Govind Dilvarh

Software Engineer at Titania Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
West Midlands, England, United Kingdom, UK

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5.0

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Joel Page

I had the pleasure of working with Govind on a 6-7 month project in which we worked closely together to synchronise visual and audio effects as programmers on a PS4 Title made with Sony's Phyre Engine. We also worked closely to refactor gameplay code that we had not written to suit our purpose which involved analysing and understanding bullet engine physics code in a very short amount of time. Thanks to Govind's friendly and approachable personality we were able to persevere, leading to a successful product release. As my role on the project was to keep track of the programming team's progress I had complete confidence in Govind to make accurate time estimations, and work with team members from other disciplines without my involvement. I could rely on Govind to explain any issues or problems that arose and tackle them with a realistic and agile approach. I would highly recommend Govind as a beneficial member to any games programming team, he has the technical ability to perform, a positive team attitude as well as a passion for making games the best they can be.

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Credentials

  • LPI Linux Essentials
    Linux Professional Institute
    Jun, 2015
    - Nov, 2024

Experience

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • Software Engineer
      • Dec 2020 - Present

    • Junior Software Engineer
      • Jul 2018 - Dec 2020

    • Freelance Programmer
      • Apr 2018 - Jun 2018

      Developing various games using Unity games engine. Developing various games using Unity games engine.

  • Gamercamp Studios
    • Birmingham, United Kingdom
    • Game Programmer
      • Sep 2016 - Sep 2017

      A studio set-up at Birmingham City University by ex-industry veterans: Zafar Qamar, Iain Harrison, Zuby Ahmed, and Oliver Williams. I worked as a gameplay programmer on a 2D Android game called Boss Fighter. I worked on enemy and boss behaviour. I am currently working on a game, with the working title, XRD as a gameplay programmer on SONY's Phyre Engine for the PS4. The game itself is designed to be a vertical slice ( demo ). A studio set-up at Birmingham City University by ex-industry veterans: Zafar Qamar, Iain Harrison, Zuby Ahmed, and Oliver Williams. I worked as a gameplay programmer on a 2D Android game called Boss Fighter. I worked on enemy and boss behaviour. I am currently working on a game, with the working title, XRD as a gameplay programmer on SONY's Phyre Engine for the PS4. The game itself is designed to be a vertical slice ( demo ).

Education

  • Birmingham City University
    MSc Video Game Development: Pro, Computer Games and Programming Skills
    2016 - 2017
  • Birmingham City University
    BSc Computer Games Technology, Computer Games and Programming Skills
    2013 - 2016

Community

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