Guillaume Reymond

Tools Engineer at Arkane Studios
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Location
Greater Lyon Area, FR

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Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Tools Engineer
      • Jul 2014 - Present
    • France
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Ingénieur études et développement
      • Jul 2013 - Jun 2014

      Interactive voice response solutions development (C/VXML) Interactive voice response solutions development (C/VXML)

    • France
    • Computer Games
    • 1 - 100 Employee
    • Software/Tool Engineer
      • Mar 2007 - Mar 2013

      On AAA game Alone In The Dark - Plugins development on internal production software for * Audio mix bridge using MIDI. * 3D modelisation helpers. - External log parser tool - Custom debug visualizers for visual studio - Mental Ray (standalone) integration pipeline and farm clusters management. Custom shaders development (Mainly custom lighting baking and ambient occlusion). On AAA game Test Drive Unlimited 2 - Internal world builder plugin develoment. * Lightmap distributed baking tool for huge game environment (Mental Ray). * Network road tools. - GROME integration/plugins development - Crash report tool/pipeline * Exception handling, information collect, ftp upload, crash reader tool. Work on next-gen production tool. - Asset management (source control, content browser) - iOS build workflow Tech support: Feedbacks from 3D artists on developed tools. Show less

Education

  • Université Claude Bernard Lyon 1
    M2, Informatique, imagerie numérique
    2001 - 2007

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