Guillaume Essouffi
Game Data Analyst at EXOSTATIC- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Français Native or bilingual proficiency
-
Espagnol Elementary proficiency
-
Anglais Full professional proficiency
Topline Score
Bio
Karen Lee
Guillaume was a pleasure to work with. He often went outside his comfort zone and was never afraid to take on new challenges. As a game designer on Rainbow Six Siege, he helped to create some very unique Operators to add to an already impressive roster of characters our players can choose to play with. He takes a community-centric approach to his game design, and it's well reflected from conception to post-launch followup of topics he worked on!
Karen Lee
Guillaume was a pleasure to work with. He often went outside his comfort zone and was never afraid to take on new challenges. As a game designer on Rainbow Six Siege, he helped to create some very unique Operators to add to an already impressive roster of characters our players can choose to play with. He takes a community-centric approach to his game design, and it's well reflected from conception to post-launch followup of topics he worked on!
Karen Lee
Guillaume was a pleasure to work with. He often went outside his comfort zone and was never afraid to take on new challenges. As a game designer on Rainbow Six Siege, he helped to create some very unique Operators to add to an already impressive roster of characters our players can choose to play with. He takes a community-centric approach to his game design, and it's well reflected from conception to post-launch followup of topics he worked on!
Karen Lee
Guillaume was a pleasure to work with. He often went outside his comfort zone and was never afraid to take on new challenges. As a game designer on Rainbow Six Siege, he helped to create some very unique Operators to add to an already impressive roster of characters our players can choose to play with. He takes a community-centric approach to his game design, and it's well reflected from conception to post-launch followup of topics he worked on!
Experience
-
EXOSTATIC
-
Canada
-
IT Services and IT Consulting
-
1 - 100 Employee
-
Game Data Analyst
-
Oct 2020 - Present
Providing quantitative and qualitative analysis on video games Providing quantitative and qualitative analysis on video games
-
-
-
Ubisoft Montréal
-
Canada
-
Computer Games
-
700 & Above Employee
-
Game Designer On Rainbow Six | Siege
-
Apr 2017 - Oct 2020
I always loved R6 and shooters in general and I took the opportunity to work on the core of the game rather than just on its economic system. • Game Features : Designing many features that are now in the game (New counter defusing system, weapons, scoring systems, new hatch reinforcements, etc... )In charge of maintaining the design of the destruction system for a year. Assuring that the new features/operators were following those guidelines.Worked on some improvements on this system. • Operators (Playable Characters) :Main game designer on seven operators released to date : DokkaebiMaverickNomadWardenNøkkMelusiAce From the prototyping phase to the release (Concepts, prototyping, documentation, production monitoring, initial balancing)• Operators balancing : Following up on operators' performances using qualitative and quantitative data to determine the best balancing levers we can use to improve the operators presence in the game ecosystem. • Events Design : Designing event gameplay on seasonal events and Arcade events. (M.U.T.E Protocol, Grand Larceny, Attrition, upcoming events...)• PR appearances : Being interviewed to present some of the operators I worked on. Those were broadcasted via Youtube or during main reveal events.
-
-
Game Economy Designer On Rainbow Six | Siege
-
Aug 2016 - Apr 2017
• Economy Balancing : Item pricingCurrency balancingCompensation design in case of technical problems • Challenges Design :Weekly challenge system design for Rainbow Six | SiegeDesigning a list of generic challenges to feed the weekly challenge system.Creating challenges linked to special calendar events (Game anniversary, National days, Halloween, etc...) and choosing the corresponding rewards• Alpha Packs Design (Lootboxes) : Designing the general balancing of Alpha Packs (Price, drop rates, items rarity distribution)• Elite bundles : Design and price setting for the game's Elite monetization product. From the operator choice to the release.
-
-
-
EXOSTATIC
-
Canada
-
IT Services and IT Consulting
-
1 - 100 Employee
-
Junior Game Economy Designer
-
Oct 2015 - Jul 2016
• Game deconstruction• Quantitative and qualitative game analysis• ARM Mechanics design. (Acquisition, Retention, Monetization)• Economy design• Economy balancing• Economy simulation• Competitive market analysis • Game deconstruction• Quantitative and qualitative game analysis• ARM Mechanics design. (Acquisition, Retention, Monetization)• Economy design• Economy balancing• Economy simulation• Competitive market analysis
-
-
-
-
Advergame Developer
-
Mar 2015 - Oct 2015
Promotional game development for a bar. Details are under NDA Promotional game development for a bar. Details are under NDA
-
-
-
-
Intern QA Tester
-
Nov 2013 - Mar 2014
• Bug report redaction• Bug tests planification• Bug research • Bug report redaction• Bug tests planification• Bug research
-
-
-
ShooGa Marketing
-
Canada
-
Advertising Services
-
1 - 100 Employee
-
Intern Web Developer
-
Mar 2013 - May 2013
• Content production• Web application development • Content production• Web application development
-
-
Education
-
ISART DIGITAL Montréal
Game Economy Design -
ISART DIGITAL Montréal
Game Designer, AEC conception des mécaniques de jeux vidéo (Game Design) -
CEGEP Matane
-
Université de Reims Champagne-Ardenne
DUT Informatique, Informatique