Gabriel Orlandelli

Senior Game Designer at Supermassive Games Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
Guildford, England, United Kingdom, UK
Languages
  • Portuguese Native or bilingual proficiency
  • English Native or bilingual proficiency
  • Spanish Full professional proficiency
  • French Elementary proficiency
  • Italian Elementary proficiency

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5.0

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Gustavo Luís Rosa Coelho

Technically savvy and proficient at explaining, Gabriel always made everything clear and easy to understand. Whenever I`d have a question, he quickly and clearly replied. He's also very energetic every time you talk to him, even if it`s at 2 a.m. :P

Amanda Tellechea Petrone

Gabe amazes me every day, he has unstoppable energy and works with a lot of projects at the same time and he outstands himself on all of them, it's impressive. He is extremely dedicated, he has a very forward business and project vision so he always helps a lot in unexpected but overwhelming ways! I love working with him and he is also very trustworthy!

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior Game Designer
      • Nov 2022 - Present

    • Brazil
    • E-learning
    • 1 - 100 Employee
    • Unreal Engine 4 (UE4) Mentor
      • Oct 2020 - Nov 2022

      Created a course containing 15 modules that I teach, and another 15 from a colleague and friend (Luciano Soares). The course teaches the core tools of the engine, providing general expertise, and at the same time making games using what's been taught. Other than the video classes, I grade the homework for each module I teach, as well as participate in the student's Discord channel to help solve issues, exchange important information related to the engine, and more. Also participated in the Game Design course in 2 modules, to teach more about Game Production and Marketing. Show less

    • Entertainment Providers
    • 1 - 100 Employee
    • Lead Designer / Studio Head
      • Jun 2014 - Nov 2022

      Mission: At Major Games and The Vectromirror Initiative, we are trying to establish a company that goes beyond creating great gaming experiences, by creating a place for learning and evolving with other developers from the industry. As the Lead Game Designer and Studio Head from the company, I'm in charge of overseeing the Design efforts from the projects, such as leading the team by providing tasks and guidance, as well as recruiting, training, and participating in Production endeavors such as planning, budget, scope, work breakdown and more. Designer Activities: - Create concepts (Core Game, Levels, Characters, Enemies, Bosses) - Design Documentation - Level Design (from Greyboxing to Release) - In-engine content implementation (assets, materials, particles, cut-scenes, sound, and more) - Develop Rewards, Achievements, and Monetization - Prototype Gameplay Mechanics - Evaluate and develop game flow and progression - Design Narrative and Lore Lead Activities: - Interface with other leads to report on the Design team and align Production efforts. - Organize tasks for the Design team regarding each project. - Provide support on team's roadblocks, such as mentoring on how to use game engines, level design, and so on. - Recruiting and training. - Provide Marketing and Business Development insights to team and incubator from a developer perspective. Show less

    • Brazil
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Sep 2020 - Dec 2021

      Worked in Heavy Metal Machines and upcoming unannounced projects, in:- Design documentation (GDD, LD, Features, etc.)- Level Design (gray boxing to release and post-launch adjustments)- User Interface, Game Modes, Lore- BI Analysis for Balancing, Retention, and Monetization

    • Senior Product Marketing Analyst
      • Feb 2017 - Sep 2020

      Mission:Act as the bridge between the Marketing and Development teams. Perform activities relevant to the product's analysis, interface, and communication. Develop actions focused on retention, localization, monetization, and acquisition and propose improvements based on research. Activities:- Support / Interface with partners and internal team in activities regarding the lore (Game Story and Universe), ensuring the best result in several languages, including reporting language and consistency issues and providing support and suggestions to the writer.- Maintain currently available languages (PT, EN, RU, DE, FR, ES) and implement new languages, including budgets and interface with development department and localization companies.- Keep content updated and consistent both in-game and other sites and information sources used by Hoplon.- Localization budget management.- Translate and localize content to the languages I am fluent in, making the proper revisions and validations.- Elaborate product comparatives and research.- Interface with game distribution platforms such as Steam, including managing the information provided, creating DLCs, key requests, pricing for each country, and more.- Create digital marketing links and measure results.- Participate in live streams.- Submit the game to awards, events, and related.- Propose tools to be used in-game and for marketing/localization purposes. Show less

    • Italy
    • Computer Games
    • 1 - 100 Employee
    • Level Designer
      • Jun 2019 - Oct 2019

      Collaborate with the indie studio as a Level Designer in an unannounced project that later was canceled. The project was in UE4, where I worked creating and implementing new gameplay, based on the documentation developed with the team, while also providing support on the general Game Design aspects such as mechanics, systems, narrative, etc. The studio changed projects and operates in a different name, Avantgarden. Collaborate with the indie studio as a Level Designer in an unannounced project that later was canceled. The project was in UE4, where I worked creating and implementing new gameplay, based on the documentation developed with the team, while also providing support on the general Game Design aspects such as mechanics, systems, narrative, etc. The studio changed projects and operates in a different name, Avantgarden.

  • Sour Foot (Victim 146)
    • Orlando, Florida Area
    • Lead Designer
      • Jan 2014 - Dec 2014

      Coordinate the Design Team and communicate with other Teams to ensure that the best quality possible is achieved. Responsible for all design-related matters, including but not exclusive to: - Level Design (buildings and terrain) - Gameplay - Story - Character Design And everyday I learn more about game development because of this project, of which I am really grateful to be part of. Coordinate the Design Team and communicate with other Teams to ensure that the best quality possible is achieved. Responsible for all design-related matters, including but not exclusive to: - Level Design (buildings and terrain) - Gameplay - Story - Character Design And everyday I learn more about game development because of this project, of which I am really grateful to be part of.

    • E-Learning Providers
    • 1 - 100 Employee
    • Lead Game Designer / Level Designer
      • Sep 2013 - Dec 2014

      Acted as Producer, Lead Game Designer and Level Designer on student projects, providing support to other teams and helping on team building, scheduling, task planning, and game design consulting. Acted as Producer, Lead Game Designer and Level Designer on student projects, providing support to other teams and helping on team building, scheduling, task planning, and game design consulting.

  • Great Play Network
    • São Paulo Area, Brazil
    • Business Developer
      • Dec 2011 - Jul 2012

      Generated new partners for the company's network, as well as to research the mobile market and provide support to the Game Studios. Generated new partners for the company's network, as well as to research the mobile market and provide support to the Game Studios.

  • Five Points
    • São Paulo Area, Brazil
    • Co Founder
      • Jan 2011 - Aug 2011

      First practical experience as entrepreneur, acquiring experience on how start-ups work and organizing events. First practical experience as entrepreneur, acquiring experience on how start-ups work and organizing events.

    • United States
    • Transportation, Logistics, Supply Chain and Storage
    • 100 - 200 Employee
    • Logistics Agent
      • Aug 2010 - Oct 2010

Education

  • Full Sail University
    Master of Science (M.S.), Game Design
    2013 - 2014
  • Escola Superior de Propaganda e Marketing
    Bachelor of Science (BA), International Relations with Business and Marketing emphasis.
    2008 - 2011

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