Guillaume Reymond
Tools Engineer at Arkane Studios- Claim this Profile
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Experience
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Tools Engineer
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Jul 2014 - Present
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Prosodie
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France
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Professional Training and Coaching
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1 - 100 Employee
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Ingénieur études et développement
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Jul 2013 - Jun 2014
Interactive voice response solutions development (C/VXML) Interactive voice response solutions development (C/VXML)
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Eden Games
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France
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Computer Games
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1 - 100 Employee
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Software/Tool Engineer
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Mar 2007 - Mar 2013
On AAA game Alone In The Dark - Plugins development on internal production software for * Audio mix bridge using MIDI. * 3D modelisation helpers. - External log parser tool - Custom debug visualizers for visual studio - Mental Ray (standalone) integration pipeline and farm clusters management. Custom shaders development (Mainly custom lighting baking and ambient occlusion). On AAA game Test Drive Unlimited 2 - Internal world builder plugin develoment. * Lightmap distributed baking tool for huge game environment (Mental Ray). * Network road tools. - GROME integration/plugins development - Crash report tool/pipeline * Exception handling, information collect, ftp upload, crash reader tool. Work on next-gen production tool. - Asset management (source control, content browser) - iOS build workflow Tech support: Feedbacks from 3D artists on developed tools. Show less
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Education
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Université Claude Bernard Lyon 1
M2, Informatique, imagerie numérique