grégory gonzalez

Freelance Game artist at Godzilab Inc
  • Claim this Profile
Contact Information
Location
Greater Paris Metropolitan Region, FR
Languages
  • Français -
  • Anglais -

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
Romain G.

Grégory has a friendly and approchable attitude and is passionate about making good products. If you need an artist in your team which requires both technical and creative skills, jump at it! I look forward to the opportunity where I will get to work with him again.

Ange Sarric

Grégory est un artiste 3D avec un sens artistique prononcé et de solide bases en 2D. Lors de notre collaboration à F4, il s'est montré très pointu tant artistiquement que techniquement, et a toujours poussé les projets vers l'avant afin d'obtenir le meilleur résultat possible en connaissance des contraintes. Ce fut un plaisir de travailler à ses côtés, et j'éspére que cela pourra se reproduire à l'avenir.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Credentials

  • Mobile User Experience (UX) Design
    The Interaction Design Foundation
    Aug, 2021
    - Sep, 2024

Experience

    • Computer Games
    • 1 - 100 Employee
    • Freelance Game artist
      • Jan 2013 - Present

      Graphical assets & animations for the game Happy Street ( IOS, Android ) Graphical assets & animations for the game Pirate Power ( IOS, Android ) Graphical assets & animations for the game Crush Them All ( IOS, Android ) Graphical assets & animations for the game Happy Street ( IOS, Android ) Graphical assets & animations for the game Pirate Power ( IOS, Android ) Graphical assets & animations for the game Crush Them All ( IOS, Android )

    • France
    • Computer Games
    • 200 - 300 Employee
    • 3D character artist
      • Dec 2010 - Jan 2013

      BEYOND : two souls (ps3) - Modeling, sculpting & texturing of highly realistic characters. - Refining outsourcing characters. - Participating to the development of new tools and rendering techniques. BEYOND : two souls (ps3) - Modeling, sculpting & texturing of highly realistic characters. - Refining outsourcing characters. - Participating to the development of new tools and rendering techniques.

    • Italy
    • Media Production
    • Graphiste 2D/3D Unity
      • Sep 2010 - Sep 2010

      In charge of all the artistic side of a Unity 3D multimedia project. In charge of all the artistic side of a Unity 3D multimedia project.

    • United Kingdom
    • Entertainment Providers
    • Graphiste 2D/3D
      • Jun 2005 - Aug 2010

      Empire of Sports, Exalight, and other projects. Modeling, Texturing, Lighting, Character artist + environments and assets. Empire of Sports, Exalight, and other projects. Modeling, Texturing, Lighting, Character artist + environments and assets.

Education

  • Computer Graphics Master Academy
    The Art of Color and Light (Tyler Carter), Certificate of completion
    2014 - 2014
  • Axe Sud
    Design and Visual Communications, General
    2001 - 2004
  • Lycée Jean Monnet
    Bachelor of Science (B.S.)

Community

You need to have a working account to view this content. Click here to join now