Hector Esbri
Gameplay Programmer at Anchor Point Studios- Claim this Profile
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Topline Score
Bio
Experience
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Anchor Point Studios
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Spain
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Computer Games
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1 - 100 Employee
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Gameplay Programmer
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Apr 2023 - Present
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Smilegate Barcelona
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Spain
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Computer Games
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1 - 100 Employee
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Gameplay Programmer
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May 2020 - Apr 2023
● Defined and implemented software architecture using C++ and Blueprints. ● Versatile programming capabilities, including physics, scripting, animation, VFX, UI, and audio. ● Managed key gameplay systems, such as Weapons/Ballistics, Missions, and Audio+VFX. ● Skilled in code optimization and debugging. ● Provided mentorship and guidance to team members. ● Defined and implemented software architecture using C++ and Blueprints. ● Versatile programming capabilities, including physics, scripting, animation, VFX, UI, and audio. ● Managed key gameplay systems, such as Weapons/Ballistics, Missions, and Audio+VFX. ● Skilled in code optimization and debugging. ● Provided mentorship and guidance to team members.
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Digital Legends Entertainment
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Spain
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Computer Games
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1 - 100 Employee
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Feb 2014 - Apr 2020
● Defined and implemented software architecture using C++.● Broad programming expertise, encompassing graphics, physics, scripting, animation, VFX, UI, networking, metagame, and backend integration. ● Managed gameplay-side integration and development of Render, VFX, and Post Processing-related features and systems.● Proficient in code optimization and debugging. ● Acted as a mentor to team members.
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May 2011 - Feb 2014
● Assisted in maintaining in-house engine render abstraction library and developed tools using C++ and C#. ● Developed VFX system, provided support, and created tools. ● Assisted in asset integration pipeline and developed corresponding tools.
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T-Systems Iberia
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Spain
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IT Services and IT Consulting
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700 & Above Employee
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Technology Consultant
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Jun 2007 - May 2011
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Education
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Universitat Politècnica de Catalunya
Master in Videogames -
Universitat Politècnica de Catalunya
Ingeniería, Ingeniería informática