Heather Wright

User Interface Artist at Global Outlier Gaming
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Contact Information
Location
Irvine, California, United States, US

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Hikari Oishi

Heather and I have worked on many projects together and she has proven time and time again to be dependable, highly talented, and a very positive influence on the team. She excels at UI/UX design, programming, project management, and illustration. Her excellent communication habits and diverse set of skills have driven our projects to finish on time.

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Credentials

  • C# Essential Training: 1 Syntax and Object Oriented Programming
    LinkedIn
    May, 2021
    - Sep, 2024

Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • User Interface Artist
      • Jun 2023 - Present
    • Owner
      • Jan 2022 - Present

      - Designed, printed, packed, and shipped merchandise directly to customers - Produced marketing content for social media platforms - Communicated with manufacturing partners to produce enamel pins to my specifications - Maintained a consistent release schedule for monthly drops in my Zodiac Series - Designed, printed, packed, and shipped merchandise directly to customers - Produced marketing content for social media platforms - Communicated with manufacturing partners to produce enamel pins to my specifications - Maintained a consistent release schedule for monthly drops in my Zodiac Series

    • Computer Games
    • UX/UI Artist & Graphic Designer
      • May 2022 - Jun 2023

      - Served as webmaster, both designing and updating the website - Designed marketing & capsule images for Itch.io and Steam - Implemented Main & Pause Menus - Designed & implemented end-screen for GDC Demo - Consulted on logo design - Oversaw festival and publishing submissions - Served as webmaster, both designing and updating the website - Designed marketing & capsule images for Itch.io and Steam - Implemented Main & Pause Menus - Designed & implemented end-screen for GDC Demo - Consulted on logo design - Oversaw festival and publishing submissions

    • Concept Artist
      • Jun 2021 - Mar 2022

      - Concepted several hero props with an emphasis on reflecting the inclusive nature of the setting - Developed early ideations for project UI, including the main menu, text boxes, and menu integration - Concepted several hero props with an emphasis on reflecting the inclusive nature of the setting - Developed early ideations for project UI, including the main menu, text boxes, and menu integration

    • Non-profit Organizations
    • Game Artist
      • Mar 2021 - May 2021

      - Awards: Best Visual Design at IEEE GameSIG 2021, 2nd Overall at Hot Jam 2021 - Lead and coordinated a remote production team - Designed final sprites for stylized characters, including development of overall visual style - Designed stylized UI with a focus on maintaining a cohesive style and clearly indicating the results of player input - Developed a Dialogue System from scratch in Unity using C# - Wrote the scenario, including branching choices that considered past input from the player - Successfully completed development in time for competition deadlines Show less

    • United States
    • Philanthropic Fundraising Services
    • 2D & UI Artist
      • Jan 2021 - Apr 2021

      - Awards: 1st Place at IEEE GameSIG 2021 - Concepted features for character creation system - Created 2D sprite assets in alignment with technical specifications - Created final logo based on provided key art - Awards: 1st Place at IEEE GameSIG 2021 - Concepted features for character creation system - Created 2D sprite assets in alignment with technical specifications - Created final logo based on provided key art

    • Game Artist
      • Apr 2020 - May 2020

      - Lead and coordinated a remote production team - Used Adobe Illustrator and Photoshop to design UI elements, including the logo, icons, dialogue boxes, and cursor - Concepted characters and illustrated key art - Compiled assets from team members and implemented in Unity - Developed the initial concept and wrote the scenario - Lead and coordinated a remote production team - Used Adobe Illustrator and Photoshop to design UI elements, including the logo, icons, dialogue boxes, and cursor - Concepted characters and illustrated key art - Compiled assets from team members and implemented in Unity - Developed the initial concept and wrote the scenario

Education

  • Laguna College of Art and Design
    Bachelor of Fine Arts - BFA, Game Art
    2019 - 2022
  • San Diego Mesa College
    Associate of Science - AS, Multimedia
    2016 - 2019
  • San Diego City College
    Fine and Studio Arts
    2012 - 2019

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