Giulia Frontoni
Concept Artist at Mediatonic Games- Claim this Profile
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Italiano Native or bilingual proficiency
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English Full professional proficiency
Topline Score
Bio
Carlos Fernandez
Being able to work alongside Giulia in different projects has been an absolute pleasure. Her artistic skills are enviable: a fresh and high-level rendering, a beautiful, dynamic and stylized drawing and her talent for creature design are her most notable qualities, but the most important thing is that Giulia is an extremely dedicated professional, with a constant participatory drive, excellent communication skills and a humble, sincere and motivating attitude that make her an essential member of our team. I am sure that she will be of great benefit to any studio that is fortunate enough to hire her in the future.
Liam O'Donnell-Carey
I've worked with Giulia for over five years at Mediatonic and Fortitude Games. I've always been impressed by her ability to excel with any task given to her, whether it's generating brand new ideas from a blank canvas, working to specifications in collaboration with IP holders, or anything in between. She has a clear voice that comes through especially strong in her creature work, but she has also adapted as needed to many different styles and genres in my time working with her, and she has a lot of experience in working with direction to iterate and fine-tune details. She has experience working in teams of all sizes and in every facet of the game development cycle. Giulia also has a strong inclination for helping out others, whether it's through knowledge sharing with her peers, leading group drawing sessions, or helping educate those with less experience. I've always delighted in seeing her work and having her as a kind and generous colleague; I think Giulia would be a huge asset to any studio and I would work alongside her again in a heartbeat.
Carlos Fernandez
Being able to work alongside Giulia in different projects has been an absolute pleasure. Her artistic skills are enviable: a fresh and high-level rendering, a beautiful, dynamic and stylized drawing and her talent for creature design are her most notable qualities, but the most important thing is that Giulia is an extremely dedicated professional, with a constant participatory drive, excellent communication skills and a humble, sincere and motivating attitude that make her an essential member of our team. I am sure that she will be of great benefit to any studio that is fortunate enough to hire her in the future.
Liam O'Donnell-Carey
I've worked with Giulia for over five years at Mediatonic and Fortitude Games. I've always been impressed by her ability to excel with any task given to her, whether it's generating brand new ideas from a blank canvas, working to specifications in collaboration with IP holders, or anything in between. She has a clear voice that comes through especially strong in her creature work, but she has also adapted as needed to many different styles and genres in my time working with her, and she has a lot of experience in working with direction to iterate and fine-tune details. She has experience working in teams of all sizes and in every facet of the game development cycle. Giulia also has a strong inclination for helping out others, whether it's through knowledge sharing with her peers, leading group drawing sessions, or helping educate those with less experience. I've always delighted in seeing her work and having her as a kind and generous colleague; I think Giulia would be a huge asset to any studio and I would work alongside her again in a heartbeat.
Carlos Fernandez
Being able to work alongside Giulia in different projects has been an absolute pleasure. Her artistic skills are enviable: a fresh and high-level rendering, a beautiful, dynamic and stylized drawing and her talent for creature design are her most notable qualities, but the most important thing is that Giulia is an extremely dedicated professional, with a constant participatory drive, excellent communication skills and a humble, sincere and motivating attitude that make her an essential member of our team. I am sure that she will be of great benefit to any studio that is fortunate enough to hire her in the future.
Liam O'Donnell-Carey
I've worked with Giulia for over five years at Mediatonic and Fortitude Games. I've always been impressed by her ability to excel with any task given to her, whether it's generating brand new ideas from a blank canvas, working to specifications in collaboration with IP holders, or anything in between. She has a clear voice that comes through especially strong in her creature work, but she has also adapted as needed to many different styles and genres in my time working with her, and she has a lot of experience in working with direction to iterate and fine-tune details. She has experience working in teams of all sizes and in every facet of the game development cycle. Giulia also has a strong inclination for helping out others, whether it's through knowledge sharing with her peers, leading group drawing sessions, or helping educate those with less experience. I've always delighted in seeing her work and having her as a kind and generous colleague; I think Giulia would be a huge asset to any studio and I would work alongside her again in a heartbeat.
Carlos Fernandez
Being able to work alongside Giulia in different projects has been an absolute pleasure. Her artistic skills are enviable: a fresh and high-level rendering, a beautiful, dynamic and stylized drawing and her talent for creature design are her most notable qualities, but the most important thing is that Giulia is an extremely dedicated professional, with a constant participatory drive, excellent communication skills and a humble, sincere and motivating attitude that make her an essential member of our team. I am sure that she will be of great benefit to any studio that is fortunate enough to hire her in the future.
Liam O'Donnell-Carey
I've worked with Giulia for over five years at Mediatonic and Fortitude Games. I've always been impressed by her ability to excel with any task given to her, whether it's generating brand new ideas from a blank canvas, working to specifications in collaboration with IP holders, or anything in between. She has a clear voice that comes through especially strong in her creature work, but she has also adapted as needed to many different styles and genres in my time working with her, and she has a lot of experience in working with direction to iterate and fine-tune details. She has experience working in teams of all sizes and in every facet of the game development cycle. Giulia also has a strong inclination for helping out others, whether it's through knowledge sharing with her peers, leading group drawing sessions, or helping educate those with less experience. I've always delighted in seeing her work and having her as a kind and generous colleague; I think Giulia would be a huge asset to any studio and I would work alongside her again in a heartbeat.
Experience
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Mediatonic Games
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United Kingdom
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Computer Games
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200 - 300 Employee
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Concept Artist
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May 2020 - Present
I'm currently working on an unannounced project for Epic Games. Previously on Fall Guys and UEFN games prototyping. During my 5+ years at Mediatonic and its subsidiary company Fortitude, I have experienced many stages of development on a variety of projects - blue sky ideation, pitching, preprod, production and live ops. I'm currently working on an unannounced project for Epic Games. Previously on Fall Guys and UEFN games prototyping. During my 5+ years at Mediatonic and its subsidiary company Fortitude, I have experienced many stages of development on a variety of projects - blue sky ideation, pitching, preprod, production and live ops.
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Fortitude Games
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Guildford, England, United Kingdom
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Junior Concept Artist
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Oct 2018 - May 2020
I started out as a Concept Artist and 2D generalist on mobile licensed games and internal pitching of original IPs, as one of the very first members of tightly-knit Fortitude Games. I eventually transitioned to our parent company Mediatonic to work on an unannounced project. I started out as a Concept Artist and 2D generalist on mobile licensed games and internal pitching of original IPs, as one of the very first members of tightly-knit Fortitude Games. I eventually transitioned to our parent company Mediatonic to work on an unannounced project.
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Freelance Artist - Illustration and creature design
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2015 - 2018
After publishing fantasy artbook "Antika" with Nemo Academy in Florence, I worked as a freelance creature designer for Mythopoeia on their graphic novel "Glow", and then as a contractor for Made On VFX and Illusionetwork in Rome After publishing fantasy artbook "Antika" with Nemo Academy in Florence, I worked as a freelance creature designer for Mythopoeia on their graphic novel "Glow", and then as a contractor for Made On VFX and Illusionetwork in Rome
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Education
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Nemo Academy
Entertainment Design