Guilherme Araújo

Professor at CodeComet
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Contact Information
us****@****om
(386) 825-5501
Location
Rio de Janeiro, Rio de Janeiro, Brazil, BR
Languages
  • Inglês Full professional proficiency

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Bio

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Experience

    • Education Management
    • 1 - 100 Employee
    • Professor
      • Mar 2022 - Present

  • Museu Janete Costa de Arte Popular
    • Niterói, Rio de Janeiro, Brazil
    • Designer
      • May 2022 - Jun 2022

      Manager and creator of social media posts and graphic pieces for the Communication sector of Museu Janete Costa de Arte Popular. Manager and creator of social media posts and graphic pieces for the Communication sector of Museu Janete Costa de Arte Popular.

    • Brazil
    • Computer Games
    • 1 - 100 Employee
    • Sound Designer and Game Designer
      • Sep 2020 - Jul 2021

      I acted as Game Designer and Sound Designer using Unity3D, SourceTree, GitHub, Google Sheets, Google Docs, FL Studio and Adobe Audition tools in TamaPote game, being responsible for: - Adjustments to minigame mechanics - General and game economy balancing - Player experience - Character sfx and UI sounds - Soundtrack I acted as Game Designer and Sound Designer using Unity3D, SourceTree, GitHub, Google Sheets, Google Docs, FL Studio and Adobe Audition tools in TamaPote game, being responsible for: - Adjustments to minigame mechanics - General and game economy balancing - Player experience - Character sfx and UI sounds - Soundtrack

    • Brazil
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Game Designer
      • Mar 2016 - Jun 2018

      I held positions as Game Designer, Sound Designer and Artist of digital, transmedia and analog games, using Unity3D, Photoshop, Google Docs, Excel, 3DsMax, FL Studio and Adobe Audition tools, where I was responsible for: - Creation of Game Documents - Mechanical balancing - Production of art for letters - 3D models of parts for 3D printing in ABS and titanium - Sound effects for physics interface in Arduino I held positions as Game Designer, Sound Designer and Artist of digital, transmedia and analog games, using Unity3D, Photoshop, Google Docs, Excel, 3DsMax, FL Studio and Adobe Audition tools, where I was responsible for: - Creation of Game Documents - Mechanical balancing - Production of art for letters - 3D models of parts for 3D printing in ABS and titanium - Sound effects for physics interface in Arduino

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • 3D Modeler
      • Oct 2017 - Dec 2017

      I worked as a Hard-Surface Artist in 3D modeling in the development of interactive experiences in virtual reality using 3DsMax and Unity3D tools, with the following responsibilities: - Detailed object modeling - Mesh optimization - Texturing (Texture Creation, Unwrap UV) - Unity scene import and optimization for objects (Scale, Level of Detail, Triangle Count) I worked as a Hard-Surface Artist in 3D modeling in the development of interactive experiences in virtual reality using 3DsMax and Unity3D tools, with the following responsibilities: - Detailed object modeling - Mesh optimization - Texturing (Texture Creation, Unwrap UV) - Unity scene import and optimization for objects (Scale, Level of Detail, Triangle Count)

Education

  • Pontifical Catholic University of Rio de Janeiro
    Interdisciplinary Bachelor's Degree, Digital Media Design
    2016 - 2021
  • Seven Game
    Course Game Total, Computer Graphics
    2013 - 2016
  • Cultura Inglesa
    Master Course, English
    2005 - 2014

Community

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