Goncalo Caracol Dos Santos
Character Artist at Virtus Studios- Claim this Profile
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English Native or bilingual proficiency
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Portuguese Limited working proficiency
Topline Score
Bio
Experience
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Virtus Studios
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United Kingdom
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Software Development
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1 - 100 Employee
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Character Artist
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Oct 2021 - Present
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Ajilon
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United States
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Staffing and Recruiting
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700 & Above Employee
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Data Analyst
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Feb 2020 - May 2021
Contracted to work as a Data Analyst For Amazon's Prime Air Division, My main task was to keep track of any airborne targets within recorded flights; I had to make sure all work was precise and kept to a high standard, so there would be no inaccuracies when distributing the resulting data to the Science team. Contracted to work as a Data Analyst For Amazon's Prime Air Division, My main task was to keep track of any airborne targets within recorded flights; I had to make sure all work was precise and kept to a high standard, so there would be no inaccuracies when distributing the resulting data to the Science team.
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TEKsystems
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Techincal Artist
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Jun 2019 - Jul 2019
Short Contract working for Microsoft. Tasked with fixing and cleaning facial scan data. My primary tasks required me to repair and holes or other damages present after scanning, and the removal of all hair on the mesh. I had to make sure to work as quick l and efficiently as I could without neglecting the quality of the mesh. Short Contract working for Microsoft. Tasked with fixing and cleaning facial scan data. My primary tasks required me to repair and holes or other damages present after scanning, and the removal of all hair on the mesh. I had to make sure to work as quick l and efficiently as I could without neglecting the quality of the mesh.
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Anglia Ruskin University
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United Kingdom
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Higher Education
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700 & Above Employee
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3D Modeler
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Mar 2018 - Mar 2018
Worked within a small team to create a working game in 24 hours. As part of an internal games jam during my second year on university. I was in charge or modelling the characters used and rigging them within thew allotted time. Worked within a small team to create a working game in 24 hours. As part of an internal games jam during my second year on university. I was in charge or modelling the characters used and rigging them within thew allotted time.
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Education
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Anglia Ruskin University
Bachelor of Arts with Honours First Class, Computer Games Art