Gonçalo Tavares

Senior Technical Sound Designer at DICE (EA Digital Illusions CE AB)
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Contact Information
Location
Stockholm, Stockholm County, Sweden, SE
Languages
  • Português Native or bilingual proficiency
  • Inglês Full professional proficiency
  • Espanhol Limited working proficiency

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Jeff Broadbent

I had the opportunity to work with Gonçalo on GRID, where he was sound designer for the project. I really enjoyed working with Gonçalo – he did an excellent job in explaining to me the needs of the project, including various music creative directions, interactive music and implementation specifics, as well as providing feedback on cues as I composed them. His instructions were always clear and well organized, and his feedback was very helpful in achieving a soundtrack that would serve the game well. I had a great time collaborating and would highly recommend him!

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Credentials

  • IELTS 8.0 (CEFR Level C1)
    Cambridge English Language Assessment / British Council / IDP Australia
    Jul, 2015
    - Sep, 2024

Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Senior Technical Sound Designer
      • Jul 2022 - Present

    • Technical Sound Designer
      • Aug 2020 - Jul 2022

      Battlefield 2042 (2020/2021)- Tech design of voice over systems, vehicles and soldier movement.- Improvement of workflows through Reaper scripts.

    • Staffing and Recruiting
    • Experienced Audio Designer
      • Apr 2017 - Jul 2020

      Dirt 5 (2019/2020) - Design and Implementation of several key systems: Surfaces, crowds, in-world music, ambiences and acoustics. GRID (2018/2019) - Design and Implementation of several key systems: Collisions, Loose Parts, Cabin Perforation, Surfaces, UI, Crowds and Weather. - Development of ReaScript based tools to optimise recording and editing workflows. - Music implementation and interface with external composer. - Mixing in Dolby Atmos. ONRUSH (2017/2018) - TIGA Audio Design Award nominee - Development of Pure Data tools to batch process VO for localisation. - Wwise implementation and development of tools for mixing in Dolby Atmos. - Foley, Vehicle and Field Recordings. - Sound Design for Collisions, Surfaces, Environments, Abilities, UI and OSD. - Sound Design and Music Editing for promotional Trailers and Dev Diaries. Show less

    • United Kingdom
    • Real Estate
    • Guitar Player / Composer / Producer
      • Sep 2009 - Apr 2017
    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Sound Designer
      • Sep 2013 - Mar 2017

      Sound Design Sound Mixer Composer Live Sound Technician Sound Design Sound Mixer Composer Live Sound Technician

    • United Kingdom
    • Guitar Teacher
      • Dec 2014 - Aug 2015
    • Australia
    • Construction
    • Guitar Player
      • Dec 2011 - Oct 2014

Education

  • University of Hertfordshire
    Master’s Degree, MSc Music Composition for Film and Media
    2015 - 2016
  • IPA - Instituto Superior Autónomo de Estudos Politécnicos
    Licentiate degree, Sound Design
    2012 - 2015

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