Gustav Landerholm

Sound Designer at Hazelight Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Stockholm Metropolitan Area, SE
Languages
  • Swedish Native or bilingual proficiency
  • English Professional working proficiency
  • German Limited working proficiency

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Bio

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Credentials

  • Unreal Engine Learning: Dynamic Audio
    Epic Games
    Jan, 2021
    - Nov, 2024
  • Unreal Engine Learning: Sound And Space
    Epic Games
    Jan, 2021
    - Nov, 2024
  • Unreal Engine Learning: Ambient and Procedual Sound Design
    Epic Games
    Jan, 2021
    - Nov, 2024
  • Cambridge English
    University of Cambridge
    May, 2013
    - Nov, 2024

Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Sound Designer
      • Aug 2022 - Present

    • Sound Designer
      • Feb 2016 - Present

      Sound Design content provider, Audio Editing and Post-production mix provider. Some of the companies that I've worked with: - Paradox Interactive https://www.paradoxplaza.com/ - Red Pipe Studios http://www.redpipe.se/ - Pole Position Production https://pole.se/ Sound Design content provider, Audio Editing and Post-production mix provider. Some of the companies that I've worked with: - Paradox Interactive https://www.paradoxplaza.com/ - Red Pipe Studios http://www.redpipe.se/ - Pole Position Production https://pole.se/

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Experienced Sound Designer
      • Jan 2020 - Aug 2022

      Some of the titles I've worked with at Paradox Interactive: - Crusader Kings III- Hearts of Iron IV - Cities Skylines- Stellaris

    • Lead Sound Designer (Crusader Kings III)
      • Dec 2018 - Sep 2020

      Responsibilities include, but not limited to: Asset management, planning, content creation, technical design and system design for interactive audio in Crusader Kings III.

    • Sound Designer
      • Apr 2018 - Dec 2019

      Some of the titles I've worked with at Paradox Interactive:- Crusader Kings III- Hearts of Iron IV- Cities Skylines- Stellaris

    • Sweden
    • Media Production
    • 1 - 100 Employee
    • Sound Designer
      • Jun 2017 - Dec 2017

      Sound designer and asset creator, Voiceover and ADR engineer. Mixer and editor on cinematic movies and cinematic commercials.Some of the companies that I've worked with during my time at Redpipe:- Dice http://www.dice.se/- Starbreeze https://www.starbreeze.com/ - Warner Brothers https://www.warnerbros.com/- Universal Pictures https://www.universalpictures.com/ - USA network http://www.usanetwork.com/ - HBO https://www.hbo.com/ Show less

    • Intern Sound Designer
      • Apr 2017 - Jun 2017

      Intern Sound Designer

    • Sweden
    • Broadcast Media Production and Distribution
    • 200 - 300 Employee
    • Intern Sound Designer
      • Apr 2016 - Jun 2016

      tracking, editing and mixing of Foley, SFX and dialogue on tv-series, film and commercials Projects: Fröken Frimans Krig - Season 3: Foley, Pre-Mix Bamse och Häxans Dotter (Trailer): SFX, Foley tracking, editing and mixing of Foley, SFX and dialogue on tv-series, film and commercials Projects: Fröken Frimans Krig - Season 3: Foley, Pre-Mix Bamse och Häxans Dotter (Trailer): SFX, Foley

    • Technician
      • Dec 2010 - Jun 2012

Education

  • Luleå University of Technology
    Bachelor's degree, Audio Engineering
    2014 - 2017
  • Aranäsgymnasiet
    Estet-Musik
    2010 - 2013

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