Hector Esbri

Gameplay Programmer at Anchor Point Studios
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Contact Information
Location
Greater Barcelona Metropolitan Area, ES

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Experience

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Gameplay Programmer
      • Apr 2023 - Present
    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Gameplay Programmer
      • May 2020 - Apr 2023

      ● Defined and implemented software architecture using C++ and Blueprints. ● Versatile programming capabilities, including physics, scripting, animation, VFX, UI, and audio. ● Managed key gameplay systems, such as Weapons/Ballistics, Missions, and Audio+VFX. ● Skilled in code optimization and debugging. ● Provided mentorship and guidance to team members. ● Defined and implemented software architecture using C++ and Blueprints. ● Versatile programming capabilities, including physics, scripting, animation, VFX, UI, and audio. ● Managed key gameplay systems, such as Weapons/Ballistics, Missions, and Audio+VFX. ● Skilled in code optimization and debugging. ● Provided mentorship and guidance to team members.

    • Spain
    • Computer Games
    • 1 - 100 Employee
      • Feb 2014 - Apr 2020

      ● Defined and implemented software architecture using C++.● Broad programming expertise, encompassing graphics, physics, scripting, animation, VFX, UI, networking, metagame, and backend integration. ● Managed gameplay-side integration and development of Render, VFX, and Post Processing-related features and systems.● Proficient in code optimization and debugging. ● Acted as a mentor to team members.

      • May 2011 - Feb 2014

      ● Assisted in maintaining in-house engine render abstraction library and developed tools using C++ and C#. ● Developed VFX system, provided support, and created tools. ● Assisted in asset integration pipeline and developed corresponding tools.

    • Spain
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Technology Consultant
      • Jun 2007 - May 2011

Education

  • Universitat Politècnica de Catalunya
    Master in Videogames
    2009 - 2009
  • Universitat Politècnica de Catalunya
    Ingeniería, Ingeniería informática

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