Hayden Kowalchuk

Automation Engineer at Nucor Steel Berkeley
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Contact Information
us****@****om
(386) 825-5501
Location
Atlanta Metropolitan Area

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Experience

    • United States
    • Mining
    • 1 - 100 Employee
    • Automation Engineer
      • Jul 2022 - Present

    • United States
    • Telecommunications
    • 100 - 200 Employee
    • Software Developer
      • Sep 2021 - Jul 2022

      Work from client requirements to help design and implement IVR applications designed on an in‑house system. Ensuring accurate reporting and metrics that show the client how their application is being used. Verifying that the design of new features can be thoroughly tested and that they follow customer specifications. Learning how to diagnose production issues effectively while maintaining communication with fellow teams and the client. Work from client requirements to help design and implement IVR applications designed on an in‑house system. Ensuring accurate reporting and metrics that show the client how their application is being used. Verifying that the design of new features can be thoroughly tested and that they follow customer specifications. Learning how to diagnose production issues effectively while maintaining communication with fellow teams and the client.

  • Dreameater Games
    • United States
    • Software Developer
      • Jan 2019 - Jul 2020

      Rewriting existing code to improve performance and maintainability allowing the team to design high quality assets. Worked closely with the team to ensure their requirements could be turned into new features for production. Redesigned and rewrote the rendering pipeline paths in the Quake game engine, written in C. Assisted in writing processes that could be automated to reduce manual labor leading to faster iteration. Rewriting existing code to improve performance and maintainability allowing the team to design high quality assets. Worked closely with the team to ensure their requirements could be turned into new features for production. Redesigned and rewrote the rendering pipeline paths in the Quake game engine, written in C. Assisted in writing processes that could be automated to reduce manual labor leading to faster iteration.

  • Autostrive
    • London Area, United Kingdom
    • Back End Developer
      • Aug 2018 - Jul 2019

      Migrated a distributed web crawler to AWS services including: EC2,ECS, Elastic Bean Stalk leading to a 80% cut in operating cost. Under Ruby used Sidekiq, Rake and Redis to handle tasks and message passing at large scale and efficiency. Effectively used Docker containers and microservices to build scalable applications. Maintained various layers of a large scale application to ensure zero downtime by adding fault tolerant measures. Migrated a distributed web crawler to AWS services including: EC2,ECS, Elastic Bean Stalk leading to a 80% cut in operating cost. Under Ruby used Sidekiq, Rake and Redis to handle tasks and message passing at large scale and efficiency. Effectively used Docker containers and microservices to build scalable applications. Maintained various layers of a large scale application to ensure zero downtime by adding fault tolerant measures.

Education

  • Georgia State University
    Bachelor of Science - BS, Computer Science
    2019 - 2021
  • Chattahoochee Technical College
    Associate of Science - AS, Computer Science
    2017 - 2018

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