Goran Luco
Unreal Engine Technical Artist at Mad Head Games- Claim this Profile
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English Professional working proficiency
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Hungarian Professional working proficiency
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Serbian Native or bilingual proficiency
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German Elementary proficiency
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Spanish Elementary proficiency
Topline Score
Bio
Experience
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Mad Head Games
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Serbia
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Computer Games
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100 - 200 Employee
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Unreal Engine Technical Artist
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Oct 2021 - Present
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Medior Technical Artist
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Dec 2017 - Oct 2021
- Working in a Custom [in-house] Engine [2D]- Optimizing and correcting game assets for PC and Mobile games- Exporting and importing game assets into game engine- Scene assembling and level design- Scripting- Working with particles and special effects (VFX) - Mentoring and teaching new colleagues- 2D animation: human characters, animals, objects and environment- Worked on 20+ projects so far (PC, mobile).- Localization and porting - PC to mobile [iOS and Android] - Piecing the game together, layer by layer- Correcting game graphics in Photoshop when needed Show less
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Junior Technical Artist
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Apr 2017 - Dec 2017
- Working in a Custom [in-house] Engine [2D]- Optimizing and correcting game assets for PC and Mobile games- Exporting and importing game assets into game engine- Scene assembling and level design- Scripting- Game localization for multiple languages- Correcting game graphics in Photoshop when needed- Working with particles and special effects (VFX) - 2D animation: human characters, animals, objects and environment- Piecing the game together, layer by layer
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Medior QA
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Oct 2016 - Mar 2017
- Quality assurance, testing of all projects, working with artist, technical artists, programmers and producers to ensure that the projects are clean of bugs. Mentoring new collegues, writing QA documentation.- Worked on 34 projects as a QA tester (PC, mobile).
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Junior QA
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May 2015 - Sep 2016
- Quality assurance, testing of all projects, working with artist, technical artists, programmers and producers to ensure that the projects are clean of bugs.
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