Guillaume Lhoyer

Live Designer at Arrowhead Game Studios
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Contact Information
Location
Daerah Stockholm, Swedia
Languages
  • Anglais Tingkat fasih atau penutur asli
  • Français Tingkat fasih atau penutur asli

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Colin Cragg

Guillaume and I had the opportunity to work together on an upcoming mobile title and greatly impressed me with his amazing focus and attention to detail. Guillaume has a great eye for system design and has great instincts for bigger picture player experiences. It was great to work with a designer that not only advanced production but also created good design process that could allow the project to move forward more efficiently across all teams. I would have no problem recommending Guillaume for any design or system design role and look forward to any opportunity to work with him again.

Remco van Oosterhout

Guillaume is at the center of designing and populating iGotcha's main title with features and content. His experience with a multitude of previous projects has helped us avoid mistakes, and iterate on proven concepts. Beyond design, he runs QA and has brought confidence back to the team to ship a functional release. He's hard working, knowledgeable and has been great to work with.

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Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Live Designer
      • Jan 2022 - - Saat ini

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • Mar 2021 - Jan 2022

      Designed all meta system, F2P economy, balance and other gameplay elements.

    • Senior System Designer
      • Sep 2019 - Mar 2021

      • Senior System Designer on Vermintide 2 - Chaos Wastes.I designed the roguelite progression, systems, balance, conflict director for arena fights, power-ups and 5 new weapons.

    • Lead Game Designer
      • Jan 2018 - Agu 2019

      • Leading the design direction of the studio’s mobile title.• Designing gameplay features, balancing, data analytics, monetization, game economy, Quality Assurance, Wireframing/UI, user experience, scripting. • Leading the design direction of the studio’s mobile title.• Designing gameplay features, balancing, data analytics, monetization, game economy, Quality Assurance, Wireframing/UI, user experience, scripting.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Apr 2015 - Sep 2017

      • Game & Level Design on Angry Bird Action (released)• Game Design on Prison Architect mobile (released)• Game Design on Nonstop Knight (released - Live ops)• Various Pitching & Prototypes • Game & Level Design on Angry Bird Action (released)• Game Design on Prison Architect mobile (released)• Game Design on Nonstop Knight (released - Live ops)• Various Pitching & Prototypes

    • Brazil
    • Software Development
    • Game Designer
      • Jun 2013 - Jan 2014

      • Creating levels and characters for a cancelled mobile strategic game.• Designing monetization system and F2P features for two unrealeased mobile games based on Plant vs Zombies and Dragon Age IPs.• Design for 大黄鸭冒险队, a released smart TV game. • Creating levels and characters for a cancelled mobile strategic game.• Designing monetization system and F2P features for two unrealeased mobile games based on Plant vs Zombies and Dragon Age IPs.• Design for 大黄鸭冒险队, a released smart TV game.

    • Ukraine
    • Computer Games
    • 100 - 200 Employee
    • Military Research Specialist for World of Tanks
      • Okt 2012 - Mei 2013

      • Assisting developers to implement new in-game content by providing information and conducting research.• Providing every department with background and historical details related to our main product.• Writing articles to explain different aspects of World War II, the technology and the universe surrounding the game World of Tanks. Example : http://worldoftanks.eu/en/news/85/anti-tank-rounds/

    • French Localisation & Community Representative
      • Okt 2010 - Sep 2012

      - Lead and coordination of the localisation team for different projects: Game’s client, launcher, website, etc- Recruit and management of actors, moderators and translators for the projects- Maintaining a constant feedback loop between the community and the developers- Organising in and out of game events to generate activity in the game's community- Managing external relations with fansites and clans

    • Translation and Localization
    • 1 - 100 Employee
    • Lead French localisation
      • Jun 2010 - Okt 2011

      French translation of 2 MMO games: Perpetuum & World of Tanks French translation of 2 MMO games: Perpetuum & World of Tanks

    • Level Designer
      • Mar 2009 - Jan 2010

      Level Builder of 5 keys levels for « Tim Burton's Alice in Wonderland» on WII & PC- Designing and creating Gameplay based on the Lead designer’s « users stories » for the levels.- Coordinating production teams to develop resources required for the levels under my responsibility (Game Programming, FX, Animations, modelling …) - Prototyping and assembling the final version of levels on our proprietary editor (Kal).- Testing levels and improving the design in collaboration with the Testers Team, and Lead Designer

    • Norway
    • Computer Games
    • 300 - 400 Employee
    • Customer Support Representative
      • Okt 2008 - Des 2008

      Game: Age of ConanSolving customer’s in-game issues, answering questions, and dealing with special cases after referring to the Lead.Helping with technical support, moderating in-game chat, keeping an eye out for cheaters, exploiters and griefers.Organizing Events, and creating scripts to help the European Support Team organizing the Halloween’s 2008 Event. Game: Age of ConanSolving customer’s in-game issues, answering questions, and dealing with special cases after referring to the Lead.Helping with technical support, moderating in-game chat, keeping an eye out for cheaters, exploiters and griefers.Organizing Events, and creating scripts to help the European Support Team organizing the Halloween’s 2008 Event.

    • South Korea
    • Computer Games
    • 300 - 400 Employee
    • Lead French Customer Support Representative
      • Jun 2007 - Agu 2008

      Games: City of Heroes, Guild Wars, Tabula Rasa.Coordinating night shifts for the French, English and German European support.Setting up Shift Planning for the French Team, and training new Agents.Monitoring Agent’s performances to improve the service.Resolving standards and advanced issues from French customers.HR actions (Prospecting new agents, setting personal meetings to discuss agent’s skills and wellness inside the team, setting short and long term objectives to boost agent’s personal motivation…).

Education

  • LISAA
    License, Développement Jeux Vidéos
    2004 - 2006

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