Max Feuerriegel

Environment Art Director at Pahdo Labs
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Contact Information
us****@****om
(386) 825-5501
Location
Berlin, Berlin, Germany, DE

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Environment Art Director
      • May 2023 - Present

      New York, United States Art direction for all things related to the game's anime environments. Special Challenges: The game will feature user generated content (UGC), made with the assets & tech we provide. Planning & Producing (Scrum/Kanban), Environment Art Team Leadership, Style Exploration, Visual Development & Definition, Pre-Production: Execution & Oversight, Asset Production: Workflows, Execution & Oversight, Level Beautification: Workflows, Execution & Oversight, Technical… Show more Art direction for all things related to the game's anime environments. Special Challenges: The game will feature user generated content (UGC), made with the assets & tech we provide. Planning & Producing (Scrum/Kanban), Environment Art Team Leadership, Style Exploration, Visual Development & Definition, Pre-Production: Execution & Oversight, Asset Production: Workflows, Execution & Oversight, Level Beautification: Workflows, Execution & Oversight, Technical R&D: Execution & Oversight, Cross Departmental Coordination, UGC Planning Support

    • Lead Environment Artist
      • Jun 2021 - Apr 2023

      Remote

    • Founder
      • Jan 2012 - Present

      Berlin und Umgebung, Deutschland Art Direction | Creative Direction | Lead Game Art Pre-Production research, concept art, visual development, style definition 2D tilesets, isometric, top-down, sidescrolling, seamless handpainted textures 3D lowpoly environment & prop modeling, hand-painted textures, substance designer & painter, sculpting Management & Direction workflow and process management, production planning, outsourcing management, hiring management, team… Show more Art Direction | Creative Direction | Lead Game Art Pre-Production research, concept art, visual development, style definition 2D tilesets, isometric, top-down, sidescrolling, seamless handpainted textures 3D lowpoly environment & prop modeling, hand-painted textures, substance designer & painter, sculpting Management & Direction workflow and process management, production planning, outsourcing management, hiring management, team management Consulting Show less

    • Cyprus
    • Computer Games
    • 700 & Above Employee
    • Lead Artist
      • Sep 2020 - Apr 2021

      Berlin, Germany Tasks: Administrative: Recruitment Management (Headcount Planning, Art Tests, Interviews) Outsourcing Management (Resource Planning, Correspondence), Art Producing (Pre-Production Planning, Roadmaps, Milestones) Art & Creative Directing: Agile Prototyping, Research, World & Story Design, Vision & Style Definition, Concept Art Team Lead: Daily Synchs, One on Ones, Performance Monitoring & Review Art Production: 2D Concept Art (Photoshop, Procreate), UI Design, 3D Asset Creation… Show more Tasks: Administrative: Recruitment Management (Headcount Planning, Art Tests, Interviews) Outsourcing Management (Resource Planning, Correspondence), Art Producing (Pre-Production Planning, Roadmaps, Milestones) Art & Creative Directing: Agile Prototyping, Research, World & Story Design, Vision & Style Definition, Concept Art Team Lead: Daily Synchs, One on Ones, Performance Monitoring & Review Art Production: 2D Concept Art (Photoshop, Procreate), UI Design, 3D Asset Creation (Maya, Blender), Substance Painter&Designer Show less

    • Computer Games
    • Lead Artist
      • Jan 2019 - Feb 2020

      Berlin Visdev and asset creation for a browser based MMO-RPG Heavy focus on performance optimization and asset re-usability Transitioning the game from alpha to open beta

    • Lead Game Artist
      • Jan 2018 - Feb 2020

      Berlin und Umgebung, Deutschland Projects: Pet Paradise, Dreamworks - Trolls Pop Managing the art team, creating, optimizing and reviewing workflows, communication between departments, reviewing production art, concepts and ensure quality and style consistency, prototyping of features, 3d asset production, 2D concept art and lots of technical work with the Unity Engine

    • Computer Games
    • 1 - 100 Employee
    • Freelance Lead Game Artist
      • Feb 2015 - Jun 2017

      Visual Development, Concept Art, 3D Environment Art, Editor Extensions, Workflow definition, Story Design assistance, Gameplay QA

    • Germany
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Freelance Unity Tech Artist
      • Oct 2016 - Jan 2017

      Berlin und Umgebung, Deutschland Creation of various Unity based prototypes for iOS and Android Those fields were involved: AR, VR, character customization, video

    • 3D Environment Art Intern
      • Mar 2013 - Jul 2013

      Seoul, Korea I learned Industry workflows in texture painting, lowpoly modeling in handpainted and realistic styles. During my time I had the opportunity to work on MU2 and work among a team of wonderful and highly skilled individuals.

    • Germany
    • Book and Periodical Publishing
    • 400 - 500 Employee
    • Internship Corporate Design
      • Aug 2008 - Sep 2008

      Berlin

Education

  • Hochschule für Technik und Wirtschaft Berlin
    Bachelor of Arts (B.A.), Game Design
    2009 - 2014
  • HPA - Heilpraktiker Akademie Deutschland & Lehrinstitut für Psychotherapie
    Psychoanalysis and Psychotherapy
    2021 - 2022
  • Bertha-von-Suttner Oberschule
    Abitur
    2001 - 2007

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