Greyson He ShuGuo

Senior Artist at IFUN SINGAPORE PTE. LTD
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Contact Information
Location
SG
Languages
  • English Native or bilingual proficiency
  • Chinese Mandarin Native or bilingual proficiency
  • Korean Limited working proficiency

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5.0

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Mufizal Mokhtar

Greyson is a highly skilled Artist. His skills not only includes his ability to see what looks good or not, he is also proficient in managing outsource and internal work loads of the art assets. He is not shy to speak his mind about improving the work that he is tasked for as well as the work of others. He backs up his recommendations with solid examples. Interacting with Greyson is easy and light. He is highly approachable and always lends his expertise to his colleagues. Greyson also has a strong grasp of the games industry, applying this knowledge to his work to keep the projects he works on, current and high quality. His humble personality and his passion as a dedicated Games Artist would be a good addition to any team he works for!

Justin Ou Yang

Greyson is a highly skilled artist who is also very experienced with the game development pipeline. At SandboxVR, his experience enabled him to efficiently break down concept art and greybox prototypes into modular chunks of art assets that was assembled to create the environment in game. This allowed for flexibility to accommodate changes in design. As an engineer working with Greyson, I also found that he understood and picked up technical work flows quickly. Along with his outspoken personality, it was easy to communicate and work on problems together. He is responsible and professional, making him a reliable teammate. I am positive he will serve well in any organisation he chooses to join.

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Experience

    • Singapore
    • Computer Games
    • 1 - 100 Employee
    • Senior Artist
      • Nov 2021 - Present

      [iOS/Android] Final 5: Survival! [iOS/Android] Rise of Mafia: Boss Returns [iOS/Android] Zombination Arcade Survival [iOS/Android] Race On - Bike Brawl Racing + Assets creation: 3D modelling with 3DS Max, texturing with Substance Painter, assembly in Unreal engine. + Concepting and prototyping for upcoming game. + Managing juniors, JIRA tasks, and project schedule. [iOS/Android] Final 5: Survival! [iOS/Android] Rise of Mafia: Boss Returns [iOS/Android] Zombination Arcade Survival [iOS/Android] Race On - Bike Brawl Racing + Assets creation: 3D modelling with 3DS Max, texturing with Substance Painter, assembly in Unreal engine. + Concepting and prototyping for upcoming game. + Managing juniors, JIRA tasks, and project schedule.

    • Singapore
    • Information Technology & Services
    • 1 - 100 Employee
    • Senior Artist
      • Jul 2021 - Sep 2021

      + Assets creation: 3D modelling with 3dsMax texturing with Substance Painter, lighting with VRay + Assets creation: 3D modelling with 3dsMax texturing with Substance Painter, lighting with VRay

    • United States
    • Entertainment Providers
    • 100 - 200 Employee
    • Senior Artist
      • Dec 2019 - Apr 2020

      [Location-based] Dragonslayer VR (unreleased) + Prototyping with Technical Artists and Art Director in creating the next-gen VR experience for 2nd Seed round. + Iterating gameplay and layouts with Creative Director, team of Programmers, and Level Designers to create the best VR experience. + Creating a modular system to construct environments with optimized assets in Unity3D engine. + Manages outsourcing to LemonSky Malaysia, ensures product meets quality and time schedule. [Location-based] Dragonslayer VR (unreleased) + Prototyping with Technical Artists and Art Director in creating the next-gen VR experience for 2nd Seed round. + Iterating gameplay and layouts with Creative Director, team of Programmers, and Level Designers to create the best VR experience. + Creating a modular system to construct environments with optimized assets in Unity3D engine. + Manages outsourcing to LemonSky Malaysia, ensures product meets quality and time schedule.

    • Singapore
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Jul 2019 - Dec 2019

      Boomzap VR Lab under SandboxVR, later transfered to SandboxVR Singapore. Boomzap VR Lab under SandboxVR, later transfered to SandboxVR Singapore.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Freelance 3D Artist
      • Jan 2018 - Jun 2019

      [iOS Apple Arcade] BattleSky Brigade Harpooner + Freelance 3D modeller off site using 3dsMax and Unity3D engine. [iOS Apple Arcade] BattleSky Brigade Harpooner + Freelance 3D modeller off site using 3dsMax and Unity3D engine.

    • Computer Games
    • 1 - 100 Employee
    • Lead Artist
      • Feb 2017 - Dec 2018

      [iOS/Android] BattleSky Brigade Tribes (unreleased) [iOS/Android] BattleSky Brigade Tap Tap + Working with all departments to create our new IP , from conception to launch, that next few games were built upon. + Defining the visual direction and setting up production pipeline. + Active involvement in daily discussion regarding team and production. + Creating entrance tests and involvement in the hiring process. + Mentoring interns/juniors by providing guidance and hands-on training. Show less

    • Singapore
    • Computer Games
    • 400 - 500 Employee
    • Artist
      • Apr 2013 - Dec 2016

      [PS5/XSeries/PC] Skull and Bones (unreleased)[PS4/XONE/Stadia] Assassin's Creed Rogue Remaster [PS4/XONE/PC] Assassin's Creed Origins[PS3/X360/PC] Assassin's Creed Rogue+ Managing Art Outsourcing with Chengdu studio; giving feedback, reviewing tasks and schedules.+ Managing game's object bank; approving/denying requests, mantaining technical and visual quality.+ Iterating metrics with Game Designers on game's 3Cs (Character, Controls, Camera).+ Identifying and documenting best practices, metrics and workflow for assets production.+ Delivering quality 3D assets using 3dsMax and in-house game engine.+ Checking performance and working with Technical Artists towards optimization. Show less

    • Junior Artist
      • Dec 2011 - Mar 2013

      [PS3/X360/PC] Assassin's Creed IV: Black Flag[PS3/X360/PC] Assassin's Creed III+ Creating the first batch of 3D Ships for new naval gameplay experience in Assassin's Creed games, which continued to be the strength of the franchise and of the studio.+ Working closely with Art Directors and Concept Artists to deliver the pirate ships fantasy.+ Iterating with lead studio to deliver technical-compliant ships for seamless land-sea experience.+ Working closely with Designers and Tech Artists to make functional and optimized assets.+ Collaborating with outsource studio and giving feedbacks. Show less

    • Freelance 3D Artist
      • Apr 2008 - Jun 2008

      + Freelance 3D modeller on site using 3dsMax. + Freelance 3D modeller on site using 3dsMax.

    • Intern Artist
      • Sep 2007 - Nov 2007

      [TV Show] The Adventures of Bottle Top Bill and His Best Friend Corky + Assets creation in 2D department. [TV Show] The Adventures of Bottle Top Bill and His Best Friend Corky + Assets creation in 2D department.

Education

  • DigiPen Institute of Technology Singapore
    WSQ Diploma, Animation
    2010 - 2011
  • Nanyang Polytechnic
    Diploma, Digital Media Design (Animation)
    2005 - 2008

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