Glenn Raudins

Chief Technology Officer at MediView XR, Inc.
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Location
Chagrin Falls, Ohio, United States, US

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Chief Technology Officer
      • Apr 2023 - Present

    • Chief System Architect; Software Engineering Manager
      • Mar 2021 - Apr 2023

    • United States
    • Software Development
    • Owner / Principal
      • Jun 2019 - Present

      Offering full life cycle software development consulting and contracting services, specializing in medical visualization, 3D visualization, and AR/VR. With nearly 30 years of visualization software development and 20+ years of medical visualization experience, Voxnotic can provide the unique capabilities that many companies do not have on staff. Latest projects include the development of full medical visualization frameworks and rendering technologies. Offering full life cycle software development consulting and contracting services, specializing in medical visualization, 3D visualization, and AR/VR. With nearly 30 years of visualization software development and 20+ years of medical visualization experience, Voxnotic can provide the unique capabilities that many companies do not have on staff. Latest projects include the development of full medical visualization frameworks and rendering technologies.

    • Sr. Principle Software Engineer
      • Aug 2016 - Jun 2019

      Responsible for the roadmap and strategic direction of the software architecture for a non-invasive cardiac mapping system, including next versions and long range capability planning. Driving factors include value based healthcare (VBHC), patient care continuum, improved deployment models, and new markets/business models. Developing next generation technologies and plans for visualization, segmentation, augmented reality, surface tracking (SLAM, SfM, Magnetic), machine learning, computer vision, cloud architectures, and healthcare analytics, resulting in two patents. Integrated existing system with Unity based visualization subsystem for Hololens-style deployment. Authored the long term cloud strategy to migrate the product from its current isolated state to a fully scalable cloud deployment. Show less

    • Sr. Manager, Software Engineering
      • Sep 2014 - Aug 2016

      Software manager for a team of engineers responsible for developing the radiation treatment planning and MRI-guided delivery system software.Project lead for treatment planning and delivery system (TPDS) software releases and patches, including requirements, design, plans, risk assessment, defect tracking, work breakdowns, and documentation. IEC 62304 compliant development process. Lead of the SW Architecture group, responsible for the architectural decisions and roadmap.Hands-on development, responsible for the development of product features, resolving defects, performance enhancements, and core platform improvements. Technologies in use include C#, .NET, WPF, WCF, OpenGL, DICOM.Functional manager duties include performance reviews, hiring, and resource planning.Member of the cross functional core project team that includes product management, project management, QA, and service. Show less

    • Technical Lead / Staff Software Engineer
      • Mar 2013 - Aug 2014

      Technical lead responsible for the design and development of new features for the treatment planning and delivery system. A key member of the SW development team during the prototype to product to first clinical treatment phases.Member of the software leadership team.

    • Medical Device
    • 100 - 200 Employee
    • Software Architect - Imaging Clinical Applications and Platforms
      • Aug 2005 - Feb 2013

      Software Architect for the Multi-Modality Viewing (MMV) application and the Application Development Environment (ADE) on the IntelliSpace Portal 6 client/server project. The ADE delivers application frameworks, visualization, segmentation, and interaction components of the Philips Common Platform to modality clinical application development teams. The MMV application is a flexible viewing application for MR, CT, NM, and Ultrasound data. Architect responsibilities include software design, implementation, roadmapping, requirements definition, traceability, risk management, test code coverage, and defect handling.As the Rendering & Segmentation Team Architect, responsible for the architecture and implementation of 2D/3D visualization, registration, and segmentation frameworks of the current and next generation common platforms.Designed data models and frameworks in the platform for volumes, segmentation, graphics and measurements, including defining the Philips private DICOM extension for persisting Volume definitions.Using Agile development (Scrum) and working in small international teams. Show less

    • Senior Staff Engineer - Computed Tomography Division
      • Oct 2001 - Jul 2005

      Project lead and lead developer on a project to design and implement a multi-pipe GPU volume rendering product (Non-SLI) for high performance volume rendering of extremely large datasets.Recruited by the CT Workstation group to lead a project to improve the image quality for shaded surface rendering, and volume rendering images.Developed core data components for the first C#/.NET based Philips Common Platform.

    • Principle Engineer - Core Components Division
      • 1999 - Oct 2001

      Founding member of Marconi’s common application platform initiative, where common application technologies (like visualization) would only be developed once and shared amongst all the business units. Responsible for selection and planning for the Visualization and Segmentation components of the platform. Evaluated internal technologies from the modality business units and external 3rd party products for inclusion in the platform.

    • Senior Engineer - Computed Tomography Division
      • Dec 1997 - 1999

      Lead developer on the 3D & 2D visualization server (Voxel Server) for the UltraZ & AcQSim CT scanner and visualization workstations. The Voxel Server was a highly threaded/scalable volume rendering server, based upon a multi-threaded data flow DAG execution model. It supports doing 2D image rendering and 3D direct volume rendering (MPR, MIP, SSD, Compositing.)

    • Project Lead / Software Engineer
      • Mar 1995 - Nov 1997

      Responsible for developing the interactive 3D OpenGL display engine for photo-realistic walk-throughs. Member of the two person team responsible for developing the NT version of the Lightscape Visualization system, an interactive radiosity and rendering application, which included porting the core technology libraries from the SGI platform and Iris GL Responsible for developing the interactive 3D OpenGL display engine for photo-realistic walk-throughs. Member of the two person team responsible for developing the NT version of the Lightscape Visualization system, an interactive radiosity and rendering application, which included porting the core technology libraries from the SGI platform and Iris GL

    • Lead Engineer
      • Aug 1993 - Mar 1995

      Lead Engineer on the flagship product, Designer's Workbench v3.0 (a $2.3 million/year product at the time); a geometric modeling and real-time animation package for visual simulation. Developer of geometric modeling tools for construction of real-time models, and real-time animation modules, which allowed users to attribute behaviors to geometric models, animate, and connect to existing simulators without any programming. Developer of the real-time runtime application/library, which allowed users to integrate and drive Designer’s Workbench animated models in their simulations. Show less

    • Software Analyst
      • Jun 1992 - Aug 1993

      Developed 2D, 3D, geometric modeling, and (hardware) direct access graphics libraries. Created high performance math library routines for graphics applications using hand scheduled RISC assembly language. Designed and implemented the OpenGL graphics engine for a major CAD package (MicroStation) under Windows NT. (Project MOGLE) Developed 2D, 3D, geometric modeling, and (hardware) direct access graphics libraries. Created high performance math library routines for graphics applications using hand scheduled RISC assembly language. Designed and implemented the OpenGL graphics engine for a major CAD package (MicroStation) under Windows NT. (Project MOGLE)

Education

  • The Ohio State University
    BS
    1987 - 1992

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