Hanno Hinkelbein
Advanced VFX artist at Rocksteady Studios Ltd- Claim this Profile
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Englisch Native or bilingual proficiency
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Deutsch Native or bilingual proficiency
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Bio
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Credentials
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Diversity, Inclusion, and Belonging
LinkedInSep, 2020- Sep, 2024
Experience
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Rocksteady Studios Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Advanced VFX artist
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Apr 2021 - Present
https://www.youtube.com/watch?v=uZDGjS5vpIkhttps://www.suicidesquadgame.com/en-gb
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Senior VFX Artist
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Feb 2016 - Apr 2021
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YAGER
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Germany
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Computer Games
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100 - 200 Employee
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Senior VFX Artist
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Dec 2014 - Jan 2016
Currently working on Dead Island 2, i am in charge of Gameplay FX and developing systems for autoplacement of environmental FX in a multiplayer/coop game. - Creation of systems for efficient use of VFX with the help of the coder team (Gore, Weapons, Environment - Creation and Implementation of VFX in Unreal Cascade and the Leveleditor - creation of projectwide used material functions for easier shader workflow - Eventscripting in Kismet - FX related blueprint scripting and maintenance - Creation of Textures and Shaders for FX - good general UE4 Engine knowledge Show less
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Yager Development
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Germany
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IT Services and IT Consulting
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1 - 100 Employee
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Visual FX Artist
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Oct 2011 - Dec 2014
Currently working on Dead Island 2, i am specialising in blood and gore effects and am in charge of environmental FX as well as FX on pawns. I also helped building our system for layered materials with a small team. - Creation and Implementation of VFX in Unreal Cascade and the Leveleditor- creation of projectwide used material functions for easier shader workflow- Eventscripting in Kismet- blueprint scripting and maintenance- Ingame Animation of FX in Matinee- Creation of Textures and Shaders for FX - Composition of Environment FX in the game world- specialisation in Gore and blood FX- good general UE4 knowledge Show less
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Visual FX Art intern
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May 2011 - Oct 2011
- Creation and Implementation of VFX in Unreal Cascade and the Leveleditor- Eventscripting in Kismet- Ingame Animation of FX in Matinee- Creation of Textures and Shaders for FX - Composition of Environment FX in the game world
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Games Academy
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Germany
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Professional Training and Coaching
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1 - 100 Employee
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student
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Apr 2010 - May 2011
game design student game design student
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dubplates & mastering
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Germany
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Musicians
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Studio Manager
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2000 - 2010
I was responsible for a small team of 5 engineers at dubplates & mastering an internationally established audiomastering company included: financial planning project management ressource management consulting for our customers providing work flow I was responsible for a small team of 5 engineers at dubplates & mastering an internationally established audiomastering company included: financial planning project management ressource management consulting for our customers providing work flow
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Education
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Games Academy Berlin
game design -
centrum für pflegeberufe Nürnberg
registered nurse, Registered Nursing/Registered Nurse