Gregory Strangis
Senior Creature Artist at Turtle Rock Studios- Claim this Profile
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Experience
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Turtle Rock Studios
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United States
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Computer Games
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100 - 200 Employee
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Senior Creature Artist
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Jun 2023 - Present
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Freelance
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Egypt
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Human Resources
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1 - 100 Employee
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Freelance Character & Creature Artist
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Jul 2017 - Present
Available Creature & Character Artist Available Creature & Character Artist
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People Can Fly Studio
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Poland
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Computer Games
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400 - 500 Employee
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Principal Character Artist
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Feb 2021 - Apr 2022
Principal Character Artist at People Can Fly Studio working on a AAA next gen Title. Principal Character Artist at People Can Fly Studio working on a AAA next gen Title.
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Mr. X Inc.
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United States
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Performing Arts
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Principal Creature and Blendshape Artist
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Sep 2017 - Jan 2021
Creating high quality Creature Assets for Feature Film and Television. Base sculpt, Topology, final pass,UVs, textures and lookdev. Creature Concept Design and Maquette clay Sculptures as well. Creating high quality Creature Assets for Feature Film and Television. Base sculpt, Topology, final pass,UVs, textures and lookdev. Creature Concept Design and Maquette clay Sculptures as well.
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Rockstar Games
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United States
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Computer Games
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700 & Above Employee
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Principal Character Artist
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Sep 2011 - Jun 2017
Creating Characters for R* Games. Previously worked on GTA 5,Max Payne 3 and Red Dead Redemption Creating Characters for R* Games. Previously worked on GTA 5,Max Payne 3 and Red Dead Redemption
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KAOS Studios/THQ
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Computer Games
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1 - 100 Employee
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Character Artist
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Sep 2010 - Nov 2010
Worked as a 3D Character Artist doing Modeling and Texturing on real-time game assets for the game "HomeFront" Worked as a 3D Character Artist doing Modeling and Texturing on real-time game assets for the game "HomeFront"
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Designer/Modeler
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Mar 2009 - Mar 2010
Designed and created Paint jobs and car designs in Adobe Photoshop and Maya. Designed and created Paint jobs and car designs in Adobe Photoshop and Maya.
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Vancouver Film School
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Canada
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Higher Education
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300 - 400 Employee
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Student
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Feb 2008 - Feb 2009
Year-long Visual Design Program. Learned life drawing, color theory, Intro to Maya, Photoshop, and storyboarding. Year-long Visual Design Program. Learned life drawing, color theory, Intro to Maya, Photoshop, and storyboarding.
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Villani Designs
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Architecture and Planning
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Mechanic
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Apr 2007 - Jan 2009
Did design work wih Adobe Psotoshop and Maya for custom Bathrooms and Kitchens. Also did Estimator, marble, mosaic tile work and general construction; multi-tasked different jobs on-site on a daily basis, and worked in conjunction with clients to design and construct a project. Did design work wih Adobe Psotoshop and Maya for custom Bathrooms and Kitchens. Also did Estimator, marble, mosaic tile work and general construction; multi-tasked different jobs on-site on a daily basis, and worked in conjunction with clients to design and construct a project.
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Modeler/Texture Artist
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Apr 2008 - Sep 2008
Worked as a freelance Modeler for TV Commercials. I was in charge of Modeling and Texturing assets. Worked as a freelance Modeler for TV Commercials. I was in charge of Modeling and Texturing assets.
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Assistant
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Nov 2006 - Mar 2007
Maintained blinds and drapery in a variety of hospitals in Manhattan, dealt with a variety of clients. Maintained blinds and drapery in a variety of hospitals in Manhattan, dealt with a variety of clients.
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Junior mechanic
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May 2005 - Oct 2006
responsible for training new workers, accounted for materials on job site. responsible for training new workers, accounted for materials on job site.
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Education
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Traditional Figurative Sculpture workshops
Completion Certificate, Figure Sculpture -
Anatomy Tools
Anatomy and Sculpture, levels 1- 3 -
Academy of Realist Art
Traditional Studies -
Vancouver Film School
Art -
Vancouver Film School Vancouver, British