Goran Gligorijević
Senior Producer - AAA Prototyping at Mad Head Games- Claim this Profile
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Bio
Experience
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Mad Head Games
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Serbia
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Computer Games
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100 - 200 Employee
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Senior Producer - AAA Prototyping
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Jan 2018 - Present
As Prototyping team Senior Producer I had my first experience with AAA games production and prototyping. I worked of prototyping team from its inception, and helped it to get it up and running- Worked closely with project owners in setting up new team- Working with technical department and project management in setting up production pipeline- Organizing mentoring and learning development of team members with HR- Gameplay and narrative design with project owner- Organizing day to day assignments for non-artist part of the team (Programmers, level designers, animators, technical artist)- Prototyping game mechanics Show less
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Senior Programer
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Jul 2013 - Present
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Senior Producer
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Jul 2016 - Jan 2018
As Senior Producer I was responsible and accountable for every HOPA project developed in Novi Sad. That included 5 HOPA teams, pre-production (concept, game design and 3d), post-production.- Coordinating between teams- Communicating with publisher in setting timelines for projects, and every other issue that arise- Helping every team achieve its goals and targets- Approving game design documents- Giving gameplay feedbacks to teams, and helping them in when necessary- Mentoring producers- Social engineering- Closely working with HR and recruiters to create best possible working environment- Improving production workflow. Show less
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Producer
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Sep 2014 - Jul 2016
As a producer I had full control of one production team of five to seven people, responsible for one game- Team management and coordination- Project management- Narrative design and Game design with Game Design team- Working with external teams (QA, 3D team, Sound etc, mobile, etc..)
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Team Lead
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Jul 2013 - Sep 2014
As a team lead i had my first experience in leading one production team, under mentorship of senior producer.Main duties were:- Assigning and distributing assignments and tasks- Implementing segments of the game, according to game design document- Solving day to day game design issues- Designing and implementing puzzles
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Programmer
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Apr 2012 - Jul 2013
As a gameplay programmer my main duties were:- Scripting gameplay logic- Scripting puzzles and hidden objects scenes- Basic engine programming- Automatisation scripting- Adobe Photoshop and 3DS Max scripting- Coordination with programmers and artist
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Education
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Gimnazija Svetozar Marković, Novi Sad
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Faculty of technical sciences, Novi Sad
Master's degree, Electrical and Electronics Engineering