Giuliano Cataford

Platform Test Engineer - Stadia at Bungie
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Contact Information
Location
Bellevue, Washington, United States, US
Languages
  • Italiano -
  • English -
  • Español -

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Experience

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Platform Test Engineer - Stadia
      • Apr 2019 - Present

    • Compatibility Lead
      • Oct 2015 - Present

    • Compatibility Test Lead / Platform Test Co-Lead
      • Nov 2018 - Present

      Aside from leading the PC Compatibility Test team, I now collaborate in leading the Platform Test team which includes Performance, SDK, Compatibility, and other service-oriented teams. While my main focus remains PC Compatibility, I now have more opportunities for integration and collaboration with other teams in my organization.

    • Ukraine
    • Chemical Manufacturing
    • 1 - 100 Employee
    • Italian Localisation Technician
      • Mar 2015 - Oct 2015

      - Accuracy check and in-depth testing of localized (Italian) in-game content - Game platforms tested: PC, PS4, Xbox One, PS3, Xbox 360, Google Android, iOS platforms, Amazon Android - Compliance testing for console platforms: PS4, PS3, Xbox One, Xbox 360 - Bug writing, but reporting, bug regression on multiple platforms - Team work across FIGS+Japanese+Russian locales - Team work for cross-platform testing - Accuracy check of localized (Italian) website content - Translation of in-game content to Italian - Translation of website content to Italian Show less

    • Computer Games
    • 1 - 100 Employee
    • Compatibility Analyst
      • Feb 2014 - Feb 2015

      - Test and benchmark a diversity of PC configurations (Operating Systems, CPUs, graphics cards, RAM, network, and sound cards, keyboards, and other peripherals) against SOE games; - Help determine, test, and keep Minimum and Recommended System Requirements up to date for all SOE games; - Working closely with development teams to resolve compatibility issues; - Create detailed performance reports for specific game releases or game systems; - Helped set up and maintain a Usability Lab and corresponding viewing room; - Build, maintain, and troubleshoot PCs for the San Diego QA department; - Tested and reported on bandwidth usage to assure consistency before and after game updates; - Track and update hardware inventory based on new market releases and disposal of outdated hardware; - Helped generate and maintain a list of supported Graphics Cards and CPUs used for a requirements tool; - Ad Hoc and general game testing to identify and report on potential or current compatibility issues; - Bug writing and tracking in regards to compatibility issues and other functionality bugs; - Network testing and use of LANforge software to analyze bad connectivity effects on SOE games; - Served as adjunct game tester for EverQuest, Landmark, and EverQuest II for major releases in addition to my Compatibility duties; Show less

    • Apprentice Game Designer, EverQuest
      • May 2012 - Aug 2013

      I trained as a Game Designer on the EverQuest Design Team while creating and implementinga variety of content for the EverQuest expansion(s) Rain of Fear, Heart of Fear, andShadow of Fear. My main duties involved:- Attending all Design Team brainstorming meetings about lore, game features, raidcreation, character concepts, and so on.- Participating in product post-launch analysis (post-mortem) for several expansions.- Quest creation: concept creation and implementation from scratch of basic tocomplex quests within the lore of new and existing zones;- Seasonal events: concept creation and implementation from scratch of in-gameseasonal events;- Worked directly with player Beta Testers to tune my own content;- Peer testing and feedback on other Designers' content: Spells, Items, MarketplaceFeatures, and Quests;- Base Population: created NPC and object population for new zones within theexisting lore themes (video, source);- Item and Spell creation for own content;- Item naming for entire expansions within the appropriate lore context and theme;- Creation and troubleshooting of NPC pathing for new and existing zones;- Bug Fixing and troubleshooting of own content as well as others';- Implementation of "Hot Zones" in the game world as an "optimal levelingexperience"- Creation and troubleshooting of NPC pathing for new and existing Zones- Mapping of new and existing zones Show less

    • Localization QA / Translator / Community Representative
      • Sep 2011 - Aug 2013

      - Accuracy check of localized (Italian) in-game content- Accuracy check of localized (Italian) website content- Translation of in-game content to Italian- Translation of website content to Italian- Functionality test of in-game content and bug report- Translation and publishing of game related website articles- Upkeep of game related forums- Answering of player queries in English and Italian- Planning, attendance and reporting in-game events

    • ESL Teacher for Architecture.
      • Feb 2008 - Jul 2008

      - Teaching English for Architecture to architecture students - Helped develop the curriculum - Taught the curriculum independently - Kept accurate records of grades and attendance - Held and corrected pre-approved standardized exams - Helped students with their individual projects/presentations. - Teaching English for Architecture to architecture students - Helped develop the curriculum - Taught the curriculum independently - Kept accurate records of grades and attendance - Held and corrected pre-approved standardized exams - Helped students with their individual projects/presentations.

    • Technology, Information and Internet
    • 1 - 100 Employee
    • ESL Teacher
      • Jan 2007 - Jun 2008

      - Taught English as a Second Language to Spanish students - Students ages 10 - 40+ - Student skill level 101 through Proficiency - Kept attendance and grade records - Held school wide approved exams - Cross corrected exams in teams - Kept accurate records of my activities - Implemented school curriculum with own activities - Used a modern teaching method based on engagement, interaction and activation - Managed classroom discipline - Taught English as a Second Language to Spanish students - Students ages 10 - 40+ - Student skill level 101 through Proficiency - Kept attendance and grade records - Held school wide approved exams - Cross corrected exams in teams - Kept accurate records of my activities - Implemented school curriculum with own activities - Used a modern teaching method based on engagement, interaction and activation - Managed classroom discipline

Education

  • Università degli Studi di Cagliari / University of Cagliari
    Bachelor's degree, Languages and communication. English/Spanish
    2003 - 2008

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