Graham Hughes

Software Engineer at CiDRA Concrete Systems, Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
New York City Metropolitan Area

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Experience

    • United States
    • Glass, Ceramics and Concrete Manufacturing
    • 1 - 100 Employee
    • Software Engineer
      • Oct 2021 - Present

      - Develops/maintains a rest api that supplies customers with IOT data. - Creates internal tools and automation micro services with python. - Initiated the move to continuous integration and continuous deployment using GitHub actions. - Develops/maintains a rest api that supplies customers with IOT data. - Creates internal tools and automation micro services with python. - Initiated the move to continuous integration and continuous deployment using GitHub actions.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Idea Lab Shop Facilitator
      • Oct 2019 - Aug 2021

      - Maintained lab and troubleshooted equipment and machinery.- Trained patrons to use the machines and equipment.- Discovered uses for machinery and related software to create different products.

    • Information Technology Help Desk Technician
      • May 2017 - Oct 2019

      - Troubleshooted issues and administered software for students, faculty, and staff.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • General Programmer / Tool Programmer
      • May 2020 - Aug 2020

      - Develop a WebG educational game using unity. - Created and maintained in house game dialog editor tool. - Develop a WebG educational game using unity. - Created and maintained in house game dialog editor tool.

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Creative Intelligence Lab Intern
      • May 2019 - Aug 2019

      - Researched running reinforcement learning experiments by teaching agents to navigate virtual environments. - Created Docker containers to be run on the Adobe research cluster. - Logged performance of training reinforcement learning experiments on CPU nodes vs GPU nodes. - Researched running reinforcement learning experiments by teaching agents to navigate virtual environments. - Created Docker containers to be run on the Adobe research cluster. - Logged performance of training reinforcement learning experiments on CPU nodes vs GPU nodes.

    • Sound Design & Programming Intern
      • Feb 2019 - Apr 2019

      - Develop an educational game with funding from a National Science Foundation grant. - Programmed in Unity Engine and sound design in Adobe Audition. - Develop an educational game with funding from a National Science Foundation grant. - Programmed in Unity Engine and sound design in Adobe Audition.

    • Design Services
    • 1 - 100 Employee
    • Software Engineer Intern
      • Apr 2016 - Apr 2016

      - Contributed to development for an add-in for 3d CAD program, Revit. - Contributed to development for an add-in for 3d CAD program, Revit.

Education

  • Sacred Heart University
    Bachelor's degree, Computer Science
    2016 - 2021

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