Hadidjah Chamberlin

Lead VFX Artist at Moonshot Games
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Location
US

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5.0

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Scott Kennedy

Hadidjah was a absolute joy to work with! She consistently delivered excellent work with a smile. Hadidjah was ambitious, quick to learn, hard working and would often times go above and beyond what was required of her. It is because of those qualities I learned to lean on her for Marvel Heroes destructible assets allowing her to create the VFX work required on top of the modeling and texturing that her position required of her. It's not every day you get such a great swiss army knife of a co-worker. Hadidjah gets two thumbs up! She will is missed on the Marvel Heroes team.

Christopher Frenton

Hadidjah is a joy to work with. She is always positive and willing to tackle challenges. Her environment work always looked great. In addition, she would quickly and professionally adapt to any new tasks that came her way even if they skirted the edge of her job description. Hadidjah is a great addition to any development team. You will be glad you hired her.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead VFX Artist
      • Jan 2022 - Present

    • VFX Artist
      • Aug 2020 - Dec 2021

    • United States
    • E-Learning Providers
    • 1 - 100 Employee
    • Instructor
      • May 2022 - Present
    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Senior VFX Artist (Unannounced Project)
      • Jun 2020 - Aug 2020

    • Lead VFX Artist (Hearthstone)
      • Apr 2019 - Jun 2020

    • Senior VFX Artist 1 (Hearthstone)
      • Mar 2018 - Apr 2019

    • FX Artist (Hearthstone)
      • Jan 2016 - Mar 2018

    • United States
    • Events Services
    • 1 - 100 Employee
    • Conference Associate
      • Mar 2010 - Mar 2016
    • 3D Artist 2
      • Sep 2015 - Dec 2015
    • VFX and Environment Artist
      • Jan 2015 - Sep 2015

      Create a wide variety of stylized spell and environmental effects in a proprietary game engine. Sculpt, model and texture environment assets in Project Spark’s highly stylized look as well as meet the unique technical requirements of Spark’s player-focused asset system. Create a wide variety of stylized spell and environmental effects in a proprietary game engine. Sculpt, model and texture environment assets in Project Spark’s highly stylized look as well as meet the unique technical requirements of Spark’s player-focused asset system.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Environment and Technical Artist
      • Nov 2013 - Feb 2015

      Design, model, texture and rig armorsets for submission to DotA 2 workshop to increase skill in stylized prop creation in an environment with clear artistic direction and goals. Create cohesive sets of effects and props in a variety of styles for Unity’s Asset Store, expanding skills in content creation and Unity’s technical aspects. Acquired technical skills such as proficiency in C# as well as familiarity with Unity while designing, programming, and creating all art for string, a shoot-em-up-style Unity game. Primary Software: Maya, Photoshop, Unity / C#, UDK, Zbrush, Plastic Animation Paper (PAP) Show less

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Environment Artist
      • Apr 2012 - Oct 2013

      Created and adapted art for destructible objects and absorbed responsibilities for in-engine hook-ups to allow faster implementation of new assets, changes, and bug fixes. Modeled and textured environment assets as well as creating or adapting shaders and particle effects as needed, reducing workload on other departments and finalizing assets more quickly. Primary Software: Maya, UDK, Photoshop, Crazybump, Perforce Created and adapted art for destructible objects and absorbed responsibilities for in-engine hook-ups to allow faster implementation of new assets, changes, and bug fixes. Modeled and textured environment assets as well as creating or adapting shaders and particle effects as needed, reducing workload on other departments and finalizing assets more quickly. Primary Software: Maya, UDK, Photoshop, Crazybump, Perforce

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D / Technical Artist
      • Jan 2011 - Mar 2012

      Created 2D and 3D art assets in a wide range of styles, as well as setting up deliverables for in-game use and creating tools and technical documentation for both onsite and offsite artists, consolidating role into a technical artist rather than a split across multiple departments. Programmed and debugged games and prototypes in multiple scripting languages, working with both onsite programmers and offsite clients while being able to easily jump back into art as needed. Clients included Zynga, Kabam, Glu, Breaktime, Storm8, Cyber Arts, etc. Primary Software: Illustrator, Flash / Actionscript, Photoshop, Maya Show less

    • Contract Artist
      • Aug 2010 - Jan 2011

      Created tile sets and UI elements for Purify Puzzle, a color-based matching game. Particular focus was given to creating recognizable icons within themed sets so that the game was still enjoyable to colorblind players. Primary Software: Photoshop, Illustrator Created tile sets and UI elements for Purify Puzzle, a color-based matching game. Particular focus was given to creating recognizable icons within themed sets so that the game was still enjoyable to colorblind players. Primary Software: Photoshop, Illustrator

    • Computer Games
    • 3D Art Intern
      • Nov 2009 - Apr 2010

      Modeled and textured costumes, creatures and enemies for Totemica: Esper Chronicles, a web-base MMO. Primary Software: Maya, Photoshop Modeled and textured costumes, creatures and enemies for Totemica: Esper Chronicles, a web-base MMO. Primary Software: Maya, Photoshop

    • 3D Art Intern
      • May 2009 - Oct 2009

      Modeled and textured a wide variety of environment assets for virtual museums, visualization programs and other projects. Primary Software: Maya, Photoshop Modeled and textured a wide variety of environment assets for virtual museums, visualization programs and other projects. Primary Software: Maya, Photoshop

Education

  • Art Institute of California- San Francisco
    Bachelor of Science (BS), Game Art and Design
    2007 - 2010

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