Gilbert Estrada
Technical Art Director at Toontown Rewritten- Claim this Profile
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Bio
Experience
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Toontown Rewritten
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Computer Games
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1 - 100 Employee
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Technical Art Director
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Aug 2020 - Present
Overseeing technical aspects of the Art department's involvement with game expansions. Enhancing and managing content creation pipelines for Artists and Technical Artists.• Developing and maintaining Python / CMake / Batch tools for both asset preparation and in-engine testing• Educating team on asset naming conventions and adherence to directory structures• Collaborating with rigging team to develop solutions that attain visual and performance targets for animated enemies, characters, and props• Producing sample content to validate new workflows and demonstrate visual or performance enhancements• Setting up and modifying game scripts relating to VFX and animation systems• Crafting VFX utilizing in-engine particle / material systems and custom GLSL shaders Show less
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Art Director
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Aug 2016 - Present
Co-Lead the Art Department on visual direction of game assets and brand design.Notable Achievements:• Established new art production pipeline, focusing on cross-department collaboration and quick iterative design.• Crafted style guides for all public facing character artwork to match the team's new vision and goals.• Designed merchandise with fun, humorous art that set the tone for our team’s new vision, emphasizing the theme of “work vs play”.• Mentored a small team of animators on efficient workflows for crafting fun and expressive character animation for both real-time gameplay and cinematics. Show less
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3D Artist | Animator | Technical Artist
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Jan 2014 - Aug 2020
Prepared various models, character rigs, and production tools for asset deployment on a fixed-function GPU pipeline. I also provided animation for various enemies, characters, and props.• Created various hand-painted 3D models built within strict hardware / engine limitations.• Maintained, corrected, and deployed various game assets created by the art team across version-control solutions such as Google Drive and Git.• Ensured in-engine game assets created by the art team both matched the artist's intent and aligned with performance targets.• Conceptualized and designed brand new interactive environments such as “Winding Woods” and “Bossbot Headquarters”.• Built and animated simple character rigs in Autodesk Maya for use in game engine Panda3D.• Collaborated with the art team to form a highly optimized pipeline across a remote team of 3D artists, animators, and texture artists using proprietary tools and open source software.• Maintained and enforced a consistent team-wide naming scheme and folder structure for all game assets, including models, animation, textures, and audio. Show less
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Education
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California State University, Fullerton
Bachelor of Fine Arts - BFA, Animation