Hanno Hinkelbein

Advanced VFX artist at Rocksteady Studios Ltd
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Location
UK
Languages
  • Englisch Native or bilingual proficiency
  • Deutsch Native or bilingual proficiency

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Credentials

  • Diversity, Inclusion, and Belonging
    LinkedIn
    Sep, 2020
    - Sep, 2024

Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Advanced VFX artist
      • Apr 2021 - Present

      https://www.youtube.com/watch?v=uZDGjS5vpIkhttps://www.suicidesquadgame.com/en-gb

    • Senior VFX Artist
      • Feb 2016 - Apr 2021

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Senior VFX Artist
      • Dec 2014 - Jan 2016

      Currently working on Dead Island 2, i am in charge of Gameplay FX and developing systems for autoplacement of environmental FX in a multiplayer/coop game. - Creation of systems for efficient use of VFX with the help of the coder team (Gore, Weapons, Environment - Creation and Implementation of VFX in Unreal Cascade and the Leveleditor - creation of projectwide used material functions for easier shader workflow - Eventscripting in Kismet - FX related blueprint scripting and maintenance - Creation of Textures and Shaders for FX - good general UE4 Engine knowledge Show less

    • Germany
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Visual FX Artist
      • Oct 2011 - Dec 2014

      Currently working on Dead Island 2, i am specialising in blood and gore effects and am in charge of environmental FX as well as FX on pawns. I also helped building our system for layered materials with a small team. - Creation and Implementation of VFX in Unreal Cascade and the Leveleditor- creation of projectwide used material functions for easier shader workflow- Eventscripting in Kismet- blueprint scripting and maintenance- Ingame Animation of FX in Matinee- Creation of Textures and Shaders for FX - Composition of Environment FX in the game world- specialisation in Gore and blood FX- good general UE4 knowledge Show less

    • Visual FX Art intern
      • May 2011 - Oct 2011

      - Creation and Implementation of VFX in Unreal Cascade and the Leveleditor- Eventscripting in Kismet- Ingame Animation of FX in Matinee- Creation of Textures and Shaders for FX - Composition of Environment FX in the game world

    • Germany
    • Professional Training and Coaching
    • 1 - 100 Employee
    • student
      • Apr 2010 - May 2011

      game design student game design student

    • Germany
    • Musicians
    • Studio Manager
      • 2000 - 2010

      I was responsible for a small team of 5 engineers at dubplates & mastering an internationally established audiomastering company included: financial planning project management ressource management consulting for our customers providing work flow I was responsible for a small team of 5 engineers at dubplates & mastering an internationally established audiomastering company included: financial planning project management ressource management consulting for our customers providing work flow

Education

  • Games Academy Berlin
    game design
    2010 - 2011
  • centrum für pflegeberufe Nürnberg
    registered nurse, Registered Nursing/Registered Nurse
    1994 - 1997

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