Gregory Xavier
Unreal Engine Specialist/3D Technical Artist (Rigging & Animation) at Endangered Labs- Claim this Profile
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Bio
Nick S.
Greg and I worked together on Freelance assignments for Endangered Labs and other projects in the past. His technical skill across multiple 3D platforms is thorough as it gets, and his certification in Unreal is an understatement in terms of his knowledge in that program. His passion for games and proper workflow to create them serves for a seamless and efficient experience from start to end of a project. Greg would be a valuable asset to any team and has skills that match the top of the industry. I can't wait to see where this knowledge brings him and look forward to working with him many more times.
Nick S.
Greg and I worked together on Freelance assignments for Endangered Labs and other projects in the past. His technical skill across multiple 3D platforms is thorough as it gets, and his certification in Unreal is an understatement in terms of his knowledge in that program. His passion for games and proper workflow to create them serves for a seamless and efficient experience from start to end of a project. Greg would be a valuable asset to any team and has skills that match the top of the industry. I can't wait to see where this knowledge brings him and look forward to working with him many more times.
Nick S.
Greg and I worked together on Freelance assignments for Endangered Labs and other projects in the past. His technical skill across multiple 3D platforms is thorough as it gets, and his certification in Unreal is an understatement in terms of his knowledge in that program. His passion for games and proper workflow to create them serves for a seamless and efficient experience from start to end of a project. Greg would be a valuable asset to any team and has skills that match the top of the industry. I can't wait to see where this knowledge brings him and look forward to working with him many more times.
Nick S.
Greg and I worked together on Freelance assignments for Endangered Labs and other projects in the past. His technical skill across multiple 3D platforms is thorough as it gets, and his certification in Unreal is an understatement in terms of his knowledge in that program. His passion for games and proper workflow to create them serves for a seamless and efficient experience from start to end of a project. Greg would be a valuable asset to any team and has skills that match the top of the industry. I can't wait to see where this knowledge brings him and look forward to working with him many more times.
Credentials
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Unreal Authorized Instructor
Epic GamesDec, 2021- Nov, 2024 -
Re-Badge - UE5 Unreal Authorized Instructor
Unreal Authorized PartnersJun, 2023- Nov, 2024
Experience
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Endangered Labs
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United States
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Media Production
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1 - 100 Employee
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Unreal Engine Specialist/3D Technical Artist (Rigging & Animation)
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Feb 2022 - Present
• Develop gameplay programming systems • 3D asset development/optimization for use in the Unreal Engine. • Fully develop and implement animator friendly rigs with F.A.C.S. and Apple ARKit blend shapes for traditional animation and live link body/facial motion capture in the Unreal Engine. • Ensuring character movements are fluid, free of glitches, and believable. • Writing MEL scripts to customize software to specific animation requirements. • Animate characters for cinematics and game loops. • Render cinematic content using the Unreal Engine 5. • Various marketing content creation. Show less
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Epic Games
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United States
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Computer Games
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700 & Above Employee
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Unreal Authorized Instructor partner for Epic Games
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Dec 2021 - Present
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Macrotainment LLC
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United States
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Entertainment Providers
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Game Designer/Developer & 3D Technical Artist
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Apr 2020 - Present
• Create detailed design documentation featuring unique game ideas and marketing strategies. • Model, rig and texture 3d assets for PBR real-time game engines. • Produce clear, structured code-based systems focusing on game performance, maintenance and any compatibility requirements. • Monitor, analyze and respond to gameplay data and user feedback to better the gameplay experience. • Create detailed design documentation featuring unique game ideas and marketing strategies. • Model, rig and texture 3d assets for PBR real-time game engines. • Produce clear, structured code-based systems focusing on game performance, maintenance and any compatibility requirements. • Monitor, analyze and respond to gameplay data and user feedback to better the gameplay experience.
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The Global Game Jam
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United States
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Computer Games
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1 - 100 Employee
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Gameplay Programmer/Developer
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Jan 2022 - Jan 2022
Theme: Duality Team of 2 - Gameplay programmer/Co-designer. A top down side scrolling racing game for 2 players. Must be the fastest to destroy obstacles or build around them to reach your goal first! Beware of the lava and water as they are hazardous and can slow you down! Art by: Nick Springsteen Programming by: Gregory Xavier Theme: Duality Team of 2 - Gameplay programmer/Co-designer. A top down side scrolling racing game for 2 players. Must be the fastest to destroy obstacles or build around them to reach your goal first! Beware of the lava and water as they are hazardous and can slow you down! Art by: Nick Springsteen Programming by: Gregory Xavier
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The Global Game Jam
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United States
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Computer Games
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1 - 100 Employee
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Game Designer/Developer (1st Place)
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Jan 2021 - Jan 2021
First place winner for Best Unreal Engine Game. Solo developer - Theme “Lost and Found” - A Virtual Reality game that is about finding a specific item in a large stack of random items. Like finding a needle in a haystack. First place winner for Best Unreal Engine Game. Solo developer - Theme “Lost and Found” - A Virtual Reality game that is about finding a specific item in a large stack of random items. Like finding a needle in a haystack.
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DAQA
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United States
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Computer Games
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1 - 100 Employee
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Quality Assurance Game Tester
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2020 - 2021
• Simultaneous testing of server populations. • Gathered and recorded player analytics. • Tracked and reproduced defects with proper documentation. • Simultaneous testing of server populations. • Gathered and recorded player analytics. • Tracked and reproduced defects with proper documentation.
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2020 Unreal Spring Jam
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New York, New York, United States
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Game Designer/Developer
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Jun 2020 - Jun 2020
"Relic Bound" - A short adventure where you solve puzzles and navigate through dangerous environments to unlock a powerful energy source and determine its fate. "Relic Bound" - A short adventure where you solve puzzles and navigate through dangerous environments to unlock a powerful energy source and determine its fate.
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itch.io Community Game Jam
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New York, New York, United States
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Lead Gameplay Programmer
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May 2020 - May 2020
"Ferret Frenzy" - Created functionality for the play area, key items and developed AI Behavior for the enemy. "Ferret Frenzy" - Created functionality for the play area, key items and developed AI Behavior for the enemy.
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New York Institute of Technology
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United States
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Higher Education
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700 & Above Employee
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Adjunct Professor/Technical Coordinator
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2017 - 2020
• Taught fundamental and advanced courses to undergraduate and graduate students. International students were provided additional office hours to keep them current and on track.• Introduced Agile methodologies including Scrum and Kanban.• Liaison between IT and the Digital Arts department.• Introduced and adapted new technology providing best practices and industry standards including motion capture, augmented/virtual reality and 3d printing/scanning.• Responsible for updating and maintaining department computer images. Show less
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Graduate Research and Teaching Assistant
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Feb 2016 - May 2017
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iD Tech Camps
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United States
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Education Management
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300 - 400 Employee
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Gaming Academy Instructor
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2016 - 2019
• Introduced students to essential skills and workflows such as 3d modeling, C++ programming and game design. • Created teams that produced practical games within 2 weeks. • Introduced students to essential skills and workflows such as 3d modeling, C++ programming and game design. • Created teams that produced practical games within 2 weeks.
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Education
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Epic Games: Unreal Authorized Instructor
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New York Institute of Technology
Master of Fine Arts - Digital Art and Design, Game and Interactive Media Design -
iAnimate
3D Creature & Character Rigging -
Becker College
Bachelor of Arts - BA, Game and Interactive Media Design -
Epic Games: Unreal Academy
Unreal Engine