Henrik Pettersson
Senior Game Designer at Night School Studio- Claim this Profile
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Bio
Experience
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Night School Studio
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United States
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Computer Games
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1 - 100 Employee
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Senior Game Designer
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Jan 2021 - Present
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Gameplay Designer
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Mar 2019 - Nov 2019
Henrik was contracted by Night School Studio to help complete the Game Content for Afterparty and in particular to bring the later parts of the game to a polished state. Achievements: - Scripted Mini-Games & other Gameplay Logic (Visual Scripting) - Implemented Stage Direction, Character Acting & Cinematic Framing (Visual Scripting) - Collaborated remotely with multiple designers across the world. Henrik was contracted by Night School Studio to help complete the Game Content for Afterparty and in particular to bring the later parts of the game to a polished state. Achievements: - Scripted Mini-Games & other Gameplay Logic (Visual Scripting) - Implemented Stage Direction, Character Acting & Cinematic Framing (Visual Scripting) - Collaborated remotely with multiple designers across the world.
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Super Entertainment
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Australia
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Computer Games
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1 - 100 Employee
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Gameplay Designer
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Oct 2018 - Feb 2019
Henrik was contracted to build levels for beat rhythm game “Spin Rhythm XD” Achievements: - Designed several levels using inhouse editor. - Scripted a VFX system that responded to the games beat data (Playmaker) - Wrote a landscape generator from Fast Fourier transform data (C#) Henrik was contracted to build levels for beat rhythm game “Spin Rhythm XD” Achievements: - Designed several levels using inhouse editor. - Scripted a VFX system that responded to the games beat data (Playmaker) - Wrote a landscape generator from Fast Fourier transform data (C#)
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The Voxel Agents
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Australia
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Computer Games
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Game Director
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Apr 2014 - Oct 2018
In 2014 Henrik was approached by The Voxel Agents to design a new game. Over the following 4 years Henrik sourced the team and together they developed the much loved The Gardens Between which released in 2018 on all major platforms. The Gardens Between stands out in innovative design and presentation and was awarded over 20 international awards including the highly prestigious Apple Design Award of 2019. Achievements. - Sourced the talented team behind the game - Lead the Game Vision and Directed the team towards a cohesive experience. - Designed the majority of the games puzzles - Scripted the Puzzle logic (Playmaker) - Whitebox the Level Layouts and Flow - Conducted Playtesting and Design Revisions - Polished the final Game Flow and Cinematic Framing.
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Strange Loop Games
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United States
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Software Development
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1 - 100 Employee
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Game Designer
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Oct 2013 - Jan 2014
Henrik was contracted to help Strange Loop Games solve some of the UI and UX problems the studio faced while developing the microscopic exploration game Sim Cell. Henrik was able to diagnose the relevant hurdles and collaborated with the studios Artists to redesign the game UI system. Henrik was contracted to help Strange Loop Games solve some of the UI and UX problems the studio faced while developing the microscopic exploration game Sim Cell. Henrik was able to diagnose the relevant hurdles and collaborated with the studios Artists to redesign the game UI system.
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Level Designer
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Apr 2013 - Sep 2013
Henrik was hired as a contractor to help create levels for mobile hit Ski Safari Henrik was hired as a contractor to help create levels for mobile hit Ski Safari
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Game Designer
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Nov 2010 - Mar 2013
Henrik was hired by The Voxel Agents to design levels for their hit series Train Conductor. He was later put in charge of designing the Studios next title Puzzle Retreat which shipped on mobile platforms early 2013 Achievements: - Lead the development team and shipped Puzzle Retreat - Designed an original block sliding mechanic. - Designed over 1000 puzzles - Designed several new Game Mechanics for Train Conductor 2 Henrik was hired by The Voxel Agents to design levels for their hit series Train Conductor. He was later put in charge of designing the Studios next title Puzzle Retreat which shipped on mobile platforms early 2013 Achievements: - Lead the development team and shipped Puzzle Retreat - Designed an original block sliding mechanic. - Designed over 1000 puzzles - Designed several new Game Mechanics for Train Conductor 2
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Education
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Griffith University
Bachelor's degree, Games Design