programming, game designprojects: skyrates

    • Brazil
    • Software Development
    • Game Engineer
      • Sep 2010 - May 2011

      platform developement (java), maintain build server/scripts, gameplay engineering (actionscript)projects: unannounced facebook RTS, endless runner, dragon age legends

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Game Engineer
      • Dec 2008 - Aug 2010

      gameplay engineering (c++/nintendo)

    • United States
    • Book and Periodical Publishing
    • 1 - 100 Employee
    • Game Engineer
      • Jun 2007 - Dec 2008

      gameplay engineering (python), game designprojects: Pirates Online, Toontown

Education

  • Carnegie Mellon University
    Master's degree, Entertainment Technology
    2005 - 2007
  • The Johns Hopkins University
    BS, Computer Science
    2001 - 2005

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