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5.0

/5.0
/ Based on 2 ratings
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Kenny Soward

The thing about Hank is that he thinks 3 steps ahead of everyone else. I’ve worked with Hank on some personal music projects, and his vision is nothing short of fantastic. Hank loves working with people and feeds off the energy of interaction. With the right support personnel, Hank can make anything happen.

Jason Bender

Hank is a real voice for innovation. He's got an innate sense for what works digitally with consumers, and does what he can to share what he knows. Can jump in on the most stressful of pitches or projects and finds a way to contribute right away.

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Experience

    • United States
    • Technology, Information and Media
    • 1 - 100 Employee
    • Chief Reality Officer
      • Oct 2021 - Present

      Sinthetik is a creative studio specializing in XR solutions that accelerate brands, businesses and people into new realms of reality. Sinthetik is a creative studio specializing in XR solutions that accelerate brands, businesses and people into new realms of reality.

    • United States
    • Advertising Services
    • 100 - 200 Employee
    • Creative Technology Consultant
      • Sep 2017 - Oct 2021

      Leading the integration of emerging technology into LPK’s world class brand and innovation consultancy. Strong focus on leading LPK clients through the landscape of immersive technologies like augmented reality and virtual reality. Leading the integration of emerging technology into LPK’s world class brand and innovation consultancy. Strong focus on leading LPK clients through the landscape of immersive technologies like augmented reality and virtual reality.

    • Advertising Services
    • Creative / Strategy
      • Jan 2015 - Oct 2021

      The Barn Room is my evolving house of projects. Working with a talented collection of creatives and developers I do platform and media creative for a range of industries, sometimes highly functional and technical, sometimes highly creative and experiential. I like both sides of my brain and insist they work together. Check out thebarnroom.com to find out more. The Barn Room is my evolving house of projects. Working with a talented collection of creatives and developers I do platform and media creative for a range of industries, sometimes highly functional and technical, sometimes highly creative and experiential. I like both sides of my brain and insist they work together. Check out thebarnroom.com to find out more.

    • Software Development
    • Creative Lead
      • Apr 2013 - Jan 2014

      Dandelion is a small boutique that specializes in content focused marketing campaigns. We leverage the right talent for the right job through a network of independent contractors to deliver work across a range of projects. Most recently we launched a holistic national campaign for Popchips that includes television, digital and social content. I led strategy, creative development, and execution of Popchips digital and social content. Dandelion is a small boutique that specializes in content focused marketing campaigns. We leverage the right talent for the right job through a network of independent contractors to deliver work across a range of projects. Most recently we launched a holistic national campaign for Popchips that includes television, digital and social content. I led strategy, creative development, and execution of Popchips digital and social content.

    • Australia
    • Strategic Management Services
    • 1 - 100 Employee
    • Chief Creative Officer
      • Jan 2011 - Feb 2013

      Responsible for the overall quality of the creative product and leading the vision and capabilities of the creative department which includes design, IxD, XP, copy and editorial. Also responsible for co-developing the vision and strategic direction for the Cincinnati office in partnership with the Executive Leadership Team. Responsible for the overall quality of the creative product and leading the vision and capabilities of the creative department which includes design, IxD, XP, copy and editorial. Also responsible for co-developing the vision and strategic direction for the Cincinnati office in partnership with the Executive Leadership Team.

    • Serbia
    • Mental Health Care
    • 1 - 100 Employee
    • Executive Creative Director
      • Oct 2008 - Nov 2010

      I helped lead brands like Vicks, Prilosec and PUR into new territory with creative ideas and campaigns that made their consumers central to the creative experience. I helped develop and deliver Digital Acceleration training to clients like P&G, Conagra Foods, and JM Smuckers. I helped lead brands like Vicks, Prilosec and PUR into new territory with creative ideas and campaigns that made their consumers central to the creative experience. I helped develop and deliver Digital Acceleration training to clients like P&G, Conagra Foods, and JM Smuckers.

    • Director of Experience Media
      • Mar 2006 - Mar 2008

      Lead the organizational development of a new department called Experience Media that focused on delivering rich interactive experiences by combining the disciplines of video, animation, programming and physical computing. As a director I developed strategic concepts, umbrella themes, ideas, and visualizations with a high-level digital sensibility to deliver on external clients’ business needs. I then lead the interactive process through the review phases of the creative plan, and worked with many other teams and disciplines across the agency, and with partner agencies, to deliver interactive work. Show less

    • President
      • Apr 2000 - Mar 2006

      Developed a range of media and interactive solutions for deployment on DVD, Kiosk and the web. This included designing and developing graphics and animations using 2D and 3D applications and programming in a variety of languages, including Actionscript, Javascript, HTML, CSS, PHP and MySql. Additionally, this role required developing and maintaining client relationships, educating clients on various interactive solutions, project management that included bidding/estimating, keeping clients informed of progress, keeping jobs within scope, time tracking, managing subcontractors, invoicing and accounting. Show less

    • United States
    • Information Technology & Services
    • Interactive Designer
      • Apr 1998 - Apr 2000

      • Developed graphics for a variety of interactive applications for use on a variety of target systems. Applications had strict performance requirements and were tested exhaustively. Distribution methods included the web, kiosks and CD's. • Worked closely with Project Managers bidding projects and developing storyboards. • Standard job duties included producing graphics and animations, planning and directing photo and video shoots, writing/producing audio soundtracks, and backup and documentation of finished projects. • Standard software toolset included After Effects, Illustrator, Photoshop, Director, Flash, 3DSMax (3D software), Cubase (multitrack audio) and SoundForge (audio). Show less

    • Designer/Illustrator
      • Apr 1996 - Apr 1998

      • Developed an interactive CD representing TPS's emerging interactive department. This required developing a proposal, bidding, story-boarding, researching software and equipment purchases, learning and teaching new software, and developing and leading a team of employees within the company. • Created illustrations, using Adobe Illustrator and Photoshop, for Kenner Corporation. This was primarily photo-realistic decals for toys but also included packaging and promotional materials. • Created a variety of billboard and promotional illustrations for Graeter's and various Cincinnati businesses. • Performed a variety of photo manipulation projects. This, combined with Illustration, helped me develop an extensive bag of Photoshop tricks. • Shared pre-press duties like trapping, color correction, and preparing Quark and Pagemaker files for the RIP. Show less

Education

  • University of Cincinnati
    Bachelor of Fine Arts (B.F.A.), Animation, Interactive Technology, Video Graphics and Special Effects
    1985 - 1991
  • University of Cincinnati
    Bachelor of Fine Arts (B.F.A.), Electronic Arts
    1985 - 1991

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