Hayden Noble

Producer at Ghost Story Games
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San Francisco, California, United States, US

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Justin Fischer

Hayden joined the production side of Battlefield Mobile as we were entering soft launch. Even though his background was in art, he has natural aptitude for production, helping us to wrangle our seasonal content pipeline and tracking hundreds of assets across multiple international vendors. Even though the task in front of him was massive, Hayden always maintained a can-do attitude a wore an infectious smile. He was a great collaborator for me as we worked to build long term content production plans. He has consistently proven himself to be a quick leaner and a warm and welcoming co-worker. I would readily bring him on for production roles in the future.

Bruce Lam

It was a pleasure to work with Hayden Noble during my time at EA Industrial Toys. As an artist and production partner, Hayden consistently demonstrated exceptional creativity, technical proficiency, and a positive, can-do attitude. He was always willing to go the extra mile to ensure that projects were delivered on time and to the highest standard. Hayden is a true professional and a joy to work with. His positive energy is contagious and he was always willing to lend a hand or offer guidance to his colleagues. He is truly dedicated to his craft and his passion for his work is evident in the quality of his output. I highly recommend Hayden for any artistic or production role. He is a valuable asset to any team and will bring a wealth of talent, experience, and positive energy to any project. Whether you are looking for a creative collaborator or a reliable production partner, Hayden is the ideal choice.

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Credentials

  • Certified ScrumMaster (CSM)
    Scrum Alliance
    Jun, 2023
    - Sep, 2024

Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Producer
      • Aug 2023 - Present
    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Art Production Partner (Battlefield Mobile)
      • Nov 2022 - Feb 2023

      Organized sprint ceremonies and inter-disciplinary meetings between key stakeholders to advance goals established by product owners and managers. Actively managed Jira and Shotgrid databases, creating dashboards to track work and provide relevant information to our internal and outsource teams. Regularly created roadmaps, identified and mitigated upcoming challenges, wrote documentation, groomed and prioritized the backlog, and gave regular reports to the production team.

    • Senior 3D Artist (Battlefield Mobile)
      • Mar 2022 - Nov 2022

      Developed tools in Substance and UE4 for internal and external art teams. Provided production support to the art team’s Development Manager by driving cosmetic asset pipeline improvements, writing documentation, and further developing our Shotgrid database.

    • Associate 3D Artist
      • Nov 2020 - Mar 2022

      Worked for EA's Glu Mobile studio on a mobile lifestyle game. Handled intake and pipeline development to deliver hundreds of realistic 3D assets. Served as the primary point of contact for outsourcing partners contracted to assist with asset production. Created 3D assets and environments for Unity. Prototyped and developed new features and tools. Worked with leads to prioritize and assign art, feature, and content tasks using Jira.

    • United States
    • Software Development
    • 100 - 200 Employee
    • 3D Modeler
      • Jun 2018 - Jul 2020

      (In Association with Lockheed Martin) Modeled and textured modular 3D assets for Lockheed Martin's F-35 flight simulator. Cleaned up satellite imagery. Recruited artists and trained them on proprietary tools. Provided asset QA. Collaborated with engineers to improve production pipeline efficiency. (In Association with Lockheed Martin) Modeled and textured modular 3D assets for Lockheed Martin's F-35 flight simulator. Cleaned up satellite imagery. Recruited artists and trained them on proprietary tools. Provided asset QA. Collaborated with engineers to improve production pipeline efficiency.

    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Modeler/Artist
      • Oct 2017 - Mar 2018

      Created and optimized 3D models from CAD files for Lockheed Martin's F-35 Maintenance Trainer Arranged and animated mechanical hard surface models to accurately reflect aircraft maintenance procedures. Worked closely with software engineers to integrate models and animations. Created and optimized 3D models from CAD files for Lockheed Martin's F-35 Maintenance Trainer Arranged and animated mechanical hard surface models to accurately reflect aircraft maintenance procedures. Worked closely with software engineers to integrate models and animations.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • QA Tester
      • Aug 2016 - Oct 2017

      • Performed regular tests, particularly Development, Performance, and Build Verification testing. • Managed and contributed software bug tickets to a JIRA database. • Worked with engineers and artists to identify bugs within the software, verifying that fixes and new features worked as intended. • Performed regular tests, particularly Development, Performance, and Build Verification testing. • Managed and contributed software bug tickets to a JIRA database. • Worked with engineers and artists to identify bugs within the software, verifying that fixes and new features worked as intended.

Education

  • Full Sail University
    Bachelor’s Degree, Game Art
    2014 - 2016

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