Grégoire Meyer

3C Designer at DECK13 Interactive GmbH
  • Claim this Profile
Online Presence
Contact Information
Location
Frankfurt, Hesse, Germany, DE
Languages
  • English Native or bilingual proficiency
  • Spanish Professional working proficiency
  • Portuguese Professional working proficiency
  • French Native or bilingual proficiency
  • Bokmål, Norwegian Limited working proficiency
  • Allemand Elementary proficiency

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • 3C Designer
      • Jun 2021 - Present

      Working on Atlas Fallen. Owner of every 3C related feature (camera, player movesets, active abilities, locomotion), also part in the combat design team. -3C Design -Combat Design -Technical Design -In-engine implementation Working on Atlas Fallen. Owner of every 3C related feature (camera, player movesets, active abilities, locomotion), also part in the combat design team. -3C Design -Combat Design -Technical Design -In-engine implementation

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Game Design teacher
      • Sep 2022 - Oct 2022

      I gave a 2 week workshop to first year Game Design students, teaching the fundamentals of Game Design and 3C Design. The theoretical lectures were followed by a week of practical workshop, with a graded assignment where students had to realize a small twin stick shooter prototype on Unity. I gave a 2 week workshop to first year Game Design students, teaching the fundamentals of Game Design and 3C Design. The theoretical lectures were followed by a week of practical workshop, with a graded assignment where students had to realize a small twin stick shooter prototype on Unity.

    • France
    • Computer Games
    • 1 - 100 Employee
    • Junior Game Designer
      • Jan 2020 - Apr 2021

      Worked on AAA Riders Republic, in the 3C department of the team. Full ownership of the RPG system and most RPG related features, with lots of implementation in engine.-Technical Design-3C Design-Game Design-In Engine implementation

    • Game Designer Intern
      • Jul 2019 - Dec 2019

      Worked on Riders Republic, in the 3C department of the team.

    • Computer Games
    • 1 - 100 Employee
    • Technical Designer Intern
      • Jun 2018 - Sep 2018

      I worked on the studio's most recent game, a strategy game called Mesmer, focused on systemic design and NPC relations. - Game Design - Integration - Tool Programming - Gameplay Programming - UI/UX Design I worked on the studio's most recent game, a strategy game called Mesmer, focused on systemic design and NPC relations. - Game Design - Integration - Tool Programming - Gameplay Programming - UI/UX Design

    • Singapore
    • Higher Education
    • 700 & Above Employee
    • Exchange student
      • Jun 2016 - Aug 2016

      I led the development of a mobile 3D platformer as part of the students' final year project. - Game Design - Level Design - Project Management - Monetization Design I led the development of a mobile 3D platformer as part of the students' final year project. - Game Design - Level Design - Project Management - Monetization Design

Education

  • Rubika
    Videogame Director, Management & Game Design
    2014 - 2019
  • Lycée français Alioune Blondin Beye de Luanda
    French High School Diploma, Sciences, major in mathematics
    2011 - 2014

Community

You need to have a working account to view this content. Click here to join now