Gautier Vercelletto

Senior Engine Programmer at Arkane Studios
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Contact Information
Location
Greater Lyon Area, FR
Languages
  • French Native or bilingual proficiency
  • English Native or bilingual proficiency

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Cyril Aymard

J'ai travaillé avec Gautier pendant près de 3 ans, pendants lesquels nous avons mené a bien 4 projets : Astérix aux Jeux Olympiques, Spyro, Alice aux Pays des Merveilles et Dragons. Il avait principalement en charge la programmation graphique : trouver les solutions techniques, les implementer et les intégrer à la chaine de production. Gautier est intelligent, efficace, autonome. Il sait également se mettre au service des autres corps de métiers (artistes, codeurs etc.) De plus, c'est quelqu'un avec qui il est très agréable de travailler.

Florian Maurice

Gautier is autonomous and takes responsibilities in his job. It has been a pleasure to work with him directly on graphics. He will not hesitate to investigate original ways in order to succeed on visual effects.

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Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Senior Engine Programmer
      • Jan 2017 - Present
    • France
    • Software Development
    • Freelance Programmer
      • Oct 2015 - Dec 2016
    • United States
    • Software Development
    • 100 - 200 Employee
    • Senior Software Developer
      • Mar 2011 - Oct 2015

      - CAD formats data reading (Catia V5, V6-3DXML, PRO-Engineer/Creo , NX, Inventor) - Reverse Engineering tools (Detour DLL, IDA) - Maintenance and Improval of the PRC format (ISO) - PLM solutions implementation - CAD formats data reading (Catia V5, V6-3DXML, PRO-Engineer/Creo , NX, Inventor) - Reverse Engineering tools (Detour DLL, IDA) - Maintenance and Improval of the PRC format (ISO) - PLM solutions implementation

    • Engine Programmer
      • Jan 2008 - Mar 2011

      - Graphics solutions implementation for game editor and Maya, collaborating with artists. - Integration of Havok in our engine (Physics, Destruction and Animation) - Graphical portage on different platforms - Animations, FX, Inputs, Serialization - Graphics solutions implementation for game editor and Maya, collaborating with artists. - Integration of Havok in our engine (Physics, Destruction and Animation) - Graphical portage on different platforms - Animations, FX, Inputs, Serialization

    • United Kingdom
    • Telecommunications
    • 1 - 100 Employee
    • Webmaster
      • Sep 2006 - Jan 2007

      Has created and maintained the company's website in Macromedia Flash / Actionscript Has created and maintained the company's website in Macromedia Flash / Actionscript

Education

  • University of Westminster
    Msc, Computer Games Programming
    2006 - 2007
  • Teesside University
    Bsc, Computer Games Programming
    2004 - 2006
  • La Rochelle Université
    DUT, Informatique
    2002 - 2004

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