Goran Luco

Unreal Engine Technical Artist at Mad Head Games
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Contact Information
us****@****om
(386) 825-5501
Location
Zrenjanin, Vojvodina, Serbia, RS
Languages
  • English Professional working proficiency
  • Hungarian Professional working proficiency
  • Serbian Native or bilingual proficiency
  • German Elementary proficiency
  • Spanish Elementary proficiency

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Experience

    • Serbia
    • Computer Games
    • 100 - 200 Employee
    • Unreal Engine Technical Artist
      • Oct 2021 - Present

    • Medior Technical Artist
      • Dec 2017 - Oct 2021

      - Working in a Custom [in-house] Engine [2D]- Optimizing and correcting game assets for PC and Mobile games- Exporting and importing game assets into game engine- Scene assembling and level design- Scripting- Working with particles and special effects (VFX) - Mentoring and teaching new colleagues- 2D animation: human characters, animals, objects and environment- Worked on 20+ projects so far (PC, mobile).- Localization and porting - PC to mobile [iOS and Android] - Piecing the game together, layer by layer- Correcting game graphics in Photoshop when needed Show less

    • Junior Technical Artist
      • Apr 2017 - Dec 2017

      - Working in a Custom [in-house] Engine [2D]- Optimizing and correcting game assets for PC and Mobile games- Exporting and importing game assets into game engine- Scene assembling and level design- Scripting- Game localization for multiple languages- Correcting game graphics in Photoshop when needed- Working with particles and special effects (VFX) - 2D animation: human characters, animals, objects and environment- Piecing the game together, layer by layer

    • Medior QA
      • Oct 2016 - Mar 2017

      - Quality assurance, testing of all projects, working with artist, technical artists, programmers and producers to ensure that the projects are clean of bugs. Mentoring new collegues, writing QA documentation.- Worked on 34 projects as a QA tester (PC, mobile).

    • Junior QA
      • May 2015 - Sep 2016

      - Quality assurance, testing of all projects, working with artist, technical artists, programmers and producers to ensure that the projects are clean of bugs.

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