Glavens Monfleury

3D Artist at AA Studios
  • Claim this Profile
Contact Information
Location
Montreal, Quebec, Canada, CA

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 1 ratings
  • (1)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
Carolyne Loubert

Glavens est vraiment un artiste exceptionnel. Il donne son 100% dans ce qu'il entreprend et cela fait la différence. Excellent textureur, il sait exactement où mettre les bons détails afin de rehausser le look d'un model. Il se fond toujours bien dans une équipe et reçois de façon positive les commentaires ou conseils qu'on lui apporte. Cet artiste très créatif se démarque très bien et saura apporter une belle touche de réalité dans vos projets.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Canada
    • Animation
    • 1 - 100 Employee
    • 3D Artist
      • Jan 2023 - Present

    • Canada
    • Higher Education
    • 1 - 100 Employee
    • 3D instructor
      • Sep 2022 - Dec 2022

    • Canada
    • Software Development
    • 700 & Above Employee
    • Virtual Poduction 3D Artist
      • Oct 2021 - Jul 2022

      • Created photorealistic models by working from concept art or photo references. • Node based texturing and shading with Unreal Engine.• Model indoor/outdoor environments, sets and props• Integrate assets in each environments according to the art direction.• Created and managed texture, assets and material libraries for ease of use in future projects and to increase productivity.• Collaborate with the team lead and offer solutions to help the vision come to life• Respect the artistic direction of the projects and work with the established pipeline.• Participate in meetings with the other internal teams to collaborate on projects

    • Lead 3D Artist
      • Jul 2021 - Oct 2021

      • Create high quality 3D models for architecture, nature, and props, taking them through the modeling, texturing working from concept art or photo references• Set dressing and world building• Node based texturing and shading with Redshift.• Experimented with different lighting set ups: underwater, day/night andvolume lighting.• Collaborate with everyone on the team in achieving the overall vision• Work with the Art Director and clients to ensure artistic unity• Compositing and integration of 3d elements into live footage.• Created and managed texture, asset and lighting libraries for ease of usein future projects and to increase productivity.• Involvement in full 3d pipeline from pre-production to final delivery.• Mentored interns and junior team members.• Communicated with managers to ensure that everything was incompliance with the clients' needs and requirements.• Reviewing and ensuring quality control for environments and assets• Dispatching tasks within the team

    • Senior 3D Artist
      • Nov 2017 - Oct 2021

      • Created photorealistic models by working from concept art or photoreferences.• Node based texturing and shading with Redshift.• Experimented with different lighting set ups: underwater, day/night andvolume lighting.• Compositing and integration of 3d elements into live footage.• Strong experience with tyFlow and Phoenix FD.• Created and managed texture, asset and lighting libraries for ease of usein future projects and to increase productivity.• Involvement in full 3d pipeline from pre-production to final delivery.

    • Software Development
    • 3D Artist
      • May 2017 - May 2018

      • Produced 3d architectural renderings and walk-throughs.• Designed 3d models meeting both aesthetic and technical criteria.• Node based texturing and shading with V-Ray.• Experimented with AR visualizations using Stingray. • Produced 3d architectural renderings and walk-throughs.• Designed 3d models meeting both aesthetic and technical criteria.• Node based texturing and shading with V-Ray.• Experimented with AR visualizations using Stingray.

    • Canada
    • Architecture and Planning
    • 100 - 200 Employee
    • 3D Artist - Freelance
      • Apr 2015 - May 2017

      • Produced 3d architectural and interior design renderings.• Created assets and textures in line with the projects artistic and technicaldirection.• Produced still renderings for internal and external use.• Researched and developed 360 renderings for VR. • Produced 3d architectural and interior design renderings.• Created assets and textures in line with the projects artistic and technicaldirection.• Produced still renderings for internal and external use.• Researched and developed 360 renderings for VR.

    • 1 - 100 Employee
    • 3D Artist
      • Nov 2014 - Apr 2015

    • 3D Artist
      • Nov 2012 - Jun 2014

    • Artiste 3D
      • Mar 2011 - Nov 2012

    • Türkiye
    • Wholesale Import and Export
    • 1 - 100 Employee
    • Modeleur / Textureur
      • Apr 2010 - Mar 2011

    • Canada
    • Media Production
    • 1 - 100 Employee
    • 3D Artist
      • Jan 2008 - Feb 2008

      Modeling and animation of mecanical and organic éléments Modeling and animation of mecanical and organic éléments

Education

  • Université du Québec à Chicoutimi
    Bachelor's degree, Animation 3D et Design Numérique
    2017 - 2020
  • College de Maisonneuve
    2007 - 2009
  • Inter-DEC
    college, Video Game
    2006 - 2007
  • Formations
    -
  • Henri-Bourassa High School
    -
  • Inter-Dec College
    College
    -

Community

You need to have a working account to view this content. Click here to join now